Sony Makers Of The Playstation
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Author | : Tom Streissguth |
Publisher | : ABDO |
Total Pages | : 115 |
Release | : 2023-08-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1098276817 |
This book introduces readers to Sony, the technology company behind the PlayStation consoles and hit franchises such as Uncharted, God of War, and Gran Turismo. Readers will explore the company's history, its focus on games with immersive and thrilling narratives, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.
Author | : Reiji Asakura |
Publisher | : McGraw-Hill Companies |
Total Pages | : 264 |
Release | : 2000 |
Genre | : Business & Economics |
ISBN | : |
This is the story of Ken Kutaragi and how he gathered a team of colleagues and used corporate resources to bring his dream to fruition. It examines his passion for a change in technology, his work to sell the concept and how he kept the project alive.
Author | : Rusel DeMaria |
Publisher | : McGraw-Hill Osborne Media |
Total Pages | : 392 |
Release | : 2004 |
Genre | : Games |
ISBN | : 0072231726 |
Explores the history of video and computer games and discusses the changes they have made in both the business world and popular culture.
Author | : Katy S. Duffield |
Publisher | : Greenhaven Publishing LLC |
Total Pages | : 50 |
Release | : 2007-10-25 |
Genre | : Juvenile Nonfiction |
ISBN | : 0737754826 |
Author Katy S. Duffield details the life and career of Ken Kutaragi, including his early years at Sony in the 1980s, his decision to develop the gaming console PlayStation, and the future of the gaming console.
Author | : Robert Grayson |
Publisher | : ABDO |
Total Pages | : 114 |
Release | : 2012-08-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1614789843 |
This title examines the remarkable lives of Masaru Ibuka and Akio Morita and their work building electronics and entertainment company Sony. Readers will learn about each founder's background and education, as well as his early career. Also covered is a look at how Sony operates, issues the company faces, its successes, and its impact on society. Color photos and informative sidebars accompany easy-to-read, compelling text. Features include a timeline, facts, additional resources, Web sites, a glossary, a bibliography, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.
Author | : Chris Stead |
Publisher | : |
Total Pages | : 64 |
Release | : 2020-10-25 |
Genre | : |
ISBN | : 9781925638783 |
The PlayStation 5 has arrived! This next-generation console has hardware power, futuristic accessories and blockbuster games that will blow your mind. And you'll learn all about it in this PS5 guide by award-winning games journalist Chris Stead. Hands-on analysis of Sony's console and its features Full overview of hardware, peripherals, accessories and PlayStation Plus 24 launch games reviewed and many more examined PS5 vs Xbox Series X compared Chris Stead is a multiple award-winning, 25-year veteran games journalist PlayStation 5 Gaming Guide: Overview of the best PS5 video games, hardware and accessories. Are you unsure which PS5 games are right for you? Do you need help deciding which PS5 accessories you need and why? Are you trying to decide whether to buy a PlayStation or Xbox? Do you need help understanding what the new technology in the PS5 does? Are you a parent sick of buying the "wrong" games for your kids? Do you want to find the best multiplayer games on PS5? Chris Stead's PS5 Gaming Guide is as comprehensive an overview of the new video games console as you will find. This is the most powerful Sony gaming systems yet, offering the power required to play games at 8K resolution, at up 120fps, and with the latest technology such as ray-tracing, HDR, virtual reality and 3D Audio. Some of the biggest game series of all time are coming to PlayStation 5. Marvel's Spider-Man, God of War, Ratchet & Clank, Call of Duty, Assassin's Creed, Grand Theft Auto, Watch Dogs, Fortnite, FIFA, NBA 2K, Horizon, Dirt and Gram Turismo just to name a few. As well as detailing the experience offered by over 24 Sony video games, focusing on PS5 exclusives, Chris Stead dives into each of the core accessories, the PlayStation Plus online service, and the pros and cons of the PlayStation gaming system itself. Stead started his career working on the Official PlayStation magazine in the mid-90s, and has since run such notable brands as GamePro, Game Informer, Fortnite magazine and Gameplayer, as well as working for sites like IGN, Gamespot, Kotaku, Rooster Teeth and MCV. Grab your copy of the PlayStation 5 Gaming Guide and learn: The best PS5 games for kids, teens and adults. Which PlayStation 5 games you can play online or co-op with friends. Where to buy a PS5 and PS5 video games at the cheapest price. How to decide on which PlayStation accessories and peripherals you need. Full list of included games Assassin's Creed: Valhalla Astro's Playroom Bugsnax COD Black Ops: Cold War Cyberpunk 2077 Demon's Souls Remake Destruction AllStars Dirt 5 FIFA 21 Fortnite Godfall Immortals Fenyx Rising Madden NFL 21 Maneater Marvel's Spider-Man: Miles Morales Mortal Kombat 11 Ultimate MXGP 2020 NBA 2K21 Observer: System Redux Pathless, The Planet Coaster: Console Edition Sackboy: A Big Adventure Watch Dogs: Legion Worms Rumble DON'T WAIT!! Hit the ground running with the best of Amazon's PlayStation 5 gaming books. This is the ultimate PS5 guide.
