Software Animation And The Moving Image
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Author | : A. Wood |
Publisher | : Springer |
Total Pages | : 203 |
Release | : 2014-12-12 |
Genre | : Computers |
ISBN | : 1137448857 |
Software, Animation and the Moving Image brings a unique perspective to the study of computer-generated animation by placing interviews undertaken with animators alongside an analysis of the user interface of animation software. Wood develops a novel framework for considering computer-generated images found in visual effects and animations.
Author | : Heather D. Freeman |
Publisher | : Bloomsbury Publishing |
Total Pages | : 289 |
Release | : 2017-07-06 |
Genre | : Computers |
ISBN | : 1474253008 |
If you need a fun, hands-on introduction to core animation techniques - then look no further! Heather Freeman guides you through a wide range of practical projects, helping you establish and build skills in narrative animation, motion graphics and visual effects. Each chapter begins by summarizing historical and theoretical concerns and connecting them with current practice and applications - all beautifully illustrated with stills from classic commercial and independent films, as well as contemporary examples from student work. Having established this context, the remainder of the chapter focuses on walking readers through their own creative projects. Topics covered include early animation technologies and techniques, scenes and staging, character animation, animated type, visual effects and motion graphics, pre- through post-production and experimental approaches to motion graphics. Dozens of sample files are available online, for experimentation and to get readers started on each exercise. The companion website also includes example animations as well as links to recommended software tutorials, recommended artist websites, blogs and animation channels.
Author | : Tom Sito |
Publisher | : MIT Press |
Total Pages | : 373 |
Release | : 2015-08-21 |
Genre | : Computers |
ISBN | : 0262528401 |
A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio executives. Computer graphics (or CG) has changed the way we experience the art of moving images. Computer graphics is the difference between Steamboat Willie and Buzz Lightyear, between ping pong and PONG. It began in 1963 when an MIT graduate student named Ivan Sutherland created Sketchpad, the first true computer animation program. Sutherland noted: “Since motion can be put into Sketchpad drawings, it might be exciting to try making cartoons.” This book, the first full-length history of CG, shows us how Sutherland's seemingly offhand idea grew into a multibillion dollar industry. In Moving Innovation, Tom Sito—himself an animator and industry insider for more than thirty years—describes the evolution of CG. His story features a memorable cast of characters—math nerds, avant-garde artists, cold warriors, hippies, video game enthusiasts, and studio executives: disparate types united by a common vision. Sito shows us how fifty years of work by this motley crew made movies like Toy Story and Avatar possible.
Author | : John Wyver |
Publisher | : London : B. Blackwell ; BFI Pub. |
Total Pages | : 321 |
Release | : 1989 |
Genre | : Performing Arts |
ISBN | : 9780631155294 |
Author | : Barbara Barbieri McGrath |
Publisher | : Triangle Interactive, Inc. |
Total Pages | : 38 |
Release | : 2020-12-11 |
Genre | : Juvenile Fiction |
ISBN | : 1684520762 |
Five little penguins are content in the cold--until they spot a menacing mammal! With a rhyming narrative that counts to five, adorable penguins are soaring--or flying--through the sea, trying to elude a lurking creature. But as young readers of this charming tale will discover, a friendly seal is only looking to play a game of tag.
Author | : Suzanne Buchan |
Publisher | : Routledge |
Total Pages | : 389 |
Release | : 2013-08-22 |
Genre | : Performing Arts |
ISBN | : 1136519556 |
This new addition to the AFI Film Readers series brings together original scholarship on animation in contemporary moving image culture, from classic experimental and independent shorts to digital animation and installation. The collection - that is also a philosophy of animation - foregrounds new critical perspectives on animation, connects them to historical and contemporary philosophical and theoretical contexts and production practice, and expands the existing canon. Throughout, contributors offer an interdisciplinary roadmap of new directions in film and animation studies, discussing animation in relationship to aesthetics, ideology, philosophy, historiography, visualization, genealogies, spectatorship, representation, technologies, and material culture.
Author | : Ian Crook |
Publisher | : Bloomsbury Publishing |
Total Pages | : 201 |
Release | : 2017-07-06 |
Genre | : Performing Arts |
ISBN | : 1350037729 |
Song lyrics fly across the screen in time to music. A globe spins and zooms into a war-torn country. Money rises from a screen to explain an economic situation. Now, more than ever, we are surrounded by these motion graphics on our TV and cinema screens, on our smartphones, computers, and tablets, on Main Street and in our galleries. Motion Graphics: Principles and Processes from the Ground Up is your introduction to the core principles of the discipline, whether your background or ambitions lie in animation, graphic design, film production, or visual effects. Ian Crook and Peter Beare provide you with a wide understanding of the key concepts and techniques that will help you plan, develop and produce your own creative projects.
Author | : Paul Wells |
Publisher | : Bloomsbury Publishing |
Total Pages | : 194 |
Release | : 2008-08-25 |
Genre | : Performing Arts |
ISBN | : 2940439567 |
Re-Imagining Animation: The Changing Face of the Moving Image by Paul Wells and Johnny Hardstaff explores the changing nature of animation in the twenty-first century. Animation was once constructed frame-by-frame, but now the creation and manipulation of the moving image has changed. With the digital revolution, what was once merely an adjunct of film has become central to the entire cinematic enterprise. This title examines animation's changing role through engagement with a series of contemporary moving-image works, and comprises an important text on a popular subject. Each case study looks at the entire creative process, from the initial creative stimulus, through the development of an aesthetic and the technical production of the work, to the final outcome. This book is suitable for students of animation, established professional animators, and anyone with an interest in animation.
Author | : |
Publisher | : |
Total Pages | : 204 |
Release | : 1992-11-16 |
Genre | : |
ISBN | : |
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Author | : Noël Carroll |
Publisher | : Springer Nature |
Total Pages | : 1047 |
Release | : 2019-10-30 |
Genre | : Philosophy |
ISBN | : 3030196011 |
This handbook brings together essays in the philosophy of film and motion pictures from authorities across the spectrum. It boasts contributions from philosophers and film theorists alike, with many essays employing pluralist approaches to this interdisciplinary subject. Core areas treated include film ontology, film structure, psychology, authorship, narrative, and viewer emotion. Emerging areas of interest, including virtual reality, video games, and nonfictional and autobiographical film also have dedicated chapters. Other areas of focus include the film medium’s intersection with contemporary social issues, film’s kinship to other art forms, and the influence of historically seminal schools of thought in the philosophy of film. Of emphasis in many of the essays is the relationship and overlap of analytic and continental perspectives in this subject.