Sketch Based Interfaces And Modeling 2004
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Author | : Joaquim Jorge |
Publisher | : Springer Science & Business Media |
Total Pages | : 404 |
Release | : 2010-12-15 |
Genre | : Computers |
ISBN | : 1848828128 |
The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices. Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch. Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes. This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.
Author | : Joaquim Jorge |
Publisher | : Springer |
Total Pages | : 0 |
Release | : 2014-12-13 |
Genre | : Computers |
ISBN | : 9781447157304 |
The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices. Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch. Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes. This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.
Author | : Alexandra Bonnici |
Publisher | : CRC Press |
Total Pages | : 303 |
Release | : 2023-05-31 |
Genre | : Technology & Engineering |
ISBN | : 1000824039 |
Sketching is a natural and intuitive communication tool used for expressing concepts and ideas that are difficult to communicate through text or speech alone. In design applications, drawings are used at various stages of the design process: from the early concept drawings scribbled on a piece of paper to immersive interactions in which users manipulate and adjust the 3D form of an object in virtual or augmented reality environments. This variety in drawing activities brings about the need for different interpretation strategies that support not only the sketching activity itself, but also allow sketch-based interactions, such as sketch-based queries, to take place. In this book, we explore the different drawing approaches used in design and the algorithms required for processing and interpreting the different sketches and drawings in design. The book is divided into two parts. The first part focuses on sketching in the 2D domain. This includes the digitization of offline and paperbased sketches, techniques for online sketch recognition, observations of user drawing habits, algorithms for inferring depth from 2D drawings, as well as non-photorealistic rendering techniques that are then applied to sketch-based queries. The second part of the book focuses on 3D sketching in virtual or augmented reality spaces. Here, we present the processing and rendering of the 3D strokes, the different interaction devices available for 3D sketching, and look at different applications where immersive 3D sketching has been applied with success.
Author | : Leonard Bolc |
Publisher | : Springer Science & Business Media |
Total Pages | : 409 |
Release | : 2010-09-13 |
Genre | : Computers |
ISBN | : 3642159060 |
supporting the Conference.
Author | : Andreas Butz |
Publisher | : Springer Science & Business Media |
Total Pages | : 246 |
Release | : 2007-06-12 |
Genre | : Art |
ISBN | : 3540732136 |
This book constitutes the refereed proceedings of the 8th International Symposium on Smart Graphics, SG 2007, held in Kyoto, Japan in June 2007 jointly with the Visual Computing / Graphics and CAD symposium, which takes place in Osaka, Japan. It covers interaction, lifelike characters and affective computing, knowledge-based graphics generation and interaction, and visualization and graphics algorithms.
Author | : Lin Zhang |
Publisher | : Springer |
Total Pages | : 212 |
Release | : 2017-08-03 |
Genre | : Computers |
ISBN | : 3319619942 |
This book presents the thoroughly refereed and revised post-workshop proceedings of the 19th Monterey Workshop, held in Beijing, China, in Ocotber 2016. The workshop explored the challenges associated with the Development, Operation and Management of Large-Scale complex IT Systems. The 18 revised full papers presented were significantly extended and improved by the insights gained from the productive and lively discussions at the workshop, and the feedback from the post-workshop peer reviews. 2016 marks the 23rd anniversary for the Monterey Workshop series which started in 1993. For nearly a quarter of century, the Monterey Workshops have established themselves as an important international forum to foster, among academia, industry, and government agencies, discussion and exchange of ideas, research results and experience in developing software intensive systems, and have significantly advanced the field. The community of the workshop participants has grown to become an influential source of ideas and innovations and its impact on the knowledge economy has been felt worldwide.
Author | : Randall Shumaker |
Publisher | : Springer Science & Business Media |
Total Pages | : 663 |
Release | : 2009-07-15 |
Genre | : Computers |
ISBN | : 3642027717 |
The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
Author | : Liu Wenyin |
Publisher | : Springer |
Total Pages | : 345 |
Release | : 2008-09-22 |
Genre | : Computers |
ISBN | : 3540881883 |
This book contains refereed and improved papers presented at the Seventh IAPR Workshop on Graphics Recognition (GREC2007), held in Curitiba, Brazil, September 20-21, 2007. The GREC workshops provide an excellent opportunity for researchers and practitioners at all levels of experience to meet colleagues and to share new ideas and knowledge about graphics recognition methods. Graphics recognition is a subfield of document image analysis that deals with graphical entities in engineering drawings, sketches, maps, architectural plans, musical scores, mathematical notation, tables, diagrams, etc. GREC2007 continued the tradition of past workshops held at Penn State University, USA (GREC 1995, LNCS Volume 1072, Springer, 1996); Nancy, France (GREC 1997, LNCS Volume 1389, Springer, 1998); Jaipur, India (GREC 1999, LNCS Volume 1941, Springer, 2000); Kingston, Canada (GREC 2001, LNCS Volume 2390, Springer, 2002); Barcelona, Spain (GREC 2003, LNCS Volume 3088, Springer, 2004); and Hong Kong, China (GREC 2005, LNCS Volume 3926, Springer, 2006). GREC2007 was also the first edition of a GREC workshop held at the same location of the ICDAR conference and it facilitated people to attend to both events. The program of GREC2007 was organized in a single-track 2-day workshop. It comprised several sessions dedicated to specific topics.
Author | : Ashwin Ram |
Publisher | : Springer |
Total Pages | : 508 |
Release | : 2012-02-04 |
Genre | : Computers |
ISBN | : 3642232914 |
This book constitutes the refereed proceedings of the 19th International Conference on Case-Based Reasoning, held in London, UK, in September 2011. The 32 contributions presented together with 3 invited talks were carefully reviewd and selected from 67 submissions. The presentations and posters covered a wide range of CBR topics of interest both to practitioners and researchers, including CBR methodology covering case representation, similarity, retrieval, and adaptation; provenance and maintenance; recommender systems; multi-agent collaborative systems; data mining; time series analysis; Web applications; knowledge management; legal reasoning; healthcare systems and planning systems.
Author | : Amaresh Chakrabarti |
Publisher | : Springer Science & Business Media |
Total Pages | : 429 |
Release | : 2012-11-27 |
Genre | : Technology & Engineering |
ISBN | : 1447145070 |
During its life cycle, a product produces waste that is over 20 times its weight. As such it is critical to develop products that are sustainable. Currently product development processes lack high quality methods and tools that are empirically validated to support development of sustainable products. This book is a compilation of over forty cutting edge international research papers from the 22nd CIRP International Design Conference, written by eminent researchers from 15 countries, on engineering design process, methods and tools, broadly for supporting sustainable product development. A variety of new insights into the product development process, as well as a host of methods and tools that are at the cutting edge of design research are discussed and explained covering a range of diverse topics. The areas covered include: Sustainable design and manufacturing, Design synthesis and creativity, Global product development and product life cycle management, Design for X (safety, reliability, manufacturability, etc.), and Design taxonomy, ontology and standards. CIRP Design 2012: Sustainable Product Development provides researchers in design, engineering and sustainability access to some of the latest, quality research in this area. Practitioners and educators of engineering design and sustainability will find an empirically validated suite of methods and tools that can be applied and taught to develop their practices.