Author | : |
Publisher | : |
Total Pages | : 23 |
Release | : 2012 |
Genre | : Emergency management |
ISBN | : 9780662476566 |
This guide provides information on how to create an emergency plan. It also includes information on risks and how to create an emergency kit. A list of national resources is also provided.
Author | : Mitsuru Kodama |
Publisher | : Springer Science & Business Media |
Total Pages | : 179 |
Release | : 2009-12-01 |
Genre | : Business & Economics |
ISBN | : 3642037895 |
"Business architecture" is a concept for optimizing corporate boundaries aimed at realizing targeted business models and corporate system design involving stakeholders. To optimize the corporate boundaries, companies must partially and/or wholly optimize the individual management elements s (strategy, organization, technology, operation, and leadership) comprising the corporate system that has achieved congruence with its environment. The type of management concerned with optimizing these corporate boundaries and the corporate systems that consist of individual management elements is referred to in this book as "boundary management." The concept of "boundaries congruence" inside and outside the corporate system, and the formation of an optimal architecture concerned with environmental change and with management elements such as strategy, organization, technology, operation, and leadership are key to implementing dynamic strategic management. This book presents the concept of "business architecture" and optimizing processes as a corporate system based on multiple corporate case studies (Sony, NTT-DATA, NTT-DoCoMo, Toyota, Honda, Omron, Takara, Recruit, First Retailing, Panasonic, and Canon).
Author | : Julien Mailland |
Publisher | : MIT Press |
Total Pages | : 351 |
Release | : 2024-08-27 |
Genre | : Games & Activities |
ISBN | : 0262380285 |
A guide to the fascinating legal history of the videogame industry, written for nonlawyers. Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunkenski, a character in Nintendo-Japan’s Punch-Out!, renamed Soda Popinski in the US and then in Western Europe, where the pun made no sense? Why was a Dutch-American company barred by US courts from distributing a clone of Pac-Man? Julien Mailland answers all these questions and more in The Game That Never Ends, an inside look at the legal history that undergirds our favorite videogames. Drawing on a series of case studies as vignettes of the human comedy, Mailland sheds light on why and how the role of lawyers is key for understanding the videogame industry. Each chapter in The Game That Never Ends is a mini-puzzle that pieces together how an important legal issue arose, was resolved, and impacted the industry and the experience of gamers in real time. These chapters are interspersed with shorter chapters called “The Lawyer’s Corner,” opportunities to dive deeper into individual cases. Lightly footnoted, these interludes connect the previous chapters together by providing a conceptual meta-analysis. Offering a comprehensive overview of the global legal history of videogames, The Game That Never Ends will leave readers with a nuanced, in-depth, and more global understanding of the videogame industry.
Author | : Evan Amos |
Publisher | : |
Total Pages | : 265 |
Release | : 2018-11-06 |
Genre | : Art |
ISBN | : 1593277431 |
"A photographic history of video game consoles and the hardware inside them"--