Sit and Solve Frame Games

Sit and Solve Frame Games
Author: Terry H. Stickels
Publisher: Sterling Publishing Company, Inc.
Total Pages: 100
Release: 2004
Genre: Games & Activities
ISBN: 9781402711473

Nobody knows puzzles better than master creator Terry Stickels, and that’s why this collection is pure, unmatched fun. Frame Games are favorites in many newspapers, and they challenge solvers to come up with a well-known saying, person, place, or thing. Many offer Visual Puns, almost like rebuses, with a combination of writing and images. The author lives in Fort Worth, TX.

More Brain-powered Science

More Brain-powered Science
Author: Thomas O'Brien
Publisher: NSTA Press
Total Pages: 361
Release: 2011
Genre: Education
ISBN: 1936137496

Author Thomas OOCOBrien uses 20 inquiry-oriented discrepant eventsOCohands-on explorations or demonstrations in which the outcomes are not what students expectOCoto challenge studentsOCO preconceived ideas and urge them to critically examine the empirical evidence, draw logical inferences, and skeptically review their initial explanations with their peers. ItOCOs the perfect dual-purpose activity book for science teachers who aim to motivate their students while expanding their own scientific understanding."

Classic Shrewd Challenges

Classic Shrewd Challenges
Author: Terry H. Stickels
Publisher: Sterling/Main Street
Total Pages: 296
Release: 2005
Genre: Games & Activities
ISBN: 9781402723582

The Slow Fix

The Slow Fix
Author: Carl Honore
Publisher: Knopf Canada
Total Pages: 263
Release: 2013-01-29
Genre: Self-Help
ISBN: 0307401324

In the tradition of his internationally bestselling In Praise of Slow, and drawing on examples from the most progressive and successful leaders in business, politics, science and society, Carl Honoré brilliantly illuminates why the best way to face our problems might just be to take our time. If the high-flying fighter pilots of the RAF can own up to their mistakes, why can't the rest of us? Toyota was fantastically good at exposing its failings and correcting them, until it stopped, setting the company up for one of the most spectacular falls from grace in the history of the auto industry. BP couldn't bring itself to apologize for its catastrophic oil spill until the entire Gulf Coast of the United States was bearing the brunt of its technological shortcomings. Addicted as we might be to the quick fix--pills, crash diets or just diverting attention from things about to go wrong--the quick fix never really works. Trying to solve problems in a hurry, sticking on a plaster when surgery is needed, might deliver temporary relief, but only at the price of storing up worse trouble for later. For those looking for a fix that sticks, The Slow Fix will help us produce solutions in life and work that endure.

The Best Brain Rebus Puzzles Games

The Best Brain Rebus Puzzles Games
Author: Penny Higueros
Publisher:
Total Pages: 54
Release: 2019-06-17
Genre:
ISBN: 9781074466756

The Best Brain Teasers Rebus Puzzles Game is a massive collection of word & picture puzzles that contain a hidden word, phrase or idiom. These have been popular for hundreds of years. This book contains easy to mind bending rebus puzzles to keep young and old entertained and challenged for hours! And do not worry, the answers are in the back. This book is sure to keep you thoroughly entertained.

Unity Game Optimization

Unity Game Optimization
Author: Dr. Davide Aversa
Publisher: Packt Publishing Ltd
Total Pages: 393
Release: 2019-11-29
Genre: Computers
ISBN: 1838552294

Get up to speed with a series of performance-enhancing coding techniques and methods that will help you improve the performance of your Unity applications Key FeaturesOptimize graphically intensive games using the latest features of Unity such as Entity Component System (ECS) and the Burst compilerExplore techniques for solving performance issues with your VR projectsLearn best practices for project organization to save time through an improved workflowBook Description Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations. You’ll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You’ll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you’ll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you’ll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You’ll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you’ll learn how to optimize the memory and processing unit of Unity. Finally, you’ll cover tips and tricks used by Unity professionals to improve the project workflow. By the end of this book, you’ll have developed the skills you need to build interactive games using Unity and its components. What you will learnApply the Unity Profiler to find bottlenecks in your app, and discover how to resolve themDiscover performance problems that are critical for VR projects and learn how to tackle themEnhance shaders in an accessible way, optimizing them with subtle yet effective performance tweaksUse the physics engine to keep scenes as dynamic as possibleOrganize, filter, and compress art assets to maximize performance while maintaining high qualityUse the Mono framework and C# to implement low-level enhancements that maximize memory usage and prevent garbage collectionWho this book is for The book is intended for intermediate Unity game developers who wants to maximize the performance of their game. The book assumes familiarity with C# programming.

Advanced 3D Game Programming with DirectX 10.0

Advanced 3D Game Programming with DirectX 10.0
Author: Peter Walsh
Publisher: Jones & Bartlett Publishers
Total Pages: 553
Release: 2010-11-30
Genre: Computers
ISBN: 1449612768

Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.