Silverman’s Game

Silverman’s Game
Author: Gerald A. Heuer
Publisher: Springer Science & Business Media
Total Pages: 295
Release: 2012-12-06
Genre: Business & Economics
ISBN: 3642468195

The structure of a Silverman game can be explained very quickly: Each of two players independently selects a number out of a prede termined set, not necessarily the same one for both of them. The higher number wins unless it is at least k times as high as the other one; if this is the case the lower number wins. The game ends in a draw if both numbers are equal. k is a constant greater than 1. The simplicity of the rules stimulates the curiosity of the the orist. Admittedly, Silverman games do not seem to have a direct applied significance, but nevertheless much can be learnt from their study. This book succeeds to give an almost complete overview over the structure of optimal strategies and it reveals a surprising wealth of interesting detail. A field like game theory does not only need research on broad questions and fundamental issues, but also specialized work on re stricted topics. Even if not many readers are interested in the subject matter, those who are will appreciate this monograph.

Balanced Silverman Games on General Discrete Sets

Balanced Silverman Games on General Discrete Sets
Author: Gerald A. Heuer
Publisher: Springer Science & Business Media
Total Pages: 149
Release: 2012-12-06
Genre: Business & Economics
ISBN: 3642956637

A Silverman game is a two-person zero-sum game defined in terms of two sets S I and S II of positive numbers, and two parameters, the threshold T > 1 and the penalty v > 0. Players I and II independently choose numbers from S I and S II, respectively. The higher number wins 1, unless it is at least T times as large as the other, in which case it loses v. Equal numbers tie. Such a game might be used to model various bidding or spending situations in which within some bounds the higher bidder or bigger spender wins, but loses if it is overdone. Such situations may include spending on armaments, advertising spending or sealed bids in an auction. Previous work has dealt mainly with special cases. In this work recent progress for arbitrary discrete sets S I and S II is presented. Under quite general conditions, these games reduce to finite matrix games. A large class of games are completely determined by the diagonal of the matrix, and it is shown how the great majority of these appear to have unique optimal strategies. The work is accessible to all who are familiar with basic noncooperative game theory.

The Crime Numbers Game

The Crime Numbers Game
Author: John A. Eterno
Publisher: CRC Press
Total Pages: 317
Release: 2017-07-27
Genre: Law
ISBN: 1466551704

In the mid-1990s, the NYPD created a performance management strategy known as Compstat. It consisted of computerized data, crime analysis, and advanced crime mapping coupled with middle management accountability and crime strategy meetings with high-ranking decision makers. While initially credited with a dramatic reduction in crime, questions quic

KI 2008: Advances in Artificial Intelligence

KI 2008: Advances in Artificial Intelligence
Author: Andreas Dengel
Publisher: Springer
Total Pages: 416
Release: 2008-09-24
Genre: Computers
ISBN: 3540858458

KI 2008 was the 31st Annual German Conference on Arti?cial Intelligence held September 23–26 at the University of Kaiserslautern and the German Research Center for Arti?cial Intelligence DFKI GmbH in Kaiserslautern, Germany. The conference series started in 1975 with the German Workshop on AI (GWAI), which took place in Bonn, and represents the ?rst forum of its type for the German AI Community. Over the years AI has become a major ?eld in c- puter scienceinGermanyinvolvinga numberof successfulprojects thatreceived much international attention. Today KI conferences are international forums where participants from academia and industry from all over the world meet to exchange their recent research results and to discuss trends in the ?eld. Since 1993 the meeting has been called the “Annual German Conference on Arti?cial Intelligence,” designated by the German acronym KI. This volume contains the papers selected out of 77 submissions, including a number of submissions from outside German-speaking countries. In total, 15 submissions (19%) were accepted for oral and 30 (39%) for poster presentation. Oralpresentationsattheconferenceweresingletrack. Becauseofthis,thechoice of presentation form (oral, poster) was based on how well reviews indicated that the paper would ?t into one or the other format. The proceedings allocate the same space to both types of papers. In addition, we selected six papers that show high application potential - scribing systems or prototypical implementations of innovative AI technologies. They are also included in this volume as two-page extended abstracts.

It's Not the End

It's Not the End
Author: Matt Moore
Publisher: ChiZine Publications
Total Pages: 389
Release: 2018-06-19
Genre: Fiction
ISBN: 1771484519

“Moore is a gardener of nightmares, artlessly turning over the dark soil in which the horrors that entangle ordinary people in their killing grasp bloom” (Michael Rowe, award-winning author of October). All these worlds, and more, await you . . . Only able to recall the memories of others, a ghost must solve the mystery of his own death. The zombie apocalypse is the gateway to a higher human consciousness. An amusement park of the future might turn you into the attraction. An engineer-turned-mercenary races to kill the savior of mankind. After the sky falls, can anyone still hope? Twenty-one horror and science fiction tales of the bizarre, the terrifying, the all-too-near future. “Subtle power, intelligence, and humanity are the hallmarks of Moore’s work. These stories are apt to stick in your mind like quills. They did in mine.”—Nick Cutter, national bestselling author of The Troop “Moore takes us on a multitude of wild rides. If there is one thing I can say about these, it’s that they are action-packed . . . Moore is also very good at wrenching emotion out of his readers, whether abject horror or discomfort, the effect is visceral and real.” —The Ottawa Review of Books “Like the best science fiction or horror writers out there, Moore’s talent doesn’t stop at combining the everyday with the speculative—the real magic is his character work.” —Black Gate

Silverman’s Game

Silverman’s Game
Author: Gerald Heuer
Publisher: Springer
Total Pages: 283
Release: 2012-03-20
Genre: Business & Economics
ISBN: 9783642468209

The structure of a Silverman game can be explained very quickly: Each of two players independently selects a number out of a prede termined set, not necessarily the same one for both of them. The higher number wins unless it is at least k times as high as the other one; if this is the case the lower number wins. The game ends in a draw if both numbers are equal. k is a constant greater than 1. The simplicity of the rules stimulates the curiosity of the the orist. Admittedly, Silverman games do not seem to have a direct applied significance, but nevertheless much can be learnt from their study. This book succeeds to give an almost complete overview over the structure of optimal strategies and it reveals a surprising wealth of interesting detail. A field like game theory does not only need research on broad questions and fundamental issues, but also specialized work on re stricted topics. Even if not many readers are interested in the subject matter, those who are will appreciate this monograph.