Getting Rid of Cybersickness

Getting Rid of Cybersickness
Author: Andras Kemeny
Publisher: Springer
Total Pages: 148
Release: 2020-11-24
Genre: Computers
ISBN: 9783030593414

This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible reasons and existing solutions to reduce or avoid them. Moreover, the book explores the impact that understanding how efficiently our brains are producing a coherent and rich representation of the perceived outside world would have on helping VR technics to be more efficient and friendly to use. Getting Rid of Cybersickness will help readers to understand the underlying technics and social stakes involved, from engineering design to autonomous vehicle motion sickness to video games, with the hope of providing an insight of VR sickness induced by the emerging immersive technologies. This book will therefore be of interest to academics, researchers and designers within the field of VR, as well as industrial users of VR and driving simulators.

Virtual, Augmented and Mixed Reality. Design and Interaction

Virtual, Augmented and Mixed Reality. Design and Interaction
Author: Jessie Y. C. Chen
Publisher: Springer Nature
Total Pages: 674
Release: 2020-07-10
Genre: Computers
ISBN: 3030496953

The 2 volume-set of LNCS 12190 and 12191 constitutes the refereed proceedings of the 12th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2020, which was due to be held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark. The conference was held virtually due to the COVID-19 pandemic. A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 71 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design and user experience in VAMR; gestures and haptic interaction in VAMR; cognitive, psychological and health aspects in VAMR; robots in VAMR. Part II: VAMR for training, guidance and assistance in industry and business; learning, narrative, storytelling and cultural applications of VAMR; VAMR for health, well-being and medicine.

Handbook of Virtual Environments

Handbook of Virtual Environments
Author: Kelly S. Hale
Publisher: CRC Press
Total Pages: 1273
Release: 2002-01-01
Genre: Technology & Engineering
ISBN: 0585399107

This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide

How To Be A Games User Researcher

How To Be A Games User Researcher
Author: Steve Bromley
Publisher: Independently Published
Total Pages: 184
Release: 2021-02-05
Genre:
ISBN:

Love video games? Start your career making them better. Games user researchers run playtests to ensure games are understandable and enjoyable, and are a key part of making games that people love. The video games industry is full of passionate people who care about making fun experiences. If you love games, and want to make them better, consider a career in games user research. Drawing upon ten years of experience working on top games and helping people start their career in games How To Be A Games User Researcher is the essential guide on how to run professional quality playtest studies and get a job in the games industry. What's in the book? Discover How games development works and where research fits in How to plan, run, analyse and debrief professional quality playtests The importance of building relationships with game teams How to start a career in user research The skills required to excel at job interviews Who is this book for? This book is for: Students considering a career in games user research UX researchers looking to transition into games New games user researchers Academics studying games design, development, or HCI Game designers and developers looking to improve the quality of their playtests About the author Steve Bromley led research studies for many of PlayStation's top European games including Horizon: Zero Dawn, SingStar and the PlayStation VR launch lineup. He continues to work with games and VR studios to improve the player experience of their games. For the last five years, Steve Bromley has run a games user research mentoring scheme, which has partnered over one hundred students with more than fifty industry professionals from top companies such as Sony, EA, Valve, Ubisoft, and Microsoft, and helped many people get their first job in games. This book covers many of the topics that mentees have asked as they start their games user research career.

Quality of Experience

Quality of Experience
Author: Sebastian Möller
Publisher: Springer
Total Pages: 431
Release: 2014-07-08
Genre: Technology & Engineering
ISBN: 331902681X

This pioneering book develops definitions and concepts related to Quality of Experience in the context of multimedia- and telecommunications-related applications, systems and services and applies these to various fields of communication and media technologies. The editors bring together numerous key-protagonists of the new discipline “Quality of Experience” and combine the state-of-the-art knowledge in one single volume.

Motion and Space Sickness

Motion and Space Sickness
Author: George H. Crampton
Publisher: CRC Press
Total Pages: 464
Release: 1990-01-17
Genre: Medical
ISBN: 9780849347030

This compendium, written by active researchers in the field, encompasses topics ranging from anatomical and physiological subjects, through analyses of stimulus characteristics, prediction of sickness, and consideration of human factors, to pharmacological and behavioral therapeutic measures for terrestrial as well as microgravity travelers. Material often found scattered in diverse journals, paper-bound proceedings of symposia, difficult-to-find laboratory reports, or included with other topics in collections having a diffuse focus, are presented here in one volume dedicated to a single theme. The critical up-to-date- reviews are a first source for researchers and research program managers as well as an essential information source for engineers and practitioners.