Squishy Circuits

Squishy Circuits
Author: Kristin Fontichiaro
Publisher: Cherry Lake
Total Pages: 36
Release: 2014-08-01
Genre: Juvenile Nonfiction
ISBN: 1631378155

Learn how to safely create electronic circuits using conductive and insulating doughs. Readers will learn basic circuitry skills, which will be useful in pursuing a variety of engineering projects. Photos, sidebars, and callouts help readers draw connections between new concepts in this book and other makers-related concepts they may already know. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.

Building Squishy Circuits

Building Squishy Circuits
Author: AnnMarie Thomas
Publisher: Cherry Lake
Total Pages: 28
Release: 2017-08-01
Genre: Juvenile Nonfiction
ISBN: 1634727568

With Squishy Circuits, you can create your own electrical circuits using soft, squishy dough. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.

Design, Make, Play

Design, Make, Play
Author: Margaret Honey
Publisher: Routledge
Total Pages: 258
Release: 2013-03-12
Genre: Education
ISBN: 1136265686

Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council’s new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children’s intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program—and the students who learn there—to life.

Need It or Want It?

Need It or Want It?
Author: Colleen Hord
Publisher: Britannica Digital Learning
Total Pages: 26
Release: 2013-03-01
Genre: Juvenile Nonfiction
ISBN: 1615357262

Young readers will distinguish between wants and needs and the choice people make.

Making Makers

Making Makers
Author: AnnMarie Thomas
Publisher: Maker Media, Inc.
Total Pages: 200
Release: 2014-08-28
Genre: Education
ISBN: 1457183706

This is a book for parents and other educators—both formal and informal, who are curious about the intersections of learning and making. Through stories, research, and data, it builds the case for why it is crucial to encourage today’s youth to be makers—to see the world as something they are actively helping to create. For those who are new to the Maker Movement, some history and introduction is given as well as practical advice for getting kids started in making. For those who are already familiar with the Maker Movement, this book provides biographical information about many of the “big names” and unsung heroes of the Maker Movement while also highlighting many of the attributes that make this a movement that so many people are passionate about.

Learning in the Making

Learning in the Making
Author: Jackie Gerstein
Publisher: ASCD
Total Pages: 161
Release: 2019-08-27
Genre: Education
ISBN: 1416628444

Making is a dynamic and hands-on learning experience that directly connects with long-established theories of how learning occurs. Although it hasn't been a focus of traditional education or had a prominent place in the classroom, teachers find it an accessible, exciting option for their students. The maker movement brings together diverse communities dedicated to creating things through hands-on projects. Makers represent a growing community of builders and creators—engineers, scientists, artists, DIYers, and hobbyists of all ages, interests, and skill levels—who engage in experimentation and cooperation. Transferring this innovative, collaborative, and creative mindset to the classroom is the goal of maker education. A makerspace isn't about the latest tools and equipment. Rather, it's about the learning experiences and opportunities provided to students. Maker education spaces can be as large as a school workshop with high-tech tools (e.g., 3D printers and laser cutters) or as small and low-tech as the corner of a classroom with bins of craft supplies. Ultimately, it's about the mindset—not the "stuff." In Learning in the Making, Jackie Gerstein helps you plan, execute, facilitate, and reflect on maker experiences so both you and your students understand how the knowledge, skills, and attitudes of maker education transfer to real-world settings. She also shows how to seamlessly integrate these activities into your curriculum with intention and a clearly defined purpose.

How Circuits Work

How Circuits Work
Author: James Roland
Publisher: Lerner Publications
Total Pages: 44
Release: 2016-11-01
Genre: Juvenile Nonfiction
ISBN: 1512410071

Have you ever wondered how electricity powers your home or school? What about how that electricity travels? In any device that uses electricity, inside is a small path called a circuit through which electricity travels. Whether we see them in these devices or not, circuits are constantly at work. But how do circuits work? How were they invented? Explore the key concepts that make up a circuit, including the power source, conducting path, and load. Learn how circuits power devices of all sizes, from computers to the lights in your home to satellites in outer space!

Paper Circuits

Paper Circuits
Author: Pamela Williams
Publisher: Cherry Lake
Total Pages: 36
Release: 2017-08-01
Genre: Juvenile Nonfiction
ISBN: 1634727533

With paper circuits, you can add lights, sounds, and more to paper crafts such as greeting cards. With this book, students learn the art of innovation through detailed explanations and hands-on activities built to foster creativity and problem solving. Fun, engaging text introduces readers to new ideas and builds on maker-related concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.

Makeology

Makeology
Author: Kylie Peppler
Publisher: Routledge
Total Pages: 302
Release: 2016-05-20
Genre: Education
ISBN: 1317537157

Makeology introduces the emerging landscape of the Maker Movement and its connection to interest-driven learning. While the movement is fueled in part by new tools, technologies, and online communities available to today’s makers, its simultaneous emphasis on engaging the world through design and sharing with others harkens back to early educational predecessors including Froebel, Dewey, Montessori, and Papert. Makerspaces as Learning Environments (Volume 1) focuses on making in a variety of educational ecosystems, spanning nursery schools, K-12 environments, higher education, museums, and after-school spaces. Each chapter closes with a set of practical takeaways for educators, researchers, and parents.

Getting Started with STEAM

Getting Started with STEAM
Author: Billy Krakower
Publisher: Routledge
Total Pages: 104
Release: 2018-07-20
Genre: Education
ISBN: 0429997094

Learn effective ways to teach STEAM with this helpful book from educational technology experts Billy Krakower and Meredith Martin. Whether you have a dedicated STEAM class, or plan to integrate it into a regular classroom, you’ll find out how to create a structured learning environment while still leaving room for inquiry and innovation. You’ll also gain a variety of hands-on activities and rubrics you can use immediately. Topics include: the differences among STEM, STEAM, and makerspaces planning your STEAM space stocking your space with the right supplies planning for instruction and managing class time incorporating the core subjects aligning lessons with standards and assessments getting the administration and community involved taking your class to the next level with design thinking. With this practical book, you’ll have all the tools you’ll need to create a STEAM-friendly learning space starting now. Continue the conversation on Twitter with the hashtag #GSwSTEAM!