N-Person Game Theory

N-Person Game Theory
Author: Anatol Rapoport
Publisher: Courier Corporation
Total Pages: 337
Release: 2013-06-17
Genre: Mathematics
ISBN: 0486143678

DIVSequel to Two-Person Game Theory introduces necessary mathematical notation (mainly set theory), presents basic concepts and models, and provides applications to social situations. /div

Cooperative Games, Solutions and Applications

Cooperative Games, Solutions and Applications
Author: Theo S. H. Driessen
Publisher: Springer Science & Business Media
Total Pages: 235
Release: 2013-03-09
Genre: Business & Economics
ISBN: 9401577870

The study of the theory of games was started in Von Neumann (1928), but the development of the theory of games was accelerated after the publication of the classical book "Theory of games and economic behavior" by Von Neumann and Morgenstern (1944). As an initial step, the theory of games aims to put situations of conflict and cooperation into mathematical models. In the second and final step, the resulting models are analysed on the basis of equitable and mathematical reasonings. The conflict and/or cooperative situation in question is generally due to the interaction between two or more individuals (players). Their interaction may lead up to several potential payoffs over which each player has his own preferences. Any player attempts to achieve his largest possible payoff, but the other players may also exert their influence on the realization of some potential payoff. As already mentioned, the theory of games consists of two parts, a modelling part and a solution part. Concerning the modelling part, the mathematical models of conflict and cooperative situations are described. The description of the models includes the rules, the strategy space of any player, potential payoffs to the players, the preferences of each player over the set of all potential payoffs, etc. According to the rules, it is either permitted or forbidden that the players communicate with one another in order to make binding agreements regarding their mutual actions.

Differential Information Economies

Differential Information Economies
Author: Dionysius Glycopantis
Publisher: Springer Science & Business Media
Total Pages: 656
Release: 2005-12-28
Genre: Business & Economics
ISBN: 3540269797

One of the main problems in current economic theory is to write contracts which are Pareto optimal, incentive compatible, and also implementable as a perfect Bayesian equilibrium of a dynamic, noncooperative game. The question arises whether it is possible to provide Walrasian type or cooperative equilibrium concepts which have these properties. This volume contains original contributions on noncooperative and cooperative equilibrium notions in economies with differential information and provides answers to the above questions. Moreover, issues of stability, learning and continuity of alternative equilibria are also examined.

Cooperative Game Theory and Applications

Cooperative Game Theory and Applications
Author: Imma Curiel
Publisher: Springer Science & Business Media
Total Pages: 198
Release: 2013-03-14
Genre: Business & Economics
ISBN: 147574871X

In this book applications of cooperative game theory that arise from combinatorial optimization problems are described. It is well known that the mathematical modeling of various real-world decision-making situations gives rise to combinatorial optimization problems. For situations where more than one decision-maker is involved classical combinatorial optimization theory does not suffice and it is here that cooperative game theory can make an important contribution. If a group of decision-makers decide to undertake a project together in order to increase the total revenue or decrease the total costs, they face two problems. The first one is how to execute the project in an optimal way so as to increase revenue. The second one is how to divide the revenue attained among the participants. It is with this second problem that cooperative game theory can help. The solution concepts from cooperative game theory can be applied to arrive at revenue allocation schemes. In this book the type of problems described above are examined. Although the choice of topics is application-driven, it also discusses theoretical questions that arise from the situations that are studied. For all the games described attention will be paid to the appropriateness of several game-theoretic solution concepts in the particular contexts that are considered. The computation complexity of the game-theoretic solution concepts in the situation at hand will also be considered.