Sly Cooper and the Thievius Raccoonus

Sly Cooper and the Thievius Raccoonus
Author: David Jon Winding
Publisher: Prima Games
Total Pages: 132
Release: 2002
Genre: Games & Activities
ISBN: 9780761539650

Description/Sales Handle Prepare yourself for a wildly mischievous adventure with Sly Cooper And The Thievius Racconus: Prima'S Official Strategy Guide. Playing as the clever burglar Sly Cooper, you will slink, slide, and stealthily track your way to recovering all the pieces of your family's heirloom, the Thievius Raccoonus; ironically stolen from your own home 10 years ago. With locations of key resources, tips for alluding enemies, and complete strategies for defeating bosses, Prima lets you know when to run, when to hide, and when to steal! Comparison - Crash Bandicoot 3: Warped - Prima'S Official Strategy Guide has sold over 140,000 copies

Sly Cooper and the Thievius Raccoonus

Sly Cooper and the Thievius Raccoonus
Author: David Jon Winding
Publisher: Prima Games
Total Pages: 126
Release: 2002
Genre: Games & Activities
ISBN: 9780761539650

Description/Sales Handle Prepare yourself for a wildly mischievous adventure with Sly Cooper And The Thievius Racconus: Prima'S Official Strategy Guide. Playing as the clever burglar Sly Cooper, you will slink, slide, and stealthily track your way to recovering all the pieces of your family's heirloom, the Thievius Raccoonus; ironically stolen from your own home 10 years ago. With locations of key resources, tips for alluding enemies, and complete strategies for defeating bosses, Prima lets you know when to run, when to hide, and when to steal! Comparison - Crash Bandicoot 3: Warped - Prima'S Official Strategy Guide has sold over 140,000 copies

The Video Games Guide

The Video Games Guide
Author: Matt Fox
Publisher: McFarland
Total Pages: 385
Release: 2013-01-17
Genre: Games & Activities
ISBN: 078647257X

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Jumping for Joy

Jumping for Joy
Author: Chris Scullion
Publisher: White Owl
Total Pages: 170
Release: 2022-09-08
Genre: Games & Activities
ISBN: 1526790165

The platformer is one of the most well-loved video game genres ever, having entertained players for over 40 years. Jumping For Joy is a celebration of everything platform games have to offer, spanning their entire history. The first part of the book is a complete guide to every platform game starring Mario, Nintendo’s mascot and the most popular video game character of all time. With nearly 80 games featured in this section, it’s the definitive history of a true gaming hero. There are always two sides to every story, though, so the second part of the book focuses on every one of the 50+ platformers starring Sonic the Hedgehog, Mario’s former rival. After this it’s the book’s main course: a huge 100-page section detailing 50 other iconic and notable platform games covering the entire history of gaming, from the days of the Atari 2600 and ZX Spectrum all the way up to the Nintendo Switch, PS5 and Xbox Series X/S. Whether you’re a long-time veteran of platform gaming or a newcomer who wants to learn more about one of the most entertaining genres in video games, this is the perfect book for you. And there are some bad jokes in there too, if that’s your thing.

Sly Cooper

Sly Cooper
Author: Michael Anthony Steele
Publisher:
Total Pages: 82
Release: 2006
Genre: Juvenile Fiction
ISBN: 9780439829458

Sly Cooper is determined to stop an art theft but he is being pursued by a rival inspector who is determined to capture Sly.

SPIN

SPIN
Author:
Publisher:
Total Pages: 106
Release: 2003-01
Genre:
ISBN:

From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.

The Minds Behind PlayStation 2 Games

The Minds Behind PlayStation 2 Games
Author: Patrick Hickey, Jr.
Publisher: McFarland
Total Pages: 245
Release: 2023-02-09
Genre: Games & Activities
ISBN: 1476648433

Featuring interviews with the creators of 37 popular video games--including SOCOM, Shadow of the Colossus, Tekken Tag Tournament and Sly Cooper--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of the original PlayStation 2 era. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

Character Development and Storytelling for Games

Character Development and Storytelling for Games
Author: Lee Sheldon
Publisher: CRC Press
Total Pages: 427
Release: 2022-11-18
Genre: Computers
ISBN: 1000782840

This is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new challenges of today. Professional game writer and designer Lee Sheldon combines his experience and expertise in this updated edition. New examples, new game types, and new challenges throughout the text highlight the fundamentals of character writing and storytelling. But this book is not just a box of techniques for writers of video games. It is an exploration of the roots of character development and storytelling that readers can trace from Homer to Chaucer to Cervantes to Dickens and even Mozart. Many contemporary writers also contribute insights from books, plays, television, films, and, yes, games. Sheldon and his contributors emphasize the importance of creative instinct and listening to the inner voice that guides successful game writers and designers. Join him on his quest to instruct, inform, and maybe even inspire your next great game.

SPIN

SPIN
Author:
Publisher:
Total Pages: 124
Release: 2002-11
Genre:
ISBN:

From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.

The Game Artist's Guide to Maya

The Game Artist's Guide to Maya
Author: Michael McKinley
Publisher: John Wiley & Sons
Total Pages: 238
Release: 2006-07-14
Genre: Computers
ISBN: 0782150535

The Definitive Resource for Up-and-Coming 3D Game Artists Alias' award-winning Maya 3D animation and effects software continues to lead the industry in technological innovation and is being adopted by more and more console and computer game developers. The Game Artist's Guide to Maya is an official introduction to creating 3D game art and animations with Maya, brought to you by Maya Press, a publishing partnership between Alias and Sybex. Written by a production artist at a prominent game company, this detailed book focuses on the skills real game artists use daily to create stunning characters and environments. By following the discussions and tutorials, you'll bring a concept through the entire game art development pipeline, learning everything from modeling, texturing, rigging, and animation, to special effects. You'll also glean insights from industry professionals and see how Maya has been used in popular games. If you're a 3D game artist, or looking to become one, this book will help you master the skills and techniques you'll need to excel in the competitive games industry. Inside, you'll learn how to: Create a game model using a concept image as your guide Model with predetermined real-time polycount limitations in mind View martial arts videos on the book's CD to animate your character more realistically Prepare a model for texturing with UV mapping and layout techniques Create different kinds of textures Master the rigging process, from setting up a skeleton to preparing blend shapes Practice techniques for creating animation clips to work with in the Trax Editor Use particle effects, such as sprites and animated geometry, to add pizzazz to your model