Solution Concepts For Cooperative Games With Circular Communication Structure
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Author | : Mary Scannell |
Publisher | : McGraw Hill Professional |
Total Pages | : 240 |
Release | : 2010-05-28 |
Genre | : Business & Economics |
ISBN | : 0071743669 |
Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.
Author | : Debraj Ray |
Publisher | : Oxford University Press |
Total Pages | : 336 |
Release | : 2007-11 |
Genre | : Business & Economics |
ISBN | : 019920795X |
Drawing upon and extending his inaugural Lipsey Lectures, Debraj Ray looks at coalition formation from the perspective of game theory. Ray brings together developments in both cooperative and noncooperative game theory to study the analytics of coalition formation and binding agreements.
Author | : Istvan Banyai |
Publisher | : Turtleback Books |
Total Pages | : 0 |
Release | : 1998-11 |
Genre | : Picture books for children |
ISBN | : 9780613961684 |
This wordless picture book provides page-after-page of shapes that carry the reader through a bright and exciting journey to different places filled with different colors
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Publisher | : |
Total Pages | : 1102 |
Release | : 1991 |
Genre | : Aeronautics |
ISBN | : |
Author | : Leon A. Petrosyan |
Publisher | : Springer Nature |
Total Pages | : 294 |
Release | : 2020-10-31 |
Genre | : Mathematics |
ISBN | : 3030519414 |
This book includes papers presented at the ISDG12-GTM2019 International Meeting on Game Theory, as a joint meeting of the 12th International ISDG Workshop and the 13th "International Conference on Game Theory and Management”, held in St. Petersburg in July 2019. The topics cover a wide range of game-theoretic models and include both theory and applications, including applications to management.
Author | : Francisco Javier Muros |
Publisher | : Springer |
Total Pages | : 233 |
Release | : 2019-04-24 |
Genre | : Technology & Engineering |
ISBN | : 3030104893 |
This book analyzes coalitional control schemes by incorporating concepts of cooperative game theory into a distributed control framework. It considers a networked architecture where the nodes are the agents and the edges are their communication links and either the agents or the links are established as the players of cooperative games related to the cost function of the coalitional schemes. The book discusses various cooperative game theory tools that are used to measure/analyze the players’ features, impose constraints on them, provide alternative methods of game computation, detect critical players inside the control scheme, and perform system partitioning of large-scale systems, such as the Barcelona drinking water network, which is described in a case study.
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Publisher | : |
Total Pages | : 894 |
Release | : 1995 |
Genre | : Mathematics |
ISBN | : |
Author | : Katie Salen Tekinbas |
Publisher | : MIT Press |
Total Pages | : 680 |
Release | : 2003-09-25 |
Genre | : Computers |
ISBN | : 9780262240451 |
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Author | : Wendy Jolliffe |
Publisher | : SAGE |
Total Pages | : 144 |
Release | : 2007-01-17 |
Genre | : Education |
ISBN | : 1446225119 |
′What is cooperative learning? Why should teachers use it in the classroom? What are the benefits? In eight accessible chapters, Wendy Jolliffe, lecturer in primary education at Hull University, outlines the theory and practice of cooperative learning and shows how the "outcomes and aims of Every Child Matters (2004) can be clearly mapped to the advantages of cooperative learning."... A useful resource for teachers, headteachers, trainee teachers and support staff′ - Learning and Teaching Update Cooperative Learning is about structuring lesson activities to encourage pupils to work collaboratively in pairs or small groups to support each other to improve their learning. This inclusive approach to teaching is very much in tune with current initiatives such as Every Child Matters and Excellence and Enjoyment and the focus on learning styles. This book is an accessible guide to implementing cooperative learning in the classroom. It includes: " an explanation of the key factors that make cooperative learning work " a step-by-step approach to implementing cooperative learning in the classroom " advice on how to measure the effectiveness of cooperative learning " guidance for using cooperative learning to encourage effective talk " links to supporting children′s emotional intelligence " ideas for practical activities " an action plan and programme for whole school professional development The book is an invaluable resource for individual teachers using cooperative learning techniques in classrooms, this book will also be of interest to headteachers, trainee teachers and learning support staff.
Author | : Anna R. Karlin |
Publisher | : American Mathematical Soc. |
Total Pages | : 400 |
Release | : 2017-04-27 |
Genre | : Mathematics |
ISBN | : 1470419823 |
We live in a highly connected world with multiple self-interested agents interacting and myriad opportunities for conflict and cooperation. The goal of game theory is to understand these opportunities. This book presents a rigorous introduction to the mathematics of game theory without losing sight of the joy of the subject. This is done by focusing on theoretical highlights (e.g., at least six Nobel Prize winning results are developed from scratch) and by presenting exciting connections of game theory to other fields such as computer science (algorithmic game theory), economics (auctions and matching markets), social choice (voting theory), biology (signaling and evolutionary stability), and learning theory. Both classical topics, such as zero-sum games, and modern topics, such as sponsored search auctions, are covered. Along the way, beautiful mathematical tools used in game theory are introduced, including convexity, fixed-point theorems, and probabilistic arguments. The book is appropriate for a first course in game theory at either the undergraduate or graduate level, whether in mathematics, economics, computer science, or statistics. The importance of game-theoretic thinking transcends the academic setting—for every action we take, we must consider not only its direct effects, but also how it influences the incentives of others.