Skills For A New Century
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Author | : James A. Bellanca |
Publisher | : Solution Tree Press |
Total Pages | : 522 |
Release | : 2010-06-01 |
Genre | : Education |
ISBN | : 1935542370 |
This anthology introduces the Framework for 21st Century Learning from the Partnership for 21st Century Skills as a way to re-envision learning and prepare students for a rapidly evolving global and technological world. Highly respected education leaders and innovators focus on why these skills are necessary, which are most important, and how to best help schools include them in curriculum and instruction.
Author | : Bernie Trilling |
Publisher | : John Wiley & Sons |
Total Pages | : 263 |
Release | : 2012-02-07 |
Genre | : Education |
ISBN | : 1118157060 |
This important resource introduces a framework for 21st Century learning that maps out the skills needed to survive and thrive in a complex and connected world. 21st Century content includes the basic core subjects of reading, writing, and arithmetic-but also emphasizes global awareness, financial/economic literacy, and health issues. The skills fall into three categories: learning and innovations skills; digital literacy skills; and life and career skills. This book is filled with vignettes, international examples, and classroom samples that help illustrate the framework and provide an exciting view of twenty-first century teaching and learning. Explores the three main categories of 21st Century Skills: learning and innovations skills; digital literacy skills; and life and career skills Addresses timely issues such as the rapid advance of technology and increased economic competition Based on a framework developed by the Partnership for 21st Century Skills (P21) The book contains a video with clips of classroom teaching. For more information on the book visit www.21stcenturyskillsbook.com.
Author | : Laura Greenstein |
Publisher | : Corwin Press |
Total Pages | : 265 |
Release | : 2012-07-23 |
Genre | : Education |
ISBN | : 1452218013 |
Provides K-12 classroom teachers with strategies for measuring student mastery beyond paper and pencil tests and suggests ways to diagnose learning and inform interventions in an accountable and reliable way. Included are vignettes and visual elements to help illustrate and apply the concepts.
Author | : Lawrence K. Jones |
Publisher | : Greenwood |
Total Pages | : 232 |
Release | : 1996 |
Genre | : Business & Economics |
ISBN | : |
A plan for teenagers to develop their job skills so they will be prepared to compete in the future job market.
Author | : Sue Beers |
Publisher | : ASCD |
Total Pages | : 219 |
Release | : 2011 |
Genre | : Education |
ISBN | : 1416613277 |
This action tool can help teachers engage students in learning the essential skills of critical thinking and problem solving, creativity and innovation, communication, and collaboration.
Author | : Patrick Griffin |
Publisher | : Springer |
Total Pages | : 314 |
Release | : 2014-10-21 |
Genre | : Education |
ISBN | : 9401793956 |
This second volume of papers from the ATC21STM project deals with the development of an assessment and teaching system of 21st century skills. Readers are guided through a detailed description of the methods used in this process. The first volume was published by Springer in 2012 (Griffin, P., McGaw, B. & Care, E., Eds., Assessment and Teaching of 21st Century Skills, Dordrecht: Springer). The major elements of this new volume are the identification and description of two 21st century skills that are amenable to teaching and learning: collaborative problem solving, and learning in digital networks. Features of the skills that need to be mirrored in their assessment are identified so that they can be reflected in assessment tasks. The tasks are formulated so that reporting of student performance can guide implementation in the classroom for use in teaching and learning. How simple tasks can act as platforms for development of 21st century skills is demonstrated, with the concurrent technical infrastructure required for its support. How countries with different languages and cultures participated and contributed to the development process is described. The psychometric qualities of the online tasks developed are reported, in the context of the robustness of the automated scoring processes. Finally, technical and educational issues to be resolved in global projects of this nature are outlined.
Author | : Stephen K. Reed |
Publisher | : Oxford University Press, USA |
Total Pages | : 301 |
Release | : 2020 |
Genre | : Business & Economics |
ISBN | : 0197529003 |
Cognitive Skills You Need for the 21st Century begins with a Future of Jobs report that contrasts trending and declining skills required by the workforce in the year 2022. Trending skills include analytical thinking and innovation, active learning strategies, creativity, reasoning, and complex problem solving, and Reed discusses each in detail. Research in Cognitive Psychology, Education, and AI provides the foundation for acquiring these skills. Reedpresents problems and personal anecdotes to encourage reflection, and concludes with three chapters on educating 21st century skills at all levels of instruction.
Author | : Robert J. Marzano |
Publisher | : Solution Tree Press |
Total Pages | : 259 |
Release | : 2011-08-09 |
Genre | : Education |
ISBN | : 0983351228 |
As the 21st century unfolds, the pace of change in the world is accelerating. The authors believe a combination of cognitive skills (skills students will need to succeed academically) and conative skills (skills students will need to succeed interpersonally) is necessary for the 21st century. This clear, practical guide presents a model of instruction and assessment based on these skills.
Author | : Esther Care |
Publisher | : Springer |
Total Pages | : 281 |
Release | : 2017-11-07 |
Genre | : Education |
ISBN | : 3319653687 |
This book provides a detailed description of research and application outcomes from the Assessment and Teaching of 21st Century Skills project, which explored a framework for understanding the nature of these skills. The major element of this new volume is the presentation of research information from the global assessment of two 21st century skills that are amenable to teaching and learning: collaborative problem solving, and learning in digital networks. The outcomes presented include evidence to support the validity of assessment of 21st century skills and descriptions of consequent pedagogical approaches which can be used both to teach the skills and to use them to enhance key learning goals in secondary education systems. The sections of the volume are connected through a focus on the degree to which innovative assessment tasks measure the constructs of interest. This focus is informed by conceptual and methodological issues associated with affordances of 21st century computer-based assessment. How understanding of the nature of the skills, as derived from these assessments, can guide approaches to the integration of 21st century skills in the classroom, is informed by initiatives adopted by participating countries. The guiding questions in this volume are: "Do the assessment tasks measure the constructs?" and "What are the implications for assessment and teaching in the classroom?" It is the third volume of papers from this project published by Springer.
Author | : Lane, Carol-Ann |
Publisher | : IGI Global |
Total Pages | : 958 |
Release | : 2022-01-07 |
Genre | : Language Arts & Disciplines |
ISBN | : 1799872734 |
Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.