Sid Meier's Memoir!: A Life in Computer Games

Sid Meier's Memoir!: A Life in Computer Games
Author: Sid Meier
Publisher: W. W. Norton & Company
Total Pages: 233
Release: 2020-09-08
Genre: Biography & Autobiography
ISBN: 1324005882

The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. "Sid Meier is a foundation of what gaming is for me today." — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.

Game Development Essentials

Game Development Essentials
Author: Kevin D. Saunders
Publisher: Cengage Learning
Total Pages: 351
Release: 2013
Genre: Computer games
ISBN: 9781133134756

Covering the complex topic of game interface design, GAME DEVELOPMENT ESSENTIALS: GAME INTERFACE DESIGN, International Edition is back with an all new Second Edition. This comprehensive introductory text immerses students in the foundation, theory, and practice of interface creation, while including interviews with working professionals, examples from every gaming era and many genres, and hundreds of screenshots from contemporary games. Also featured are an expanded practice section with a wide variety of flowcharts and design examples, coverage of interface design for mobile and motion-sensing devices, social networking games, and much more. Students will explore everything from the history of game interface design and basic design theories to practical strategies for creating a winning, interactive interface.

Digital Games as History

Digital Games as History
Author: Adam Chapman
Publisher: Routledge
Total Pages: 303
Release: 2016-05-05
Genre: Social Science
ISBN: 1317553861

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

A History of Appalachia

A History of Appalachia
Author: Richard B. Drake
Publisher: University Press of Kentucky
Total Pages: 304
Release: 2003-09-01
Genre: History
ISBN: 0813137934

Richard Drake has skillfully woven together the various strands of the Appalachian experience into a sweeping whole. Touching upon folk traditions, health care, the environment, higher education, the role of blacks and women, and much more, Drake offers a compelling social history of a unique American region. The Appalachian region, extending from Alabama in the South up to the Allegheny highlands of Pennsylvania, has historically been characterized by its largely rural populations, rich natural resources that have fueled industry in other parts of the country, and the strong and wild, undeveloped land. The rugged geography of the region allowed Native American societies, especially the Cherokee, to flourish. Early white settlers tended to favor a self-sufficient approach to farming, contrary to the land grabbing and plantation building going on elsewhere in the South. The growth of a market economy and competition from other agricultural areas of the country sparked an economic decline of the region's rural population at least as early as 1830. The Civil War and the sometimes hostile legislation of Reconstruction made life even more difficult for rural Appalachians. Recent history of the region is marked by the corporate exploitation of resources. Regional oil, gas, and coal had attracted some industry even before the Civil War, but the postwar years saw an immense expansion of American industry, nearly all of which relied heavily on Appalachian fossil fuels, particularly coal. What was initially a boon to the region eventually brought financial disaster to many mountain people as unsafe working conditions and strip mining ravaged the land and its inhabitants. A History of Appalachia also examines pockets of urbanization in Appalachia. Chemical, textile, and other industries have encouraged the development of urban areas. At the same time, radio, television, and the internet provide residents direct links to cultures from all over the world. The author looks at the process of urbanization as it belies commonly held notions about the region's rural character.

Sid Meier's Civilization Revolution

Sid Meier's Civilization Revolution
Author: Brenda Brathwaite
Publisher: BradyGames
Total Pages: 0
Release: 2008
Genre: Civilization
ISBN: 9780744010145

BradyGames' Civilization Revolution Official Strategy Guide includes the following: Complete strategies to thrive in every civilization. CITIES: Coverage of all cities including improvements, culture, economy, intellect, population, and more! TECH TREE: In-depth information on the Tech Tree with breakdowns of each style. SINGLE PLAYER STRATEGIES: Tips for Cultural, Military, and Economic Victories plus play styles and focused strategies. MULTIPLAYER TACTICS: Expert multiplayer strategies to dominate opponents. Platform: PS3, Xbox 360 Genre: Simulation This product is available for sale worldwide.

Dragon Sun

Dragon Sun
Author: Michael Ely
Publisher: Pocket Books/Star Trek
Total Pages: 0
Release: 2001
Genre: Imaginary places
ISBN: 9780671040789

A growing rebellion beneath the surface of the planet Chiron threatens Sheng-ji Yang's dreams of immortality. Meanwhile, Lady Deirdre Skye's life is in jeopardy as the Planetary Council withholds vital supplies, and orders her to turn over research data on the life force awakening on Chiron's surface. Though an ocean apart, Yang and Skye seek an alliance to overcome the forces arrayed against them.

Networks of Power

Networks of Power
Author: Thomas Parke Hughes
Publisher: JHU Press
Total Pages: 492
Release: 1993-03
Genre: Science
ISBN: 9780801846144

Awarded the Dexter Prize by the Society for the History of Technology, this book offers a comparative history of the evolution of modern electric power systems. It described large-scale technological change and demonstrates that technology cannot be understood unless placed in a cultural context.

Gaming the Past

Gaming the Past
Author: Jeremiah McCall
Publisher: Routledge
Total Pages: 198
Release: 2013-06-17
Genre: Education
ISBN: 1136832092

Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.

Technology and Utopia

Technology and Utopia
Author: Howard P. Segal
Publisher: Shot Historical Perspectives o
Total Pages: 0
Release: 2006
Genre: History
ISBN: 9780872291478

Segal examines the historical connection between technology and utopia, and shows how this connection is not just a contemporary western concept, but one that stretches back several centuries.