Ssethregore
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Author | : Scott Charlton |
Publisher | : |
Total Pages | : 84 |
Release | : 2004-05-15 |
Genre | : Games & Activities |
ISBN | : 9781931374088 |
In the Shadow of the Devil is the second adventure in the Coryani Chronicles, a series of adventures that focus on the Romanesque Coryani Empire. From out of the murky centuries, the dastardly works of betrayal and heresy reveal themselves in a flurry of mysterious omens, theft, bloody murder, and open revolt. For a group of adventurers what began as a simple delivery to a prestigious wedding fast becomes a nefarious web of lies. What is discovered unveils subtle clues and tantalizing conundrums that at first seem unrelated to the objective at hand: the return of the stolen Orb of Saint Meritricus. Delve into the mysterious and exotic League of Princes and uncover the terrible secret of Dhakavaar and the Vale of Shadows.This scenario is perfect for Gamemasters seeking to challenge four to six player characters of experience levels 6-8.
Author | : Duane M Choquette |
Publisher | : |
Total Pages | : 158 |
Release | : 2004-06-15 |
Genre | : |
ISBN | : 9781931374231 |
The second of Paradigm Concepts' Empires series, this d20 tome features extensive information on these reptilian hordes, and includes rules for the various races of Ssethragore: The Serpentmen and their SSaunu sorcerer class, as well as Troglodytes, Kobolds, Ss'ressen, and Naga.
Author | : Jesse Decker |
Publisher | : |
Total Pages | : 0 |
Release | : 2005-04 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786936588 |
This new D&D sourcebook details the major races of the Eberron world, with an in-depth look at the new races of the Eberron Campaign Setting, including changelings, the kalashtar, shifters, and the warforged.
Author | : Graeme Davis |
Publisher | : |
Total Pages | : 0 |
Release | : 2011-02-15 |
Genre | : Games & Activities |
ISBN | : 9781601252760 |
"In their lightless sanctuary, an army of serpentfolk gathers to bring the world above to its knees. The skull of the dead god Ydersius has fallen into the hands of his worshipers once more, and fanged fanatics now commence the rites to resurrect their slain deity."--Back cover
Author | : Kyle Newman |
Publisher | : Ten Speed Press |
Total Pages | : 242 |
Release | : 2020-10-27 |
Genre | : Cooking |
ISBN | : 1984858912 |
NEW YORK TIMES BESTSELLER • 80 recipes inspired by the magical world of Dungeons & Dragons “Ready a tall tankard of mead and brace yourself for a culinary journey to match any quest!”—Tom Morello, Rage Against the Machine From the D&D experts behind Dungeons & Dragons Art & Arcana comes a cookbook that invites fantasy lovers to celebrate the unique culinary creations and traditions of their favorite fictional cultures. With this book, you can prepare dishes delicate enough to dine like elves and their drow cousins or hearty enough to feast like a dwarven clan or an orcish horde. All eighty dishes—developed by a professional chef—are delicious, easy to prepare, and composed of wholesome ingredients readily found in our world. Heroes’ Feast includes recipes for snacking, such as Elven Bread, Iron Rations, savory Hand Pies, and Orc Bacon, as well as hearty vegetarian, meaty, and fish mains, such as Amphail Braised Beef, Hommlet Golden Brown Roasted Turkey, Drow Mushroom Steaks, and Pan-Fried Knucklehead Trout—all which pair perfectly with a side of Otik’s famous fried spiced potatoes. There are also featured desserts and cocktails—such as Heartlands Rose Apple and Blackberry Pie, Trolltide Candied Apples, Evermead, Potion of Restoration, and Goodberry Blend—and everything in between, to satisfy a craving for any adventure.
Author | : Paradigm Concepts Inc |
Publisher | : |
Total Pages | : 320 |
Release | : 2004-06-15 |
Genre | : Adventure games |
ISBN | : 9781931374248 |
The definitive guide to playing a character in Arcanis, a must have for every fan of Arcanis: the World of Shattered Empires and every player of Living Arcanis. All facets of being a Player Character are covered: Race, nationality, class, religion, magic, feat and skills. Includes more than 30 classes, 12 races, 100 feats, expanded rules for the Val, Dark Kin and Ss'ressen races (races distinct to Arcanis) Also includes detailed information on the Arcanis Pantheon, a prime area of distinction from other campaigns.
Author | : Matthew Sernett |
Publisher | : |
Total Pages | : 0 |
Release | : 2004 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9781932442168 |
This is the first of Green Ronins Advanced Rulebooks, THE essential supplements for d20 System experts. The Advanced Bestiary features over 100 new templates that put the power back into the hands of the GM. These templates can be combined with monsters from any other source to create an endless variety of new creatures. The book itself offers a plethora of sample creatures, full statted up and ready to go. The Advanced Bestiary is a monster building toolkit like no other.
Author | : Margaret Weis |
Publisher | : Spectra |
Total Pages | : 452 |
Release | : 1988 |
Genre | : Fiction |
ISBN | : 9780553276008 |
/Margaret Weis and Tracy Hickman An absolutely essential book for all role-players. Very appealing to the hundreds of thousands of kids who have read the novels and want to create gaming scenarios of their own. In addition to its value as a gaming tool, Darksword Adventures will be of interest to anyone who wants to learn more about the world of the Darksw
Author | : Rick Priestley |
Publisher | : Pen and Sword Military |
Total Pages | : 228 |
Release | : 2016-11-30 |
Genre | : Games & Activities |
ISBN | : 147389008X |
Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favourite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshop’s phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing ‘realism’ (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements
Author | : Joseph A. McCullough |
Publisher | : Bloomsbury Publishing |
Total Pages | : 66 |
Release | : 2015-11-20 |
Genre | : Games & Activities |
ISBN | : 147281410X |
Thaw of the Lich Lord is a complete campaign for Frostgrave that will challenge both new and veteran players. Through a series of linked scenarios, players discover the existence of a new power in the Frozen City, one who was old when the great city was still young, and who saw both its rise and its disastrous fall. Warbands will confront the Lich Lord's minions, race against his agents to seize possession of mysterious artefacts, and brave the perils of Frostgrave in search of his lair. Eventually, they will need to muster all their courage to venture into the depths of the city and face the Lich Lord himself. Not all wizards will seek to stop the Lich Lord, however, and full rules for giving into his corruption and following the dark road to becoming an undead lich are presented for those who crave power and immortality above all else. While the campaign presents many new threats against which wizards and their warbands must test themselves, including an expanded bestiary, it also offers additional resources, such as new henchmen that can be recruited and unique magical treasures that can spell the difference between survival and oblivion.