Special Issue On Representation And Retrieval Of Visual Media In Multimedia Systems
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Author | : HongJiang Zhang |
Publisher | : Springer Science & Business Media |
Total Pages | : 94 |
Release | : 2007-08-20 |
Genre | : Computers |
ISBN | : 058534549X |
Representation and Retrieval of Visual Media in Multimedia Systems brings together in one place important contributions and up-to-date researcg results in this important area. Representation and Retrieval of Visual Media in Multimedia Systems serves as an excellent reference, providing insight into some of the most important research issues in the field.
Author | : HongJiang Zhang |
Publisher | : Springer Science & Business Media |
Total Pages | : 82 |
Release | : 2007-11-23 |
Genre | : Computers |
ISBN | : 0585317860 |
Representation and Retrieval of Video Data in Multimedia Systems brings together in one place important contributions and up-to-date research results in this important area. Representation and Retrieval of Video Data in Multimedia Systems serves as an excellent reference, providing insight into some of the most important research issues in the field.
Author | : Enrico Vicario |
Publisher | : Springer Science & Business Media |
Total Pages | : 208 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 146154825X |
With the recent advances in multimedia technology, on-line libraries of digital images are assuming an ever increasing relevance within a wide range of information systems. Effective access to such archives requires on external textual keywords that conventional searching techniques based are complemented by content-based queries addressing appearing visual features of searched data. Central to this retrieval approach is the creation of models, which permit to abstract images into some space of features and support indexing and comparison of visual contents. Depending on the specific characteris tics of the images at hand, such models can rely on different facets of the informative contents of visual data: color and texture distribution, shape of appearing objects, spatial arrangement. This book introduces and exemplifies objectives and research themes in image modeling and retrieval. In the introductory chapter, the problem of image modeling and retrieval is motivated and discussed, and major entry-pointers to the literature are provided. Afterwards, different model ing approaches are addressed in six chapters contributed by major research groups in the field: modeling based on object shape is addressed in chapter 2 by F. Korn, N. Sidiropoulos, C. Faloutsos, E. Siegel, and Z. Protopapas, and in chapter 3 by R. Mehrotra and J. E. Gary; modeling based on color and texture distribution is addressed in chapter 4 by G. D. Finlayson, S. S. Chat terjee, and B. V. Funt, and in chapter 5 by I. Gagliardi, A.
Author | : Serge Abiteboul |
Publisher | : Springer |
Total Pages | : 505 |
Release | : 2003-07-31 |
Genre | : Computers |
ISBN | : 3540481559 |
This book constitutes the refereed proceedings of the Third European Conference on Research and Advanced Technology for Digital Libaries, ECDL'99, held in Paris, France in September 1999. The 26 revised full papers presented were carefully reviewed and selected from a total of 124 submissions. The book is divided in topical sections on image categorization and access, audio and video in digital libraries, information retrieval, user adaptation, knowledge sharing, cross language issues, case studies, and modelling, accessability and connectedness.
Author | : Shojiro Nishio |
Publisher | : Springer |
Total Pages | : 466 |
Release | : 2003-05-21 |
Genre | : Computers |
ISBN | : 3540489622 |
This volume is the Proceedings of the First International Conference on Advanced Multimedia Content Processing (AMCP ’98). With the remarkable advances made in computer and communication hardware/software system technologies, we can now easily obtain large volumes of multimedia data through advanced computer networks and store and handle them in our own personal hardware. Sophisticated and integrated multimedia content processing technologies, which are essential to building a highly advanced information based society, are attracting ever increasing attention in various service areas, including broadcasting, publishing, medical treatment, entertainment, and communications. The prime concerns of these technologies are how to acquire multimedia content data from the real world, how to automatically organize and store these obtained data in databases for sharing and reuse, and how to generate and create new, attractive multimedia content using the stored data. This conference brings together researchers and practitioners from academia, in dustry, and public agencies to present and discuss recent advances in the acquisition, management, retrieval, creation, and utilization of large amounts of multimedia con tent. Artistic and innovative applications through the active use of multimedia con tent are also subjects of interest. The conference aims at covering the following par ticular areas: (1) Dynamic multimedia data modeling and intelligent structuring of content based on active, bottom up, and self organized strategies. (2) Access archi tecture, querying facilities, and distribution mechanisms for multimedia content.
