Entertainment Computing - ICEC 2011

Entertainment Computing - ICEC 2011
Author: Junia Anacleto
Publisher: Springer
Total Pages: 492
Release: 2011-11-17
Genre: Computers
ISBN: 3642245005

This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.

Entertainment Computing - ICEC 2012

Entertainment Computing - ICEC 2012
Author: Marc Herrlich
Publisher: Springer
Total Pages: 629
Release: 2012-08-30
Genre: Computers
ISBN: 364233542X

This book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment.

Advances in Computer Entertainment

Advances in Computer Entertainment
Author: Dennis Reidsma
Publisher: Springer
Total Pages: 692
Release: 2013-11-08
Genre: Computers
ISBN: 3319031619

This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.

Virtual Storytelling; Using Virtual Reality Technologies for Storytelling

Virtual Storytelling; Using Virtual Reality Technologies for Storytelling
Author: Olivier Balet
Publisher: Springer
Total Pages: 243
Release: 2003-11-24
Genre: Computers
ISBN: 3540400141

This book constitutes the refereed proceedings of the Second International Conference on Virtual Storytelling, ICVS 2003, held in Toulouse, France in November 2003. The 27 revised full papers presented together with 3 invited papers were carefully reviewed and selected for presentation. The papers are organized in topical sections on real-time technologies, narrativity and authoring, mediation and interface, virtual characters, mixed reality, and applications.

Handbook of Research on Mobile Multimedia, Second Edition

Handbook of Research on Mobile Multimedia, Second Edition
Author: Khalil, Ismail
Publisher: IGI Global
Total Pages: 1154
Release: 2008-09-30
Genre: Computers
ISBN: 1605660477

"The book is intended to clarify the hype, which surrounds the concept of mobile multimedia through introducing the idea in a clear and understandable way, with a strong focus on mobile solutions and applications"--Provided by publisher.

Playful User Interfaces

Playful User Interfaces
Author: Anton Nijholt
Publisher: Springer Science & Business Media
Total Pages: 350
Release: 2014-02-17
Genre: Technology & Engineering
ISBN: 9814560960

The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.

Intelligent Virtual Agents

Intelligent Virtual Agents
Author: Thomas Rist
Publisher: Springer
Total Pages: 378
Release: 2003-12-15
Genre: Computers
ISBN: 354039396X

This volume, containing the proceedings of IVA 2003, held at Kloster Irsee, in Germany, September 15–17, 2003, is testimony to the growing importance of IntelligentVirtualAgents(IVAs) asaresearch?eld.Wereceived67submissions, nearly twice as many as for IVA 2001, not only from European countries, but from China, Japan, and Korea, and both North and South America. As IVA research develops, a growing number of application areas and pl- forms are also being researched. Interface agents are used as part of larger - plications, often on the Web. Education applications draw on virtual actors and virtual drama, while the advent of 3D mobile computing and the convergence of telephones and PDAs produce geographically-aware guides and mobile - tertainment applications. A theme that will be apparent in a number of the papers in this volume is the impact of embodiment on IVA research – a char- teristic di?erentiating it to some extent from the larger ?eld of software agents.

Innovations and Advanced Techniques in Computer and Information Sciences and Engineering

Innovations and Advanced Techniques in Computer and Information Sciences and Engineering
Author: Tarek Sobh
Publisher: Springer Science & Business Media
Total Pages: 548
Release: 2007-09-04
Genre: Technology & Engineering
ISBN: 1402062680

This book includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of Computer Science, Computer Engineering and Information Sciences. The book presents selected papers from the conference proceedings of the International Conference on Systems, Computing Sciences and Software Engineering (SCSS 2006). All aspects of the conference were managed on-line.