Skill Training in Multimodal Virtual Environments

Skill Training in Multimodal Virtual Environments
Author: Massîmo Bergamasco
Publisher: CRC Press
Total Pages: 325
Release: 2012-08-24
Genre: Computers
ISBN: 1439878951

The advent of augmented reality technologies used to assist human operators in complex manipulative operations—has brought an urgency to research into the modeling and training of human skills in Virtual Environments. However, modeling a specific act still represents a challenge in cognitive science. The same applies for the control of humanoid robots and the replication of skilled behavior of avatars in Virtual Environments. Skill Training in Multimodal Virtual Environments presents the scientific background, research outcomes, engineering developments, and evaluation studies conducted during the five years (2006-2011) of the project SKILLS–Multimodal Interfaces for Capturing and Transfer of Skill, funded by the European Commission under its 6th Framework Programme for Research and Technological Development. The SKILLS project evaluated how to exploit robotics and virtual environment technologies for the training of specific skills. This book details the novel approach used in the study to cope with skill acquisition, setting aside the mainstream assumptions of common computer-assisted training simulators. It explores how the SKILLS approach generated new training scenarios that allow users to practice new experiences in the performance of the devised task. Using a carefully designed approach that balances science with practicality, the book explores how virtual and augmented reality systems can be designed to address the skill transfer and training in different application contexts. The application of the same roadmap to skills originating from domains such as sports, rehabilitation, industrial environment, and surgery sets this book apart. It demonstrates how technology-oriented training conditions can yield better results than more traditional training conditions.

Workshop Proceedings of the 8th International Conference on Intelligent Environments

Workshop Proceedings of the 8th International Conference on Intelligent Environments
Author: J.A. Botía
Publisher: IOS Press
Total Pages: 468
Release: 2012-06-16
Genre: Computers
ISBN: 1614990808

Intelligent environments (IE) play an increasingly important role in many areas of our lives, including education, healthcare and the domestic environment. The term refers to physical spaces incorporating pervasive computing technology used to achieve specific goals for the user, the environment or both. This book presents the proceedings of the workshops of the 8th International Conference on Intelligent Environments (IE ‘12), held in Guanajuato, Mexico, in June 2012. The workshops which make up the conference range from regular lectures to practical sessions. They provide a forum for scientists, researchers and engineers from both industry and academia to engage in discussions on newly emerging or rapidly evolving topics in the field. Topics covered in the workshops include intelligent environments supporting healthcare and well-being; artificial intelligence techniques for ambient intelligence; large-scale intelligent environments; intelligent domestic robots; intelligent environment technology in education; multimodal interfaces applied in skills transfer, healthcare and rehabilitation; the reliability of intelligent environments and improving industrial automation using intelligent environments. IE can enrich user experience, better manage the environment's resources, and increase user awareness of that environment. This book will be of interest to all those whose work involves the application of intelligent environments.

Total Safety and the Productivity Challenge

Total Safety and the Productivity Challenge
Author: Maria Chiara Leva
Publisher: Routledge
Total Pages: 253
Release: 2019-03-13
Genre: Technology & Engineering
ISBN: 1351609068

Adopting a strategic approach to risk management can maximize competitiveness and profitability. Total Safety and Productivity approaches offer managers a set of methods and tools to apply a Total Safety Management (TSM) philosophy to achieve this. The capability to anticipate, assess and plan for risks associated with future operations is a critical success factor, for enterprises of all types and sizes. The ability to risk assess actual operations with an easy to apply, resilient methodology can offer significant benefits in terms of the capacity to improve safety and performance. This book describes approaches that can be used alone or jointly to improve safety management in any organization. The methods are based on academic best practice and have been developed by leading experts, but are presented here in a practical way for application in industry by non-experts. The book outlines a professional approach to risk and safety management, which requires goal setting, planning and the measurement of performance, and encourages a safety management system that is woven holistically into the fabric of an organization so that it becomes part of the culture, the way people do their jobs, and helps ensure that issues are correctly prioritized and managed as they emerge. This book is essential reading for professionals, at both expert and non-expert level, who are interested in applying the TSM philosophy within their organization.

Augmented Reality, Virtual Reality, and Computer Graphics

Augmented Reality, Virtual Reality, and Computer Graphics
Author: Lucio Tommaso De Paolis
Publisher: Springer
Total Pages: 428
Release: 2019-07-27
Genre: Computers
ISBN: 303025965X

The 2-volume set LNCS 11613 and 11614 constitutes the refereed proceedings of the 6th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2019, held in Santa Maria al Bagno, Italy, in June 2019. The 32 full papers and 35 short papers presented were carefully reviewed and selected from numerous submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment, military and industrial applications. They are organized in the following topical sections: virtual reality; medicine; augmented reality; cultural heritage; education; and industry.

Advances in Human Factors and Ergonomics 2012- 14 Volume Set

Advances in Human Factors and Ergonomics 2012- 14 Volume Set
Author: Gavriel Salvendy
Publisher: CRC Press
Total Pages: 8218
Release: 2012-08-06
Genre: Computers
ISBN: 0429621019

With contributions from an international group of authors with diverse backgrounds, this set comprises all fourteen volumes of the proceedings of the 4th AHFE Conference 21-25 July 2012. The set presents the latest research on current issues in Human Factors and Ergonomics. It draws from an international panel that examines cross-cultural differences, design issues, usability, road and rail transportation, aviation, modeling and simulation, and healthcare.

