Spawn #358

Spawn #358
Author: Rory McConville
Publisher: Image Comics
Total Pages: 29
Release: 2024-10-30
Genre: Comics & Graphic Novels
ISBN:

Spawn and Lyra are getting closer and closer to Bludd';s inner circle, but what they discover will change everything Al thought he knew about the Dead Zones.

King Spawn #2

King Spawn #2
Author: Sean Lewis
Publisher: Image Comics
Total Pages: 30
Release: 2021-09-22
Genre: Comics & Graphic Novels
ISBN:

One of the most vile and horrific villains in the SPAWN mythology returns: Billy Kincaid…now, simply called KINCAID. But his new campaign to murder is more than it seems. Like everyone else in SPAWN’S UNIVERSE…battle lines have been drawn, and all-out war is about to be unleashed.

Spawn #357

Spawn #357
Author: Rory McConville
Publisher: Image Comics
Total Pages: 29
Release: 2024-10-02
Genre: Comics & Graphic Novels
ISBN:

Keep your friends close and your enemies closer. ThatÕs how the old saying goes. Al doesnÕt typically like working with a partner, especially one that may have ties to Heaven and Hell. But she still seems to have her powers for some reason, and Al is determined to find out why...

King Spawn #39

King Spawn #39
Author: Todd McFarlane
Publisher: Image Comics
Total Pages: 29
Release: 2024-11-06
Genre: Comics & Graphic Novels
ISBN:

Spawn has finally reached the top of the Organization and found out who's pulling the strings. But with someone's life hanging in the balance, Al needs to decide if his revenge is worth their death!

Gunslinger Spawn #36

Gunslinger Spawn #36
Author: Todd McFarlane
Publisher: Image Comics
Total Pages: 29
Release: 2024-10-09
Genre: Comics & Graphic Novels
ISBN:

The Gunslinger is tired. With the loss of his powers, he is starting to feel the strain on his body and his mind. He hates to do so, but it may be time to call in some help...

Spawn Coloring Book

Spawn Coloring Book
Author: Todd McFarlane
Publisher:
Total Pages: 0
Release: 2016
Genre: Coloring books
ISBN: 9781632157850

Coloring books are not just for the little ones anymore!From fan favorite, TODD McFARLANE, comes the FIRST EVER SPAWN coloring book. Todd is known for his hyper-detailed line work and now YOU are in th epositionof comic book colorist, designing a color scheme for some of SPAWN's mostmemorable pages. This book is for SPAWN AND comic book fans alike. Be part ofthe SPAWN legacy!

Spawn #315

Spawn #315
Author: Todd McFarlane
Publisher: Image Comics
Total Pages: 36
Release: 2021-02-24
Genre: Comics & Graphic Novels
ISBN:

"CHAIN GANG," Part Two A NEW TEAM...THE CHAIN GANG! BUT WILL THEY LAST? She-Spawn. Gunslinger Spawn. Medieval Spawn. The Reaper.

Spawn's Universe: #1

Spawn's Universe: #1
Author: Todd McFarlane
Publisher: Image Comics
Total Pages: 74
Release: 2021-06-23
Genre: Comics & Graphic Novels
ISBN:

IT’S HERE: THE OFFICIAL INTRODUCTION TO THE LONG-AWAITED SPAWN’S UNIVERSE! A double-sized issue that begins a storyline so huge that three NEW SPAWN-related monthly titles will spill out from it, including… A new SPAWN title. GUNSLINGER SPAWN monthly. And a new TEAM book bringing a handful of these characters together in their own book. With this one-shot…the world of SPAWN changes forever! New heroes. New villains, and more importantly, new titles coming to a comic shop near you. Join this list of artists as we unveil a historic moment in the mythology of SPAWN’S UNIVERSE: JIM CHEUNG TODD McFARLANE STEPHEN SEGOVIA MARCIO TAKARA

An Architectural Approach to Level Design

An Architectural Approach to Level Design
Author: Christopher W. Totten
Publisher: CRC Press
Total Pages: 474
Release: 2018-09-03
Genre: Computers
ISBN: 1351982923

Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.