Tactical Display for Soldiers

Tactical Display for Soldiers
Author: National Research Council
Publisher: National Academies Press
Total Pages: 240
Release: 1997-01-17
Genre: Technology & Engineering
ISBN: 0309175119

This book examines the human factors issues associated with the development, testing, and implementation of helmet-mounted display technology in the 21st Century Land Warrior System. Because the framework of analysis is soldier performance with the system in the full range of environments and missions, the book discusses both the military context and the characteristics of the infantry soldiers who will use the system. The major issues covered include the positive and negative effects of such a display on the local and global situation awareness of the individual soldier, an analysis of the visual and psychomotor factors associated with each design feature, design considerations for auditory displays, and physical sources of stress and the implications of the display for affecting the soldier's workload. The book proposes an innovative approach to research and testing based on a three-stage strategy that begins in the laboratory, moves to controlled field studies, and culminates in operational testing.

Pictorial Communication In Real And Virtual Environments

Pictorial Communication In Real And Virtual Environments
Author: Stephen Ellis
Publisher: CRC Press
Total Pages: 651
Release: 2003-09-02
Genre: Technology & Engineering
ISBN: 0203221273

Advances in the quality and accessibility of computer graphics has provided new pictorial displays and the tools with which to control them. These new display technologies have focused interest on how to design the static and dynamic images they produce to ensure effective communication. This book, based on the conference on Spatial Displays and Spatial instruments held at the Asilomar Conference Centre in 1987, focuses on the geometry of this communication. It is intended to be a source book of theoretical analysis, experimental demonstrations and practical examples from a range of contributors interested in pictorial communication, from medical artists to astronauts. The book offers the theoretical background and practical guidance needed by designers of contemporary 2D and 3D graphical computer interfaces. Its major contribution lies in its outlining of the elements of human perception and motor control which underlie the geometric design of head-mounted graphics for virtual reality displays.

Handbook of Perception and Action: Perception

Handbook of Perception and Action: Perception
Author: Wolfgang Prinz
Publisher: Academic Press
Total Pages: 474
Release: 1995
Genre: Medical
ISBN: 0125161611

This volume combines the classical fields of perception research with the major theoretical attitudes of today's research, distinguishing between experience- versus performance-related approaches, transformational versus interactional approaches, and approaches that rely on the processing versus discovery of information. Perception is separated into two parts. The first part deals with basic processes and mechanisms, and discusses early vision and later, yet still basic, vision. The second covers complex achievements with accounts of perceptual constancies and the perception of patterns, objects, events, and actions.

Virtual and Adaptive Environments

Virtual and Adaptive Environments
Author: Lawrence J. Hettinger
Publisher: CRC Press
Total Pages: 597
Release: 2003-06-01
Genre: Technology & Engineering
ISBN: 1410608883

With contributions from a collection of authors consisting of many recognizable experts in the field of virtual and adaptive environments, as well as many up and coming young researchers, this book illustrates the many ways in which psychological science contributes to and benefits from the increased development and application of these nascent systems. Discussing issues from both a user- and technology-based standpoint, the volume examins the use of human perception, cognition, and behavior. The book builds a foundation on the assumption that these systems are first and foremost human-centered technologies, in that their purpose is to complement and extend human capabilities across a wide variety of domains.