Slither Io Game Guide
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Author | : AppMonkey |
Publisher | : Booksmango |
Total Pages | : 18 |
Release | : 2016-05-02 |
Genre | : Games & Activities |
ISBN | : 1633237915 |
Remember Agar.io? Slither.io is, in spirit at least, its sequel. It mixes the old Snake concept with a new multiplayer gameplay. Grow by eating little circles or by eating bigger or smaller snakes.
Author | : AppMonkey |
Publisher | : Booksmango |
Total Pages | : 32 |
Release | : 2018-12-24 |
Genre | : Games & Activities |
ISBN | : 1641532300 |
In this slither.io game guide, you will learn simple but effective tactics ranging from straightforward to advanced. This guide is short and informative, containing lots of high quality images to explain the deadly strategies inside this book. This guide, along with lots of practice and patience, will guarantee that you can grow as fast and big than you ever did before. I use these strategies to gain up to 5,000 length within a minute, almost every time. And I believe you can be the next one. So, are you ready?
Author | : Andy Robertson |
Publisher | : Unbound Publishing |
Total Pages | : 379 |
Release | : 2021-01-21 |
Genre | : Games & Activities |
ISBN | : 1783528931 |
Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.
Author | : Chris Fox |
Publisher | : Createspace Independent Publishing Platform |
Total Pages | : 0 |
Release | : 2016-02-06 |
Genre | : Authorship |
ISBN | : 9781548220396 |
Many authors write, then market. Successful authors write TO market Have you written a book that just isn't selling? Would you like to write a book that readers eagerly devour? Many authors write, then market. Successful authors write TO market. They start by figuring out how to give readers what they want, and that process begins before writing word one of your novel. This book will teach you to analyze your favorite genre to discover what readers are buying, to mine reviews for reader expectations, and to nail the tropes your readers subconsciously crave. Don't leave the success of your novel up to chance. Deliver the kind of book that will have your fans hounding you for the next one.
Author | : Mike Michalowicz |
Publisher | : Penguin |
Total Pages | : 225 |
Release | : 2017-02-21 |
Genre | : Business & Economics |
ISBN | : 073521414X |
Author of cult classics The Pumpkin Plan and The Toilet Paper Entrepreneur offers a simple, counterintuitive cash management solution that will help small businesses break out of the doom spiral and achieve instant profitability. Conventional accounting uses the logical (albeit, flawed) formula: Sales - Expenses = Profit. The problem is, businesses are run by humans, and humans aren't always logical. Serial entrepreneur Mike Michalowicz has developed a behavioral approach to accounting to flip the formula: Sales - Profit = Expenses. Just as the most effective weight loss strategy is to limit portions by using smaller plates, Michalowicz shows that by taking profit first and apportioning only what remains for expenses, entrepreneurs will transform their businesses from cash-eating monsters to profitable cash cows. Using Michalowicz's Profit First system, readers will learn that: · Following 4 simple principles can simplify accounting and make it easier to manage a profitable business by looking at bank account balances. · A small, profitable business can be worth much more than a large business surviving on its top line. · Businesses that attain early and sustained profitability have a better shot at achieving long-term growth. With dozens of case studies, practical, step-by-step advice, and his signature sense of humor, Michalowicz has the game-changing roadmap for any entrepreneur to make money they always dreamed of.
Author | : Carolyn Otto |
Publisher | : National Geographic Books |
Total Pages | : 40 |
Release | : 2009 |
Genre | : Juvenile Nonfiction |
ISBN | : 9781426303814 |
Simple text and color images present various aspects of the Chinese New Year celebration, including red decorations, the exchange of poems, Festival of Lanterns, Dragon Dance, fireworks, parades, feasts, and the remembrance of ancestors.
Author | : Jared Halpern |
Publisher | : Apress |
Total Pages | : 398 |
Release | : 2018-11-28 |
Genre | : Computers |
ISBN | : 1484237722 |
Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity’s updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you’ve always dreamed about. Developing 2D Games with Unity can show you the way. What You'll Learn Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature. Build a working 2D RPG-style game as you learn.Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs.Take advantage of the streamlined 2D workflow provided by the Unity environment. Deploy games to desktop Who This Book Is For Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.
Author | : Bruce R. Cordell |
Publisher | : |
Total Pages | : 287 |
Release | : 2008 |
Genre | : Games |
ISBN | : 9780786949243 |
288 page hardcover by Bruce R. Cordell
Author | : Wizards of the Coast, Inc |
Publisher | : |
Total Pages | : 0 |
Release | : 2004 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786934300 |
...Offers a fully illustrated array of new creatures such as the boneclaw, eldritch giant, and web golem. It also includes advanced versions of some monsters
Author | : George Harry Stine |
Publisher | : Prentice Hall |
Total Pages | : 388 |
Release | : 1983 |
Genre | : Technology & Engineering |
ISBN | : 9780668053587 |
This National Association of Rocketry handbook covers designing and building your first model rocket to launching and recovery techniques, and setting up a launch area for competition.