Skullkickers Vol. 6: Infinite Icons Of The Endless Epic

Skullkickers Vol. 6: Infinite Icons Of The Endless Epic
Author: Jim Zubkavich
Publisher: Image Comics
Total Pages: 140
Release: 2015-09-09
Genre: Comics & Graphic Novels
ISBN: 1632155974

In this volume the SKULLKICKERS story comes to end, but it's not going out without a fight! Beer, blood, and battle collide in the ultimate brawl to end it all! "If you like action or humor, no one is doing it better than these guys." -The Weekly Crisis Collects SKULLKICKERS #31-33 & #100.

Skullkickers Vol. 5

Skullkickers Vol. 5
Author: Jim Zubkavich
Publisher: Image Comics
Total Pages: 148
Release: 2014-10-01
Genre: Comics & Graphic Novels
ISBN: 1632152185

In this volume: The dwarf has been forcibly returned to his homeland and the deranged diminutive denizens of Dwayre will make sure it's a homecoming like no other. Get ready for compressed calamity, small skirmishes, truncated troubles, and pint-sized pugilism along with the history of dwarves (y'know, the "short" version). Collects SKULLKICKERS #24-29.

Skull-Kickers

Skull-Kickers
Author: Jim Zubkavich
Publisher:
Total Pages: 0
Release: 2012
Genre: Comics & Graphic Novels
ISBN: 9781607063742

"Originally published in single magazine form as Skullkickers #6-11."

Skullkickers Treasure Trove Vol. 3

Skullkickers Treasure Trove Vol. 3
Author: Jim Zub
Publisher: Image Comics
Total Pages: 312
Release: 2016-02-03
Genre: Comics & Graphic Novels
ISBN: 1632157985

The fan favorite SKULLKICKERS story concludes in this gorgeous oversized deluxe edition collecting the fifth and sixth story arcs along with lots of spiffy extras and rarities. Collects SKULLKICKERS #24-34.

Skullkickers Vol. 3: Six Shooter On The Seven Seas

Skullkickers Vol. 3: Six Shooter On The Seven Seas
Author: Jim Zub
Publisher: Image Comics
Total Pages: 147
Release: 2012-10-17
Genre: Comics & Graphic Novels
ISBN: 1534308962

Collects SKULLKICKERS #12-17 The third SKULLKICKERS adventure is a tidal wave of adventure: a pirate ship of lady buccaneers, dangerous cargo, sea monsters, food fights and the strange secret of the mysterious gun at the center of the SKULLKICKERS mythos. Jump on board and see why the Young Adult Library Services Association (YALSA) added SKULLKICKERS to their list of "Great Graphic Novels For Teens 2012"

Star Wars

Star Wars
Author: Greg Rucka
Publisher: Marvel Entertainment
Total Pages: 128
Release: 2015-11-18
Genre: Comics & Graphic Novels
ISBN: 130248284X

K-ON!, Vol. 1

K-ON!, Vol. 1
Author: kakifly
Publisher: Yen Press LLC
Total Pages: 130
Release: 2014-02-18
Genre: Comics & Graphic Novels
ISBN: 0316409782

When their high school's pop-music club is about to be disbanded due to lack of interest, four girls step up to fill the membership quota. Unfortunately, lead guitarist Yui Hirasawa has never played an instrument in her life. Ever. And although she likes the idea of being in a band, standing in front of the mirror posing with her guitar is a lot easier than actually playing it. It's gonna be a while before this motley crew is rocking out, but with their spunk and determination cranked to 11, anything is possible!

The Deep

The Deep
Author: Tom Taylor
Publisher:
Total Pages: 79
Release: 2013
Genre: Graphic novels
ISBN: 9781922023087

While others look up to the stars, my family know that there are an infinite number of things that shine brightly in the darkness below. Most of our world lies unexplored, unexplained. There are things lurking in the seas that have only ever been spoken about in myth. My family are explorers. We have been for generations. We explore... The Deep.

Dungeon Master For Dummies

Dungeon Master For Dummies
Author: Bill Slavicsek
Publisher: For Dummies
Total Pages: 0
Release: 2006-04-24
Genre: Games & Activities
ISBN: 9780471783305

Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered….