Snake Eyes A Universal Rpg System
Download Snake Eyes A Universal Rpg System full books in PDF, epub, and Kindle. Read online free Snake Eyes A Universal Rpg System ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Aron Christensen |
Publisher | : Loose Leaf Stories |
Total Pages | : 378 |
Release | : 2023-04-10 |
Genre | : Games & Activities |
ISBN | : 164319058X |
A table-top role-playing game (TTRPG) combines improvisation, tactical gaming, and dramatic stories into a unique pastime that is gaining a well-deserved mainstream audience. There's never been a better time to pick up role-playing, but how to choose what game? There are so many game genres waiting for you, from high fantasy to science fiction and urban fantasy to high school romance and cosmic horror – plus everything beyond and in between. Many gaming systems pick one of these genres to help you build and enjoy a campaign, but every different system and every genre has something to offer. But Snake Eyes is a role-playing system designed to be flexible and to engage your creativity in building games and characters for any genre! A versatile magic system allows for epic fantasy, a mecha-construction system lets you create your own giant robots or science fiction starships, and a martial arts system gives you all the tools you need for an anime-style campaign! Snake Eyes supports any genre of game, but also different levels of complexity. For a simple game, use the stats only. Comfortable with that? Then add in skills. You can play with or without maps, or even without round-by-round combat at all with our crisis system. Or jump right into the middle of it all with traits and complications, custom attacks and equipment! The Snake Eyes system gives players and Storytellers alike not just the pieces to create campaigns, but guidelines for creating custom traits, complications and more. After all, no game system should limit your imagination.
Author | : Chris Elliott |
Publisher | : The CaBil |
Total Pages | : 150 |
Release | : 2002-08 |
Genre | : Games & Activities |
ISBN | : 9780966476514 |
Author | : Warren "Mook" Wilson |
Publisher | : Steve Jackson Games |
Total Pages | : 76 |
Release | : 2017-07-24 |
Genre | : Games & Activities |
ISBN | : 9781556348082 |
The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!
Author | : Sean Punch |
Publisher | : |
Total Pages | : 34 |
Release | : 2000 |
Genre | : Games & Activities |
ISBN | : |
Author | : Simon Washbourne |
Publisher | : |
Total Pages | : 0 |
Release | : 2009-12-02 |
Genre | : |
ISBN | : 9781907204319 |
"It is a savage age of sorcery and bloodshed, where strong men and beautiful women, warlords, priests, magicians and gladiators battle to carve a bloody path leading to the Throne of Lemuria. It is an age of heroic legends and valiant sagas too. And this is one of them..." Barbarians of Lemuria; swords & sorcery roleplaying, inspired by Thongor, Conan, Brak and Elric. Barbarians of Lemuria has been acclaimed by many as one of the best roleplaying games of this genre. This 'Legendary' version features updates and extra goodies to give you much more swords & sorcery role playing goodness.
Author | : |
Publisher | : |
Total Pages | : 0 |
Release | : 2012 |
Genre | : Comic books, strips, etc |
ISBN | : 9781936685165 |
Experience all of the pulse-pounding action and nail-biting drama of the Marvel Universe at your gaming table. This rulebook includes an operations and hero manuals.
Author | : C. J. Carella |
Publisher | : Steve Jackson Games |
Total Pages | : 132 |
Release | : 2018-04-26 |
Genre | : Games & Activities |
ISBN | : 9781556348334 |
GURPS Voodoo: The Shadow War takes the myths of the mystical religions known as Voudoun and Santeria and gives them a twist, placing the believers and practitioners of Voodoo in the middle of a cosmic struggle. Voodoo priests and the shamans of many ancients cultures have unique views in how they can shape the world; this supplement includes a magic system to replicate those beliefs. The Shadow War is a conflict fought on many fronts. Voodoo Initiates contend with the Lodges, which consist of European magicians who have kept their occult power hidden and consider themselves the secret masters of the Western world. Beneath that struggle, some Initiates have begun to realize, lies a battle between Humankind and beings that have no use for power or wealth - only destruction. Unlike many "dark" RPGs, Voodoo is not about enduring horror, but fighting it. Human Spirit Warriors, monstrous In-Betweener renegades, and even ghosts can join forces and stop the manipulators and deceivers. The world of the Shadow War needs heroes, however frail or flawed they may be. Your characters may just be those heroes.
Author | : Monte Cook |
Publisher | : |
Total Pages | : |
Release | : 2015-07-28 |
Genre | : |
ISBN | : 9781320511445 |
Author | : Wolfgang Baur |
Publisher | : |
Total Pages | : 400 |
Release | : 2018-10 |
Genre | : Fantasy games |
ISBN | : 9781936781829 |
"Pathfinder roleplaying game compatible."
Author | : John-Matthew DeFoggi |
Publisher | : Bloomsbury Publishing |
Total Pages | : 273 |
Release | : 2021-02-09 |
Genre | : Fiction |
ISBN | : 1472837428 |
A Sword & Sorcery roleplaying game set in a Fantasy Bronze Age inspired by the legends and cultures of the Ancient Near East. The Zaharets, the land between the Vori Wastes and the Plains of Aeco, is well-known as the Land of Risings. Dominated by the rising city-states of Ameena Noani and Sentem, facing each other along the great War Road, the Zaharets has always been home to powerful civilizations. Beastmen ruins dot the landscape, a constant reminder of the Kingdom of Sin and the fragility of the Law of Men. Even older are the great ruins of the Hulathi, the legendary sea peoples, and the Hannic mansions sealed beneath the mountains, awaiting those who would seek out the Lost Folk. Scars abound from the wars between ruined Keta in the north and Gerwa in the south. And, far to the east, the legends of Muadah still beckon occultists and Jackals who seek to plunder its corrupted ruins. Inspired by the myths, cultures, and history of the Ancient Near East, and by such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old Testament, Jackals is a Sword & Sorcery roleplaying game set in a Fantasy Bronze Age. With mechanics based on the popular OpenQuest system, Jackals places players in the role of Jackals--adventurers, explorers, sellswords, and scavengers--and sends them out into the peril-filled land of the Zaharets to make their fortune... or perhaps fulfill a greater destiny . . .