Advances in Cognitive Engineering and Neuroergonomics

Advances in Cognitive Engineering and Neuroergonomics
Author: Kay M. Stanney
Publisher: CRC Press
Total Pages: 334
Release: 2012-07-11
Genre: Computers
ISBN: 1439870160

This volume explores cognitive ergonomics, which is concerned with mental processes—otherwise known as brain work. It discusses perception, memory, reasoning, and motor response, as they affect interactions among humans and other elements of a system. Topics will include mental workload, decision-making, skilled performance, human-computer interaction, human reliability, work stress and training as these relate to human-system design.

Handbook of Virtual Environments

Handbook of Virtual Environments
Author: Kelly S. Hale
Publisher: CRC Press
Total Pages: 1450
Release: 2014-09-10
Genre: Technology & Engineering
ISBN: 1466511842

A Complete Toolbox of Theories and Techniques The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide extensive scope and detail on VE technology and its applications. What’s New in the Second Edition: Updated glossary of terms to promote common language throughout the community New chapters on olfactory perception, avatar control, motion sickness, and display design, as well as a whole host of new application areas Updated information to reflect the tremendous progress made over the last decade in applying VE technology to a growing number of domains This second edition includes nine new, as well as forty-one updated chapters that reflect the progress made in basic and applied research related to the creation, application, and evaluation of virtual environments. Contributions from leading researchers and practitioners from multidisciplinary domains provide a wealth of theoretical and practical information, resulting in a complete toolbox of theories and techniques that you can rely on to develop more captivating and effective virtual worlds. The handbook supplies a valuable resource for advancing VE applications as you take them from the laboratory to the real-world lives of people everywhere.

Technology in Physical Activity and Health Promotion

Technology in Physical Activity and Health Promotion
Author: Zan Gao
Publisher: Routledge
Total Pages: 277
Release: 2017-05-08
Genre: Sports & Recreation
ISBN: 1315526158

As technology becomes an ever more prevalent part of everyday life and population-based physical activity programmes seek new ways to increase lifelong engagement with physical activity, so the two have become increasingly linked. This book offers a thorough, critical examination of emerging technologies in physical activity and health, considering technological interventions within the dominant theoretical frameworks, exploring the challenges of integrating technology into physical activity promotion and offering solutions for its implementation. Technology in Physical Activity and Health Promotion occupies a broadly positive stance toward interactive technology initiatives and, while discussing some negative implications of an increased use of technology, offers practical recommendations for promoting physical activity through a range of media, including: social media mobile apps global positioning and geographic information systems wearables active videogames (exergaming) virtual reality settings. Offering a logical and clear critique of technology in physical activity and health promotion, this book will serve as an essential reference for upper-level undergraduates, postgraduate students and scholars working in public health, physical activity and health and kinesiology, and healthcare professionals.

Multimedia for Accessible Human Computer Interfaces

Multimedia for Accessible Human Computer Interfaces
Author: Troy McDaniel
Publisher: Springer Nature
Total Pages: 311
Release: 2021-08-26
Genre: Computers
ISBN: 3030707164

The book Multimedia for Accessible Human Computer Interfaces is to be the first resource to provide in-depth coverage on topical areas of multimedia computing (images, video, audio, speech, haptics, VR/AR, etc.) for accessible and inclusive human computer interfaces. Topics are grouped into thematic areas spanning the human senses: Vision, Hearing, Touch, as well as Multimodal applications. Each chapter is written by different multimedia researchers to provide complementary and multidisciplinary perspectives. Unlike other related books, which focus on guidelines for designing accessible interfaces, or are dated in their coverage of cutting edge multimedia technologies, Multimedia for Accessible Human Computer Interfaces takes an application-oriented approach to present a tour of how the field of multimedia is advancing access to human computer interfaces for individuals with disabilities. Under Theme 1 “Vision-based Technologies for Accessible Human Computer Interfaces”, multimedia technologies to enhance access to interfaces through vision will be presented including: “A Framework for Gaze-contingent Interfaces”, “Sign Language Recognition”, “Fusion-based Image Enhancement and its Applications in Mobile Devices”, and “Open-domain Textual Question Answering Systems”. Under Theme 2 “Auditory Technologies for Accessible Human Computer Interfaces”, multimedia technologies to enhance access to interfaces through hearing will be presented including: “Speech Recognition for Individuals with Voice Disorders” and “Socially Assistive Robots for Storytelling and Other Activities to Support Aging in Place”. Under Theme 3 “Haptic Technologies for Accessible Human Computer Interfaces”, multimedia technologies to enhance access to interfaces through haptics will be presented including: “Accessible Smart Coaching Technologies Inspired by Elderly Requisites” and “Haptic Mediators for Remote Interpersonal Communication”. Under Theme 4 “Multimodal Technologies for Accessible Human Computer Interfaces”, multimedia technologies to enhance access to interfaces through multiple modalities will be presented including: “Human-Machine Interfaces for Socially Connected Devices: From Smart Households to Smart Cities” and “Enhancing Situational Awareness and Kinesthetic Assistance for Clinicians via Augmented-Reality and Haptic Shared-Control Technologies”.

Cognitive Workload and Fatigue in Financial Decision Making

Cognitive Workload and Fatigue in Financial Decision Making
Author: Stephen J. Guastello
Publisher: Springer
Total Pages: 138
Release: 2015-12-14
Genre: Business & Economics
ISBN: 4431553126

This book presents new theory and empirical studies on the roles of cognitive workload and fatigue on repeated financial decisions. The mathematical models that are developed here utilize two cusp catastrophe functions for discontinuous changes in performance and integrate objective measures of workload, subjective experiences, and individual differences among the decision makers. Additional nonlinear dynamical processes are examined with regard to persistence and antipersistence in decisions, entropy, further explanations of overall performance, and the identification of risk-optimization profiles for long sequences of decisions.