Sports Engineering and Computer Science

Sports Engineering and Computer Science
Author: Qi Luo
Publisher: CRC Press
Total Pages: 516
Release: 2015-05-18
Genre: Computers
ISBN: 1315755718

Sports Engineering and Computer Science contains papers presented at the 2014 International Conference on Sport Science and Computer Science (SSCS 2014), held September 16-17, 2014 in Singapore and at the 2014 International Conference on Biomechanics and Sports Engineering (BSE 2014), held October 24-25, 2014, in Riga, Latvia. The contributions hav

Sports Technology and Engineering

Sports Technology and Engineering
Author: Qi Luo
Publisher: CRC Press
Total Pages: 368
Release: 2015-05-06
Genre: Health & Fitness
ISBN: 1315734486

The 2014 Asia-Pacific Congress on Sports Technology and Engineering (STE 2014) was held in Singapore, December 8-9, 2014. STE2014 was a comprehensive conference focused on various aspects of advances in Sports Technology and Engineering. Topics covered by the contributions to this proceedings volume include but are not limited to Sports Science, Co

The Engineering of Sport 6

The Engineering of Sport 6
Author: Eckehard Moritz
Publisher: Springer Science & Business Media
Total Pages: 467
Release: 2010-04-26
Genre: Technology & Engineering
ISBN: 0387459510

This proceedings volume of the ISEA 2006 examines sports engineering, an interdisciplinary subject which encompasses and integrates not only sports science and engineering but also biomechanics, physiology and anatomy, and motion physics. This is the first title of its kind in the emerging field of sports technology.

Computer Science in Sport

Computer Science in Sport
Author: Arnold Baca
Publisher: Routledge
Total Pages: 237
Release: 2014-10-03
Genre: Computers
ISBN: 1134711158

Computers are a fundamentally important tool in sport science research, sports performance analysis and, increasingly, in coaching and education programmes in sport. This book defines the field of ‘sport informatics’, explaining how computer science can be used to solve sport-related problems, in both research and applied aspects. Beginning with a clear explanation of the functional principles of hardware and software, the book examines the key functional areas in which computer science is employed in sport, including: knowledge discovery and database development data acquisition, including devices for measuring performance data motion tracking and analysis systems modelling and simulation match analysis systems e-learning and multimedia in sports education Bridging the gap between theory and practice, this book is important reading for any student, researcher or practitioner working in sport science, sport performance analysis, research methods in sport, applied computer science or informatics.

Proceedings of the 10th International Symposium on Computer Science in Sports (ISCSS)

Proceedings of the 10th International Symposium on Computer Science in Sports (ISCSS)
Author: Paul Chung
Publisher: Springer
Total Pages: 264
Release: 2015-10-02
Genre: Computers
ISBN: 3319245600

This book presents the main scientific results of the 10th International Symposium of Computer Science in Sport (IACSS/ISCSS 2015), sponsored by the International Association of Computer Science in Sport in collaboration with the International Society of Sport Psychology (ISSP), which took place between September 9-11, 2015 at Loughborough, UK. This proceedings aims to build a link between computer science and sport, and reports on results from applying computer science techniques to address a wide number of problems in sport and exercise sciences. It provides a good platform and opportunity for researchers in both computer science and sport to understand and discuss ideas and promote cross-disciplinary research. The strictly reviewed and carefully revised papers cover the following topics:Modelling and Analysis, Artificial Intelligence in Sport, Virtual Reality in Sport, Neural Cognitive Training, IT Systems for Sport, Sensing Technologies and Image Processing.

