Digital Love

Digital Love
Author: Heidi McDonald
Publisher: CRC Press
Total Pages: 268
Release: 2017-11-02
Genre: Computers
ISBN: 1351644734

Scholars and professionals from all over the world, across experience levels and the gender and sexuality spectrum, share experiences and analysis of romance and sexuality in video games. Whether discussing casual sex in the Star Wars universe; analyzing various Otome games; examining "the gaze" in various games; player romance behavior in games; or exploring the ethical ramifications of sexuality in virtual reality and other emerging technologies, this book discusses what players want in video game romance, and how developers can best deliver it. Key Features: Examines the past, present, and future of romance in single-player, role-playing games Discusses common presentations of romance in single-player, role-playing games— both in the category and game mechanics that drive romance Discusses research on how players define a satisfying game romance and what specific steps narrative designers can take to design satisfying games Explains the notion of the empathic game and explores its importance in relation to romance in game design

Sex, Love, and Videogames

Sex, Love, and Videogames
Author: CJane Elliott
Publisher: JMS Books LLC
Total Pages: 357
Release: 2024-05-11
Genre: Fiction
ISBN: 168550728X

Sequel to Aidan's Journey Shy guy Jed Carter has always felt invisible next to his charismatic older brother Kent. After trying to fit in with Kent and his fraternity friends his first year at UVA, Jed braves coming out as a sophomore. He’s hopeful when he starts seeing Pete, an attractive junior. But Pete is only interested in using him for sex and videogames. Jed wants more, in life and in love, and first on the list is getting to know Charlie, the handsome guy working at the local videogame arcade. Charlie Ambrose has always felt like an oddball, and not just for his tendency to stutter. Being gay sets him apart from his African-American community, and as a “townie,” he isn’t part of the college crowd. Charlie’s inspiration is his transgender cousin Morocco, who doesn’t give a fig about being different. Art is Charlie’s passion, and when a local videogame designer discovers him, Charlie’s living a dream. The only thing he’s missing is love. But the last person Charlie expects to find it with is a cute, white UVA rugby player named Jed.

Passion and Play

Passion and Play
Author: Michelle Clough
Publisher: CRC Press
Total Pages: 464
Release: 2022-04-14
Genre: Computers
ISBN: 1000570568

Hoping to add some steam and sex to your next game? Then this book is for you. This practical guide provides you with the foundational tools needed to write, design, and create healthy sexual content in video games in ways that are narratively compelling, varied, and hot! Challenging the assumptions that sex in games is superfluous, exploitative, or only of interest to straight guys, this book encourages designers to create meaningful, enjoyable sexual content for all audiences. Using examples from well-known AAA games (and some standout indie content!), each chapter provides a framework to guide game writers, designers, and developers through the steps of creating and executing sexual content in their games – from early concept, to setting it up in larger game narrative, and finally to executing specific sexual scenes and sequences. It also lays out a host of details and considerations that, while easily missed or forgotten, can have a major impact on the quality or theme of the scene. Offering expert insight and ideas for creating sex scenes in games, this book is vital reading for game designers, writers, and narrative designers who are interested in making games with sexual content. It will also appeal to artists, cutscene directors, audio engineers, composers, and programmers working on these games – or really, any game developer with an interest in the topic!

Game Love

Game Love
Author: Jessica Enevold
Publisher: McFarland
Total Pages: 284
Release: 2015-01-09
Genre: Games & Activities
ISBN: 147661878X

What does love have to do with gaming? As games have grown in complexity, they have increasingly included narratives that seek to engage players with love in a variety of ways. While media attention often focuses on violent emotions and behavior in gaming, love has always been central to the experience. We love to play games, we have titles that we love, and sometimes we love too much or love terrible games for their shortcomings. Love in gaming is rather like love in life--often complicated and frustrating but also exciting and gratifying. This collection of fresh essays explores the meaning and role of love in gaming, describing a number of ways--from coding to cosplay--in which love can be expressed in, for and around games. Investigating how gaming involves love is also key to understanding the growing importance of games and gamers as cultural markers.

Love and Electronic Affection

Love and Electronic Affection
Author: Lindsay Grace
Publisher: CRC Press
Total Pages: 259
Release: 2020-04-30
Genre: Computers
ISBN: 0429771371

Love and Electronic Affection: A Design Primer brings together thought leadership in romance and affection games to explain the past, present, and possible future of affection play in games. The authors apply a combination of game analysis and design experience in affection play for both digital and analog games. The research and recommendations are intersectional in nature, considering how love and affection in games is a product of both player and designer age, race, class, gender, and more. The book combines game studies with game design to offer a foundation for incorporating affection into playable experiences. The text is organized into two sections. The first section covers the patterns and practice of love and affection in games, explaining the patterns and practice. The second section offers case studies from which designers can learn through example. Love and Electronic Affection: A Design Primer is a resource for exploring how digital relationships are offered and how to convey emotion and depth in a variety of virtual worlds. This book provides: • A catalog of existing digital and analog games for which love and affection are a primary or secondary focus. • A catalog of the uses of affection in games, to add depth and investment in both human-computer and player-to-player engagement. • Perspective on affection game analyses and design, using case studies that consider the relationship of culture and affection as portrayed in games from large scale studios to single author independent games. • Analysis and design recommendations for incorporating affection in games beyond romance, toward parental love, affection between friends, and other relationships. • Analysis of the moral and philosophical considerations for historical and planned development of love and affection in human–computer interaction. • An intersectionality informed set of scholarly perspectives from the Americas, Eurasia, and Oceania. Editor Bio: Lindsay D. Grace is Knight Chair of Interactive Media and an Associate Professor at the University of Miami School of Communication. He is Vice President for the Higher Education Video Game Alliance and the 2019 recipient of the Games for Change Vanguard award. Lindsay is author of Doing Things with Games, Social Impact through Design and more than fifty peer-reviewed papers on games and related research. He has given talks at the Game Developers Conference, SXSW, Games for Change Festival, the Online News Association, the Society for News Design, and many other industry events. He was the founding director of the American University Game Lab and Studio and the designer-developer behind several award winning games, including two affection games. He served as Vice President and on the board of directors for the Global Game JamTM non-profit between 2014 and 2019. From 2009 to 2013 he was the Armstrong Professor at Miami University’s School of Art. Lindsay also served on the board for the Digital Games Research Association (DiGRA) between 2013 and 2015.

