Shadowrun Storm Front
Author | : Catalyst Game Labs |
Publisher | : Catalyst Game Labs |
Total Pages | : |
Release | : 2013-03-27 |
Genre | : Games |
ISBN | : 9781936876501 |
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Author | : Catalyst Game Labs |
Publisher | : Catalyst Game Labs |
Total Pages | : |
Release | : 2013-03-27 |
Genre | : Games |
ISBN | : 9781936876501 |
Author | : Catalyst Game Labs |
Publisher | : Catalyst Game Labs |
Total Pages | : |
Release | : 2012-02 |
Genre | : Games |
ISBN | : 9781936876013 |
Author | : Mark Dynna |
Publisher | : Catalyst Game Labs |
Total Pages | : 148 |
Release | : 2011-04 |
Genre | : Games |
ISBN | : 9781934857915 |
Author | : Catalyst Game Labs |
Publisher | : Catalyst Game Labs |
Total Pages | : 476 |
Release | : 2013-09-25 |
Genre | : Games |
ISBN | : 9781936876518 |
"Created by Jordan Weisman ... [et al.]"--Colophon.
Author | : Catalyst Game Labs |
Publisher | : Catalyst Game Labs |
Total Pages | : 160 |
Release | : 2011-05-11 |
Genre | : Games & Activities |
ISBN | : 9781934857755 |
Compatibility: Requires Shadowrun, Twentieth Anniversary Edition; offers the character statistics, setting information, and plot points needed for gamemasters to build on the story line introduced in the Dawn of the Artifacts series. Continues the plot strands introduced in the Dawn of the Artifacts series of adventures. Explores the hidden powers of the artifacts gathered in the previous adventures and shows the effects they are having in the Sixth World, as well as revealing how they have affected past history. Provides a fl exible plot structure that allows players to follow the parts of the campaign that are most interesting to them; gamemasters may also explore locations in the Sixth World that they fi nd compelling for a campaign setting. Advances the overall Sixth World plot as the worlds powers continue to vie with each other for dominance. Introduces a new form of campaign book that provides the concrete information gamemasters need to run a game while also providing fl exibility to design the campaign in a way that suits them.
Author | : Robert N. Charrette |
Publisher | : Catalyst Game Labs |
Total Pages | : 1308 |
Release | : 2018-11-15 |
Genre | : Fiction |
ISBN | : |
THREE COMPLETE SHADOWRUN NOVELS IN ONE! The year is 2050. The power of magic and the creatures it brings have returned to the earth, and many of the ancient races have re-emerged. Elves, Orks, Mages, and lethal Dragons find a home in a world where technology and human flesh have melded into deadly urban predators. And the multinational megacorporations hoard the only thing of real value—information. For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and the façade of the corporate reality began to disintegrate. Now Sam wants out, but to "extract" himself, he has to slide like a whisper through the deadly shadows of the corporations, into a completely different world where his first wrong move may be his last...the world of Shadowrun. The Secrets of Power trilogy contains three full-length Shadowrun novels: Never Deal With a Dragon Choose Your Enemies Carefully Find Your Own Truth
Author | : Robert N. Charrette |
Publisher | : Catalyst Game Labs |
Total Pages | : 350 |
Release | : 2010-06-20 |
Genre | : Fiction |
ISBN | : |
WHERE MAN MEETS MAGIC AND MACHINE... The year is 2050. The power of magic and the creatures it brings have returned to the earth, and many of the ancient races have re-emerged. Elves, Orks, Mages, and lethal Dragons find a home in a world where mana, technology, and human flesh have melded into deadly urban predators. And the multinational mega-corporations that run the world hoard the only thing of real value—information. For Sam Verner, living in the womb of the Renraku conglomerate was easy, until his sister disappeared and the façade of the corporate reality began to disintegrate. Now he wants out, but to "extract" himself he has to slide like a whisper through the deadly shadows the corporations cast, into a completely different world where his first wrong move may be his last...the world of Shadowrun.
Author | : Catalyst Game Labs |
Publisher | : |
Total Pages | : |
Release | : 2016-07-20 |
Genre | : |
ISBN | : 9781942487517 |
Howling Shadows is a core rulebook for Shadowrun, Fifth Edition, with a wealth of dangerous creatures, sprits, artificial intelligence, and more to add variety and fun to Shadowrun games. The critters were designed with both players and GMs in mind - they can be added as a resource for players to use or obstacles to overcome. The critters also have plot hooks built in to fuel plenty of adventures and campaigns. With full color art, this book displays the bizarre and dangerous critters of the Sixth World in their full glory.
Author | : Robert N. Charrette |
Publisher | : Catalyst Game Labs |
Total Pages | : 325 |
Release | : 2016-03-10 |
Genre | : Fiction |
ISBN | : |
DANGER AND DECEIT ON UNFAMILIAR STREETS... When Magic Returns to the Earth, its power calls Sam Verner. As Sam searches for his sister through the slick and scary streets of 2050, his quest leads him across the ocean to England, where druids rule the streets...and the throne. But all is not what it seems, and Sam and his new shadow friends are plunged into a maze of madness on the trail of destruction. Only when Sam accepts his destiny as a shaman can he embrace the power he needs. But what waits for him in the final confrontation of technology and human flesh is a secret much darker than anything he knew lay waiting in the shadows...
Author | : Catalyst Game Labs |
Publisher | : Catalyst Game Labs |
Total Pages | : |
Release | : 2015-09-02 |
Genre | : |
ISBN | : 9781941582954 |
Shadowrunners cannot be limited by what their bodies canor cannotdo. They have to do more, stretch farther, surpass any limits, and accomplish the impossible. Some runners can rely on magic; for everyone else, there are augmentations. From shiny chrome that makes your body into a humanoid semitruck to genetech that alters you at the most fundamental level to drugs and chemicals that give you a quick and dirty boost, Chrome Flesh provides dozens of new ways to alter Shadowrun characters and make them better, stronger, faster, and altogether readier to kick ass and take names on the streets. Along with the gear and a compiled table of all cyberware, bioware, genetech, and nanotech currently available in Shadowrun, Fifth Edition, Chrome Flesh covers how runners break down and what resources can help fix them up, and where augmentation tech might go in the future. It's paydata every shadowrunner needs if they want to overcome everything the Sixth World is going to throw at them.