Author | : Borko Furht |
Publisher | : CRC Press |
Total Pages | : 892 |
Release | : 1998-12-29 |
Genre | : Computers |
ISBN | : 9780849318580 |
Today, multimedia applications on the Internet are still in their infancy. They include personalized communications, such as Internet telephone and videophone, and interactive applications, such as video-on-demand, videoconferencing, distance learning, collaborative work, digital libraries, radio and television broadcasting, and others. Handbook of Internet and Multimedia Systems and Applications, a companion to the author's Handbook of Multimedia Computing probes the development of systems supporting Internet and multimedia applications. Part one introduces basic multimedia and Internet concepts, user interfaces, standards, authoring techniques and tools, and video browsing and retrieval techniques. Part two covers multimedia and communications systems, including distributed multimedia systems, visual information systems, multimedia messaging and news systems, conference systems, and many others. Part three presents contemporary Internet and multimedia applications including multimedia education, interactive movies, multimedia document systems, multimedia broadcasting over the Internet, and mobile multimedia.
Author | : Nies Huijsmans |
Publisher | : Springer |
Total Pages | : 851 |
Release | : 2003-07-31 |
Genre | : Computers |
ISBN | : 354048762X |
This book constitutes the refereed proceedings of the Third International Conference on Visual Information Systems, VISUAL'99, held in Amsterdam, The Netherlands, in June 1999. The 100 revised papers presented were carefully reviewed and selected from numerous submissions. The book is divided into topical sections on visual information systems, interactive visual query, Internet search engines, video parsing, spatial data, visual languages, features and indexes for image retrieval, object retrieval, ranking and performance, shape retrieval, retrieval systems, image compression, virtual environments, recognition systems, and visualization systems.
Author | : Ernesto Damiani |
Publisher | : Springer Science & Business Media |
Total Pages | : 538 |
Release | : 2009-07-21 |
Genre | : Computers |
ISBN | : 3642029361 |
The theme of the 2nd International KES Symposium on Intelligent Interactive Multimedia Systems and Services was integration of multimedia processing techniques in a new wave of user-centric services and processes. This text offers the symposium’s proceedings.
Author | : Shi-Kuo Chang |
Publisher | : Springer |
Total Pages | : 333 |
Release | : 2003-08-01 |
Genre | : Computers |
ISBN | : 3540459251 |
Visualinformationsystemsareinformationsystemsforvisualcomputing.Visual computing is computing on visual objects. Some visual objects such as images are inherently visual in the sense that their primary representation is the visual representation.Somevisualobjectssuchasdatastructuresarederivativelyvisual in the sense that their primary representation is not the visual representation, but can be transformed into a visual representation. Images and data structures are the two extremes. Other visual objects such as maps may fall somewhere in between the two. Visual computing often involves the transformation from one type of visual objects into another type of visual objects, or into the same type of visual objects, to accomplish certain objectives such as information reduction, object recognition, and so on. In visual information systems design it is also important to ask the foll- ing question: who performs the visual computing? The answer to this question determines the approach to visual computing. For instance it is possible that primarily the computer performs the visual computing and the human merely observes the results. It is also possible that primarily the human performs the visual computing and the computer plays a supporting role. Often the human and the computer are both involved as equal partners in visual computing and there are visual interactions. Formal or informal visual languages are usually needed to facilitate such visual interactions.
Author | : Yannis Ioannidis |
Publisher | : Springer |
Total Pages | : 372 |
Release | : 2013-03-09 |
Genre | : Computers |
ISBN | : 0387353720 |
In many of nowadays web-based environments for electronic marketing and commerce, that present large multimedia product and service catalogues, it becomes more and more difficult to provide naive end users, such as private consumers or commercial business partners, with intuitive user interfaces to access the large multimedia collections describing the presented products and services. The same holds for marketing managers and other employees responsible for managing and maintaining the large and constantly changing set of multimedia information chunks and fragments contained in these collections. As a consequence, many efforts are devoted to improve the quality of the interaction between users and databases. Virtual Reality (VR) techniques are a promising interaction paradigm particularly suited to novice and/or occasional users. The users are facilitated in the database navigation since the system proposes them an environment that reproduces a real situation and gives the possibility of interacting by manipulating objects that have a direct correspondence with known objects.