Spike Trap

Spike Trap
Author: Han Li Thorn
Publisher:
Total Pages: 112
Release: 2006-02-01
Genre: Fiction
ISBN: 9781905605019

When the senior design job promised to Emma Long goes to the elegant, spike-heeled Jennifer Caldwell, Emma can't help wondering what she must do to earn the promotion she desires. Little does she know that her corporate superiors are already observing her most intimate moments, or that the role they have in mind for her is rather different from the powerful position she imagines for herself. Soon, she finds herself trapped in a humiliating world of high heels, slave collars, and compulsory training, utterly at the mercy of her employers. It seems there's only one hope of rescue: her nice-guy colleague Charlie, who has long worshipped her from afar. But will Charlie be able to resist the reward on offer from the corporation -- a reward that includes both Jennifer Caldwell and Emma herself?

Scratch Programming Playground

Scratch Programming Playground
Author: Al Sweigart
Publisher: No Starch Press
Total Pages: 289
Release: 2016-09-16
Genre: Juvenile Nonfiction
ISBN: 1593277962

Scratch, the colorful drag-and-drop programming language, is used by millions of first-time learners, and in Scratch Programming Playground, you’ll learn to program by making cool games. Get ready to destroy asteroids, shoot hoops, and slice and dice fruit! Each game includes easy-to-follow instructions, review questions, and creative coding challenges to make the game your own. Want to add more levels or a cheat code? No problem, just write some code. You’ll learn to make games like: –Maze Runner: escape the maze! –Snaaaaaake: gobble apples and avoid your own tail –Asteroid Breaker: smash space rocks –Fruit Slicer: a Fruit Ninja clone –Brick Breaker: a remake of Breakout, the brick-breaking classic –Platformer: a game inspired by Super Mario Bros. Learning how to program shouldn’t be dry and dreary. With Scratch Programming Playground, you’ll make a game of it! Uses Scratch 2

Game Programming with Unity and C#

Game Programming with Unity and C#
Author: Casey Hardman
Publisher: Apress
Total Pages: 573
Release: 2020-06-13
Genre: Computers
ISBN: 1484256565

​Designed for beginners with no knowledge or experience in game development or programming, this book teaches the essentials of the Unity game engine, the C# programming language, and the art of object-oriented programming. New concepts are not only explained, but thoroughly demonstrated. Starting with an introduction to Unity, you'll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine. You'll then dive into the fundamentals of programming by reviewing syntax rules, formatting, methods, variables, objects and types, classes, and inheritance, all while getting your hands dirty writing and testing code yourself. Later, the book explains how to expose script data in the Inspector and the basics of Unity’s serialization system. This carefully crafted work guides you through the planning and development of bare bones, simple game projects designed to exercise programming concepts while keeping less relevant interruptions out of the way, allowing you to focus on the implementation of game mechanics first and foremost. Through these example projects, the book teaches input handling, rigidbodies, colliders, cameras, prefab instantiation, scene loading, user interface design and coding, and more. By the end, you'll have built a solid foundation in programming that will pave your way forward in understanding core C# syntax and fundamentals of object-oriented programming—not just what to type but why it's typed and what it’s really doing. Game Programming with Unity and C# will send you on your way to becoming comfortable with the Unity game engine and its documentation and how to independently seek further information on yet-untouched concepts and challenges. What You'll LearnUnderstand the fundamentals of object-oriented computer programming, including topics specifically relevant for games.Leverage beginner-to-intermediate-level skills of the C# programming language and its syntax. Review all major component types of the Unity game engine: colliders and rigidbodies, lights, cameras, scripts, etc.Use essential knowledge of the Unity game engine and its features to balance gameplay mechanics for making interesting experiences. Who This Book Is For Beginners who have no prior experience in programming or game development who would like to learn with a solid foundation that prepares them to further develop their skills.

Paleomythic

Paleomythic
Author: Graham Rose
Publisher: Bloomsbury Publishing
Total Pages: 160
Release: 2019-12-12
Genre: Games & Activities
ISBN: 1472834798

Paleomythic is a roleplaying game of grim survival and mythical adventures in the land of Ancient Mu, a harsh prehistoric world full of mysterious ruins and temples to explore, huge and terrible creatures that roam and spread fear across the land, and nefarious mystics and sorcerers who plot dark schemes from the shadows. It is a world of biting cold winters, of people hunting and foraging to survive, and tribes that wage relentless war. Taking on the roles of hunters, healers, warriors, soothsayers, and more, players will navigate a world of hostile tribes, otherworldly spirits, prehistoric beasts, and monstrous creatures lurking in the dark places of the world. Players have huge scope in sculpting the game experience that best suits them, whether it's a gritty survival story without a trace of the mystical or a tale of grand adventure and exploration in a mythic setting.

Castlevania: Lords of Shadows - Strategy Guide

Castlevania: Lords of Shadows - Strategy Guide
Author: GamerGuides.com
Publisher: Gamer Guides
Total Pages: 187
Release: 2015-10-29
Genre: Games & Activities
ISBN: 1627763694

Castlevania: Lords Of Shadow takes place at the end of days. The Earth's alliance with the Heavens has been threatened by a dark and malevolent force - the mysterious Lords Of Shadow - darkness reigns the world. Across this shattered land, the souls of the dead wander unable to find peace, whilst creatures of evil roam free wreaking chaos and death upon the living. Gabriel is a member of the Brotherhood Of Light, an elite group of holy knights who protect and defend the innocent against the supernatural. His beloved wife was brutally murdered by the evil forces of darkness and her soul trapped for eternity. Neither living nor dead she realises the horrific truth of what is at stake and guides Gabriel to his destiny - and hopefully salvation for the world... but at what cost? Thus, Gabriel must travel the destroyed world, defeating the evil tyrants in order to use their powers to bring balance back to the world. Armed with the versatile Combat Cross - the world's last hope must encounter the three factions of the Lords Of Shadow and end their unholy rule. Inside this massive guide we'll tell you: - How to beat every single enemy and conquer the main story campaign. - The easiest ways to win at every single trial. - The location of everycollectable item in the game! - Every boss fight made easy with our HD videos. - Tips for the hardest combat difficulty. - Easter Eggs and secrets. - Achievements and Trophies listed. - Both DLC missions covered in full!