Enhancing Higher Education and Research With OpenAI Models

Enhancing Higher Education and Research With OpenAI Models
Author: Demir, ?irvan ?en
Publisher: IGI Global
Total Pages: 326
Release: 2024-06-05
Genre: Education
ISBN:

As classrooms move from chalkboards to digital platforms, there's a critical juncture where the potential of AI intersects with the future of academia. The problem is multifaceted — it involves the nature of pedagogy, the demand for personalized learning experiences, and the ethical considerations inherent in deploying AI technologies. Educators, researchers, and administrators face the challenge of navigating this transformation while ensuring inclusivity, fairness, and ethical practice. Integrating AI in higher education risks becoming a chaotic endeavor without a comprehensive understanding of the opportunities, challenges, and ethical dimensions. The lack of a strategic approach could lead to biases, privacy concerns, and a digital divide exacerbating educational inequalities. Enhancing Higher Education and Research With OpenAI Models explores the intersection of artificial intelligence and higher education, focusing on the social sciences. A collaborative team of academics and AI expert's analyses aims to illuminate the transformative potential of integrating AI technologies into traditional educational settings. The book unravels the rich tapestry of the history of higher education in the social sciences, tracing the evolution from conventional blackboards to the modern digital landscape. It meticulously examines the increasing integration of technology in classrooms. It sets the stage for the impact of AI-driven tools and data analytics on pedagogy, personalized learning experiences, and broader access to education.

British Qualifications

British Qualifications
Author: Kogan Page
Publisher: Kogan Page Publishers
Total Pages: 1080
Release: 2006
Genre: Business & Economics
ISBN: 9780749444846

The field of professional, academic and vocational qualifications is ever-changing. The new edition of this highly successful and practical guide provides thorough information on all developments. Fully indexed, it includes details on all university awards and over 200 career fields, their professional and accrediting bodies, levels of membership and qualifications.It acts as an one-stop guide for careers advisors, students and parents, and will also enable human resource managers to verify the qualifications of potential employees.

Managing Sport Across Borders

Managing Sport Across Borders
Author: Anneliese Goslin
Publisher: Routledge
Total Pages: 221
Release: 2020-02-20
Genre: Sports & Recreation
ISBN: 1000034976

Sport is both a global business and a vehicle for social inclusion and community development. This book examines key performance areas in sport management that cut across cultural, economic and geographical borders, from both commercial and social justice perspectives. Written by leading sport management and sport development scholars from around the world, the book highlights international management challenges, suggests appropriate management practices, and raises questions to stimulate further debate. From a commercial sport management perspective it explores key topics including the management of sport communication in an age of digital media, crowd funding in sport, managing government and commercial alliances, and managing power and politics in sport. From a social justice perspective, it examines issues including sport volunteer management, the management of sport for inclusion, and academic partnerships in international sport management. Offering an authoritative survey of contemporary international sport management, as well as signposts for future research and practice, this is fascinating reading for all students, researchers and practitioners working in sport management or sport development.

Entertainment Computing - ICEC 2004

Entertainment Computing - ICEC 2004
Author: Matthias Rauterberg
Publisher: Springer Science & Business Media
Total Pages: 622
Release: 2004-08-23
Genre: Computers
ISBN: 3540229477

The advancement of information and communication technologies (ICT) has enabled broad use of ICT and facilitated the use of ICT in the private and personal domain. ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce. Comprehensive research and development on ICT - plications for entertainment will be different for the promotion of ICT use in the home and other places for leisure. So far engineering research and development on enterta- ment has never been really established in the academic communities. On the other hand entertainment-related industries such as the video and computer game industries have been growing rapidly in the last 10 years, and today the entertainment computing bu- ness outperforms the turnover of the movie industry. Entertainment robots are drawing theattentionofyoungpeople. TheeventcalledRoboCuphasbeenincreasingthenumber of participants year by year. Entertainment technologies cover a broad range of pr- ucts and services: movies, music, TV (including upcoming interactive TV), VCR, VoD (including music on demand), computer games, game consoles, video arcades, g- bling machines, the Internet (e. g. , chat rooms, board and card games, MUD), intelligent toys, edutainment, simulations, sport, theme parks, virtual reality, and upcoming service robots. The?eldofentertainmentcomputingfocusesonusers’growinguseofentertainment technologies at work, in school and at home, and the impact of this technology on their behavior. Nearly every working and living place has computers, and over two-thirds of childreninindustrializedcountrieshavecomputersintheirhomesaswell.