Sex, Brains, and Video Games

Sex, Brains, and Video Games
Author: Jennifer Burek Pierce
Publisher: American Library Association
Total Pages: 241
Release: 2017-03-09
Genre: Language Arts & Disciplines
ISBN: 0838915493

Educators and practitioners, as well as students preparing to enter the field, will all benefit from this compact overview of contemporary research on adolescence.

Gaming Representation

Gaming Representation
Author: Jennifer Malkowski
Publisher:
Total Pages: 260
Release: 2017
Genre: Games & Activities
ISBN: 9780253026477

Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination.

Videogames for Humans

Videogames for Humans
Author: Merritt Kopas
Publisher:
Total Pages: 0
Release: 2015
Genre: Leisure
ISBN: 9780990452843

Literary Nonfiction. Poetry. Fiction. Hybrid Genre. LGBTQIA Studies. VIDEOGAMES FOR HUMANS, curated and introduced by Twine author and games theorist merritt k, puts Twine authors, literary writers, and games critics into conversation with one another's work, reacting to, elaborating on, and being affected by the same. The result is an unprecedented kind of book about video games, one that has helped to jumpstart the discussions that will define the games culture of tomorrow. Featuring contributions from Aevee Bee, Alex Roberts, Anna Anthropy, Auriea Harvey, Austin Walker, Avery Mcdaldno, Benji Bright, Bryan Reid, Cara Ellison, Cat Fitzpatrick, Christine Love, Elizabeth Sampat, Elizabeth Sampat, Emily Short, Eva Problems, Gaming Pixie, Imogen Binnie, Jeremy Lonien & Dominik Johann, Jeremy Penner, John Brindle, Katherine Cross, Kayla Unknown, Lana Polansky, Leigh Alexander, Leon Arnott, Lydia Neon, Maddox Pratt, Mary Hamilton, Matthew S. Burns, Mattie Brice, Michael Brough, Mike Joffe, Mira Simon, Naomi Clark, Nina Freeman, Olivia Vitolo, Patricia Hernandez, Pippin Barr, Riley MacLeod, Rokashi Edwards, Sloane, Soha Kareem, Squinky, Tom McHenry, Toni Pizza, Winter Lake, and Zoe Quinn.

Fuck Yeah, Video Games

Fuck Yeah, Video Games
Author: Daniel Hardcastle
Publisher: Unbound Publishing
Total Pages: 334
Release: 2019-09-19
Genre: Games & Activities
ISBN: 1783527897

'A labour of undiluted love and enthusiasm' Daily Telegraph As Daniel Hardcastle careers towards thirty, he looks back on what has really made him happy in life: the friends, the romances... the video games. Told through encounters with the most remarkable – and the most mind-boggling – games of the last thirty-odd years, Fuck Yeah, Video Games is also a love letter to the greatest hobby in the world. From God of War to Tomb Raider, Pokémon to The Sims, Daniel relives each game with countless in-jokes, obscure references and his signature wit, as well as intricate, original illustrations by Rebecca Maughan. Alongside this march of merriment are chapters dedicated to the hardware behind the games: a veritable history of Sony, Nintendo, Sega and Atari consoles. Joyous, absurd, personal and at times sweary, Daniel's memoir is a celebration of the sheer brilliance of video games.

Sex Gaming for Couples

Sex Gaming for Couples
Author: Marie James Love
Publisher:
Total Pages: 106
Release: 2020-09-21
Genre:
ISBN:

Description Do you want to find the secret of a happy sexual relationship?Would you like to know some tricks to improve your intimate moments? Keep reading... Having a truly satisfying sex life requires being adaptive and creative sometimes. It's easy to fall into a routine of meat and potatoes sex that gets the job done but doesn't inspire much fantasy. If you have chosen to push yourself and your partner to have enjoyable sex lives with the help of sex games, this is the right book for you! The secret to sex is not all in the position you use or the words you speak to one another. It is in a relationship and how you spice things up. This is true whether you are in a friendship that is sexually laced or you are in a relationship that is committed or just dating and experimenting. This book covers: How to Communicate with Complicity Your Desire and Fantasies to Your Partner Tips for her and him to feel worthy in relationship How to get over male/female sexual performance anxiety The biggest mistakes that man make in the bedroom Ways to improve sexual stamina in bed And much more! It would help if you started treating your partner right from the very beginning, spice things up with the help of these mind-blowing games found in this book. Take time to talk about her needs and wants and see how you can meet them. However, feel free to indulge in some vanity, please. Be sexy and attractive to her. Women love to be seduced by their partners. We want you to tease them with your looks. Most men leave all the work to the women. Add games into your sex life; it's not only about the positions you make! Click "Buy Now" and have fun!