Sound Blocks
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Compkidz 5
Author | : Gurpreet Bindra |
Publisher | : Vikas Publishing House |
Total Pages | : 136 |
Release | : |
Genre | : Computers |
ISBN | : 9352592913 |
CompKidz, computer learning series, based on Windows 7 with MS Office 2013 comprises of eight books for classes 1 to 8. This series has been developed using advanced pedagogical features for effective learning and retention. This carefully graded series is based on the step-by-step approach to learn various application tools of computer. These books contain lively illustrations, high-resolution screenshots and an ample number of questions for practice. Also, these books have been designed to keep pace with the latest technologies and the interests of the 21st century learners.
New Log On To Computers 6
Author | : Manjeet Jauhar , Meera Aggarwal |
Publisher | : Vikas Publishing House |
Total Pages | : 168 |
Release | : |
Genre | : Computers |
ISBN | : 9352712501 |
New Log On To Computers (Revised) series consists of eight thoroughly revised and updated textbooks for classes 1–8. The books aim to help learners master the use of various types of software and IT tools. The books have been designed to keep pace with the latest technologies and the interests of the 21st century learners.
CYBERCODE
Author | : Tarun Publications |
Publisher | : Tarun Publications |
Total Pages | : 112 |
Release | : 2023-04-01 |
Genre | : Computers |
ISBN | : |
CYBERCODE is a series of ten books for classes 1st to 10th. Each book is based on Windows 10 and MS Office 2016. The books adhere to the guidelines given by National Curriculum Framework (NCF) 2022. This book has been created with the motive to inculcate technical skills among students. It is vital that the students get to experience and utilise technology in a way that helps in improving their adaptability and enhancing their skills. As the world keeps changing rapidly, we can cope with the pace through technology. Education must not be confined to traditional ways of teaching; hence, we have incorporated certain elements in the book to elevate the teaching-learning process.
The LEGO BOOST Activity Book
Author | : Daniele Benedettelli |
Publisher | : No Starch Press |
Total Pages | : 273 |
Release | : 2018-11-27 |
Genre | : Young Adult Nonfiction |
ISBN | : 1593279329 |
At last, fans of the LEGO BOOST robot building kit have the learning resource they've been missing! Enter The LEGO BOOST Activity Book: a full-color guide that will help readers learn how to build and code LEGO creations that move, explore their environment, grab and lift objects, and more. The LEGO BOOST kit lets younger builders create fun, multifunctional robots by combining bricks with code, but it doesn't come with a manual. With the help of this complete guide to the LEGO BOOST set, you'll be on your way to building and programming BOOST robots in no time. You'll begin your exploration by building a basic rover robot called MARIO to help you learn the fundamentals of the BOOST programming environment. Next, you'll add features to your rover to control its movement and make it repeat actions and react to colors and sounds. Once you've learned some programming basics, you'll learn how to program your robot to do things like follow lines on the ground, scan its environment to decide where to go, and even play darts. As final projects, you'll create two complete robots: BrickPecker to help you organize your bricks and CYBOT, a robot that talks, shoots objects, and executes voice commands. As you advance through the book, optional lessons aim to deepen your understanding of basic robotics concepts. Brain BOOSter sections let you dig into the math and engineering behind your builds while a host of experiments seek to test your skills and encourage you to do more with your robots. With countless illustrations, extensive explanations, and a wealth of coding examples to guide you, The LEGO BOOST Activity Book is sure to take you from beginning builder to robotics whiz and give your robot-building brain that needed boost!
Speech and Sounds with ScratchJr
Author | : Dr. Tracy Gardner |
Publisher | : 'The Rosen Publishing Group, Inc' |
Total Pages | : 34 |
Release | : 2021-07-15 |
Genre | : Juvenile Nonfiction |
ISBN | : 1725331519 |
ScratchJr is a free app that allows young people to start learning the basics of coding. In this guide, readers have fun while learning how to record speech and sounds and then use them to create projects in ScratchJr. The step-by-step activities presented in this book were designed to grab the interest of young readers while preparing them for more complex programming languages and coding projects.
Getting Started with LEGO® MINDSTORMS
Author | : Barbara Bratzel |
Publisher | : No Starch Press |
Total Pages | : 143 |
Release | : 2022-10-25 |
Genre | : Crafts & Hobbies |
ISBN | : 1718502435 |
A hands-on, beginner-friendly guide to building and programming LEGO® robots. You’re the new owner of a LEGO® robotics kit. Now what? Getting Started with LEGO® MINDSTORMS teaches you the basics of robotics engineering, using examples compatible with the LEGO® MINDSTORMS Robot Inventor and SPIKE Prime sets. You’ll be making remote-control vehicles, motorized grabbers, automatic ball launchers, and other exciting robots in no time. Rather than feature step-by-step instructions for building a handful of models, you’ll find essential information and expert tips and tricks for designing, building, and programming your own robotic creations. The book features a comprehensive introduction to coding with Word Blocks, an intuitive visual programming language based on Scratch, and explores topics such as using motors and sensors, building sturdy structures, and troubleshooting problems when things go wrong. As you learn, loads of challenges and open-ended projects will inspire you to try out ideas. Your journey to becoming a confident robot designer begins here.
John Zorn’s File Card Works
Author | : Maurice Windleburn |
Publisher | : Taylor & Francis |
Total Pages | : 167 |
Release | : 2024-03-13 |
Genre | : Music |
ISBN | : 1003853595 |
This book is the first study of John Zorn’s ‘file card’ works, with special focus made on the pieces Godard (1985), Spillane (1986), Interzone (2010), and Liber Novus (2010). It explains the unique creative process behind these compositions, contextualizing them in relation to the history of file cards, the ‘open work’ concept, cinematic listening, and uncreative aesthetics. Semiotic, hermeneutic, and ekphrastic analyses draw hypertextual links between the four file card compositions and the worlds of their respective dedicatees: author Mickey Spillane, filmmaker Jean-Luc Godard, novelist William S. Burroughs and painter Brion Gysin, and psychiatrist C. G. Jung. This book will appeal not only to those interested in Zorn’s music, but also to scholars of music semiotics and hermeneutics, intermedia studies, and avant-garde music.
TouchCode Class 4
Author | : Team Orange |
Publisher | : Orange Education Pvt Ltd |
Total Pages | : 129 |
Release | : 2023-05-23 |
Genre | : Computers |
ISBN | : 9391246907 |
An Activity Book to Develop Coding Skills KEY FEATURES (5-7 points)(each point should be 70 characters with space)(to be filled by author) ● National Education Policy 2020 ● Crack the Code: It includes fun-based adventurous activities. ● Time Taken: It lets the child analyse how much time he has taken for the activity. ● Active Learning: It is a section that contains hands-on activity for fun. ● Coding Fact: It gives an insight to the important and interesting fact of the concept. ● Gamification: Scan the QR code to enter the world of games on Computational Thinking. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking WHO THIS BOOK IS FOR Grade - 4 TABLE OF CONTENTS LEVEL 1 REASONING 1.1 Counting Combinations 1.2 Understanding Arithmagon 1.3 Word Patterns 1.4 Word Search CHALLENGE 1 Magic Square LEVEL 2 CRITICAL THINKING & ANALYSIS 2.1 Picture Puzzle 2.2 Symmetry : The Mirror Image 2.3 Logical Analysis 2.4 Odd one Out 2.5 Super Sudoku CHALLENGE 2 How Fast Can You Say? ACTIVE LEARNING: Symmetry Craft LEVEL 3 DATA PROCESSING 3.1 Sorting: Arranging Information 3.2 Representing Information as Binary Codes 3.3 Data Compression CHALLENGE 3 Calendar Confusion LEVEL 4 ALGORITHMIC INTELLIGENCE 4.1 Algorithm 4.2 Programs : Conditions 4.3 Programs : Loops CHALLENGE 4 Conditional Puzzles Coding Corner Scoreboard Gamification Answers
Scratch by Example
Author | : Eduardo A. Vlieg |
Publisher | : Apress |
Total Pages | : 384 |
Release | : 2016-09-12 |
Genre | : Computers |
ISBN | : 1484219465 |
This is a book about learning the Scratch language so that you can use it in teaching and other instructional situations. The book explains the visual nature of the language, showing you how to write programs by dragging and dropping visual blocks representing common compute operations. Scratch is visual language that even young children can master. and makes computer programming as easy as dragging and dropping graphical blocks that represent programming commands, eliminating the traditional stumbling blocks of typing and syntax errors. With a drag-and-drop interface that runs in any web browser, and on devices from iPads to PCs to Macs to Microsoft Surface tablets, Scratch is an easily accessible way to enter the world of computer programming. This book teaches how to use Scratch in a fun and simple way that relies on examples and learning by doing. Progressing from simple three-block scripts that move a character across the screen to complex projects that involve motion, sound, and user input, this book: Imparts a thorough understanding of the Scratch interface. Shows how to create a range of Scratch projects, including simple games. Builds a solid foundation for future programming in other languages What You Will Learn Navigate the Scratch interface Create sprites and backdrops Learn programming skills good in all languages Program simple games and animations Share programs with friends worldwide Who This Book Is For Scratch for Absolute Beginners is intended for complete beginners to the world of computer programming and the Scratch language. Learning to program in Scratch is an easy and fun way for anybody seven years and older to learn about computer programming. Scratch's drag-and-drop interface in a web browser makes the book easy and accessible to young children and adults alike.