Legacy of the Crystal Shard

Legacy of the Crystal Shard
Author: R. A. Salvatore
Publisher:
Total Pages: 0
Release: 2013
Genre: Dungeons and Dragons (Game)
ISBN: 9780786964642

Return to Icewind Dale! Legacy of the Crystal Shard presents Icewind Dale in the time of the Sundering, a period that will define the future of the Forgotten Realms. In addition to providing 64 pages of in-depth information on the settlements of Ten Towns and their inhabitants, this product includes a harrowing 32-page adventure in which the player characters defend Icewind Dale against a rising threat with ties to the past. Legacy of the Crystal Shard allows characters to participate in important events connected to the Sundering and glimpse the future of the Forgotten Realms. Components: 64-page setting book describing Icewind Dale and its inhabitants 32-page adventure book Four-panel, foldout DM screen keyed to the adventure Illustrated folder

13th Age - Shards of the Broken Sky (13th Age Adv.)

13th Age - Shards of the Broken Sky (13th Age Adv.)
Author: Pelgrane Press
Publisher: Pelgrane Press
Total Pages:
Release: 2019-10-15
Genre:
ISBN: 9781912324309

Flying realm down! A 13th Age Roleplaying Game sandbox adventure for player characters level 1-7 (and a bit beyond). When the flying realm of Vantage crashes to earth in the Dragon Empire, a long-kept secret is revealed: it was the control point for magical wards that kept a dozen ancient evils in check. The icons have offered you rival opportunities for glory, plunder, and/or heroic sacrifice in Vantage. Will you rescue its survivors? Restore its magical wards? Or loot everything that isn't nailed down while trying to stay one step ahead of the apocalypse? Use Shards of the Broken Sky as an entire campaign in and around this fallen flying realm, a one-shot or mini-arc, or a source of new races, monsters, and magic items! Made in the USA.

Mythic Game Master Emulator

Mythic Game Master Emulator
Author: Tom Pigeon
Publisher: Createspace Independent Publishing Platform
Total Pages: 54
Release: 2018-01-25
Genre:
ISBN: 9781982081058

Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.

Dungeon Master's Screen

Dungeon Master's Screen
Author: Wizards of the Coast
Publisher:
Total Pages: 0
Release: 2002-02
Genre: Games & Activities
ISBN: 9780786927838

Every Dungeon Master needs a screen to conceal notes and dice rolls and to have valuable charts and information close at hand. This Forgotten Realms accessory includes a 32-page booklet of tables and topography and a four-panel screen containing a wealth of information and featuring original artwork on the front.

Courts of the Shadow Fey (5th Edition)

Courts of the Shadow Fey (5th Edition)
Author: Wolfgang Baur
Publisher:
Total Pages: 124
Release: 2019-05-07
Genre: Games & Activities
ISBN: 9781936781799

Friends or Foes? A Game of Shifting Dangers The Shadow Fey arrive and turn the city upside down--and their ambassador demands that the player characters explain themselves for interfering in a legitimate assassination! So begins the looking-glass adventure that takes 7th to 10th level adventurers to the Realm of Shadows. This inventive take on courtly combat and sandbox roleplaying includes: More than 60-location map of the Courts, fully detailed with 100+ NPCs More than 40 combat and roleplaying encounters Dozens of new monsters your players have never seen! Demon lovers and dangerous liaisons for those who seek them Jealous rivals, a quick-play dueling system, and the King and Queen of Shadows A Status system to track player character prestige--and new Status powers! Enter the world of shadows, and play the 5th Edition of the world's first roleplaying game on a whole new level! More than 140 pages of real action and adventure by designers Wolfgang Baur and Dan Dillon.

The Crystal Shard

The Crystal Shard
Author: R.A. Salvatore
Publisher: Wizards of the Coast
Total Pages: 359
Release: 2009-06-23
Genre: Fiction
ISBN: 0786954043

Drizzt Do’Urden finds new friends and foes in the windswept towns of Icewind Dale, also the setting of the Dungeons & Dragons adventure book Rime of the Frostmaiden. With his days in the Underdark far behind him, drow ranger Drizzt Do’Urden sets down roots in the windswept Ten-Towns of Icewind Dale. A cold and unforgiving place, Ten-Towns sits on the brink of a catastrophic war, threatened by the barbarian tribes of the north. It’s in the midst of battle that a young barbarian named Wulfgar is captured and made the ward of Bruenor, a grizzled dwarf leader and a companion to Drizzt. With Drizzt’s help, Wulfgar will grow from a feral child to a man with the heart of a dwarf, the instincts of a savage, and the soul of a hero. But it will take even more than that to defeat the corrupt wizard who wields the demonic power of Crenshininbon—the fabled Crystal Shard. The Crystal Shard is first book in the Icewind Dale Trilogy and the fourth book in the Legend of Drizzt series.

All for One

All for One
Author: Paul Wade-Williams
Publisher:
Total Pages: 0
Release: 2010-07-13
Genre:
ISBN: 9781907204722

The year is 1636 and France is a troubled nation. A great and terrible evil gnaws at its core. Darkness stalks the land. All that stands between chaos and order are the King's Musketeers. Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France's bravest and proudest defenders, the King's Musketeers. Pitted against them is a plethora of corrupt nobles, black magicians, fell demons, and twisted secret societies. Set at the height of power of Cardinal Richelieu and Louis XIII, All for One: Regime Diabolique mixes the action of literary works such as the Count of Monte Cristo and The Three Musketeers with horror and intrigue to create a unique, vibrant setting. The high-action is powered by Ubiquity, an innovative role playing game system that emphasizes storytelling and cinematic action. Strap on your sword, salute the King, and prepare to fight the creatures of darkness! All for One: Regime Diabolique is a complete roleplaying game from Triple Ace Games.

The Book of Loot

The Book of Loot
Author: Gareth Ryder-Hanrahan
Publisher: Pelgrane Press
Total Pages: 72
Release: 2018-09
Genre: Games & Activities
ISBN: 9781908983640

Let us have a moment of silence for the defeated monsters.

The Ultimate RPG Game Master's Guide

The Ultimate RPG Game Master's Guide
Author: James D’Amato
Publisher: Simon and Schuster
Total Pages: 256
Release: 2024-03-26
Genre: Games & Activities
ISBN: 1507221851

"Up your game with everything you need to run your next tabletop roleplay game with expert advice, gameplay guidance, and playable content from RPG expert James D'Amato. Leading an RPG can be a challenge, but The Ultimate Game Master's Guide is here to help! With advice from RPG expert James D'Amato, you'll find answers to all these questions and more, along with guidance for bringing your game to life from behind the GM screen. James covers everything you need to know to bring your GM game to the next level."--

Starfinder

Starfinder
Author: Paizo Publishing
Publisher:
Total Pages: 0
Release: 2017
Genre: Games & Activities
ISBN: 9781601259578

This four-panel scren is designed to speed up play and reduce the time spent by the Game Master searching through rulebooks.