Seven Games: A Human History

Seven Games: A Human History
Author: Oliver Roeder
Publisher: W. W. Norton & Company
Total Pages: 326
Release: 2022-01-25
Genre: History
ISBN: 1324003782

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Game Seven

Game Seven
Author: Paul Volponi
Publisher: Speak
Total Pages: 274
Release: 2016-03
Genre: Young Adult Fiction
ISBN: 0142424293

Originally published: New York: Viking, 2015.

Seven Times Smarter

Seven Times Smarter
Author: Laurel Schmidt
Publisher: Harmony
Total Pages: 290
Release: 2007-12-18
Genre: Education
ISBN: 0307421589

What Is Smart? There's evidence of so much more than "reading, writing, and 'rithmetic" in every child -- at least seven distinct intelligences, according to the theory of multiple intelligences, developed by Harvard's Dr. Howard Gardner. In Seven Times Smarter, veteran educator Laurel Schmidt offers a parent-friendly explanation of this theory and of the ways that kids are -- simply put -- word smart, picture smart, music smart, body smart, logic smart, people smart, and self-smart. These intelligences aren't fixed at birth. They can be nurtured and strengthened, meaning that in the right environment, kids get smarter. Seven Times Smarter, an invaluable resource for parents, teachers, and caregivers, provides the perfect way to create this environment. Unlike other craft or activity books that just fill time and keep kids busy, Seven Times Smarter prompts kids aged six to fourteen to work their brains and cultivate new skills using recycled or low-cost materials found in every home -- and enjoy it! It offers an exploration of what it means to be smart, checklists to recognize the seven intelligences in your child, book lists to develop and celebrate all the ways your child is smart, and fifty creative, constructive activities that are good for kids playing alone or in a group, supervised or independently, including: * Memory Tours -- If a memory book is too straightforward for your artistic child, try an un-book, a memory box, or a calendar. * Hanging Gardens -- Indoors or out, even the smallest garden plot can yield a bumper crop of mathematical, linguistic, scientific, and kinesthetic skills. * The Boredom Brigade -- Boredom is a springboard for imagination; imaginary structures, identities, occupations, and friends are just some of the ways kids develop their inter- and intra-personal intelligences. * Junk Yard Genius -- There's an education in junk; in fact, it's easy to turn your broken radio, alarm clock, fan, blow-dryer, or scale into a project that could fascinate kids for days.

Secret Seven: Secret Seven Brain Games

Secret Seven: Secret Seven Brain Games
Author: Enid Blyton
Publisher: Hodder Children's Books
Total Pages: 0
Release: 2018-07-10
Genre: Juvenile Nonfiction
ISBN: 9781444944631

Solve every puzzle, just like the Secret Seven, in this fun book of 100 brain-teasers inspired by Enid Blyton's famous sleuths. Perfect for travel and holidays. Bursting with codes, puzzles, sudokos, crosswords, wordsearches, I-spy games and more, this fun book is inspired by the mystery-solving kids in the bestselling Secret Seven stories by Enid Blyton. This is the perfect book to keep kids busy on long journeys or in the holidays, anywhere, any time. No need to stare at a screen or hunt for a charger - you'll only need a pencil and your brain for hours of entertainment. * The Secret Seven®, Enid Blyton ® and Enid Blyton's signature are Registered Trademarks of Hodder and Stoughton Limited. No trademark or copyrighted material may be reproduced without the express written permission of the trademark and copyright owner.

The Games That Changed the Game

The Games That Changed the Game
Author: Ron Jaworski
Publisher: ESPN
Total Pages: 346
Release: 2010-10-05
Genre: Sports & Recreation
ISBN: 0345517970

Professional football in the last half century has been a sport marked by relentless innovation. For fans determined to keep up with the changes that have transformed the game, close examination of the coaching footage is a must. In The Games That Changed the Game, Ron Jaworski—pro football’s #1 game-tape guru—breaks down the film from seven of the most momentous contests of the last fifty years, giving readers a drive-by-drive, play-by-play guide to the evolutionary leaps that define the modern NFL. From Sid Gillman’s development of the Vertical Stretch, which launched the era of wide-open passing offenses, to Bill Belichick’s daring defensive game plan in Super Bowl XXXVI, which enabled his outgunned squad to upset the heavily favored St. Louis Rams and usher in the New England Patriots dynasty, the most cutting-edge concepts come alive again through the recollections of nearly seventy coaches and players. You’ll never watch NFL football the same way again.

Seven Games in '62

Seven Games in '62
Author: John Iamarino
Publisher: McFarland
Total Pages: 208
Release: 2021-10-21
Genre: Sports & Recreation
ISBN: 1476645108

After seven games and 13 days, the outcome of the 1962 World Series hung on the final pitch, thrown by a pitcher for the New York Yankees to a hitter for the San Francisco Giants. The teams had been evenly matched, alternating victories until the final, winner-take-all contest. One more out would give the Yankees the championship. A hit would almost certainly win the Giants their first Series title since moving to San Francisco. Despite its breathtaking climax, the '62 Series has seldom been chronicled among the most dramatic Fall Classics. This book provides an unprecedented in-depth examination, describing in detail each game of the Series and the events that led up to it, including the Giants' thrilling playoff with the Dodgers for the National League pennant. The author compares common game strategies used in the early 1960s vs. today and explores possible factors that made this Series historically underrated in the annals of baseball.

Seven-Card Stud For Advanced Players

Seven-Card Stud For Advanced Players
Author: David Sklansky
Publisher: Two Plus Two Publishing LLC
Total Pages: 344
Release: 1999
Genre: Games & Activities
ISBN: 9781880685235

Seven-card stud is an extremely complex game. Deciding on exactly the right strategy in any particular situation can be very difficult. Perhaps this is why very few authors have attempted to analyze this game even though it is widely played. In 1989, the first edition of this text appeared. Many ideas, which were only known to a small, select group of players, were now made available to anyone who was striving to become an expert, and a major gap in the poker literature was closed. It is now a new century, and the authors have again moved the state of the art forward by adding over 100 pages of new material, including an extensive section on "loose games." Anyone who studies this text, is well disciplined, and gets the proper experience should become a significant winner. Some of the other ideas discussed in this 21st century edition include the cards that are out, the number of players in the pot, ante stealing, playing big pairs, playing little and medium pairs, playing three-flushes, playing three-straights, randomizing your play, fourth street, pairing your door card on fourth street, proper play on fifth, sixth, and seventh streets, defending against a possible ante steal, playing against a paired door card, scare card strategy, and buying a free card.

Kill Game

Kill Game
Author: Cordelia Kingsbridge
Publisher: Riptide Publishing
Total Pages: 304
Release: 2017-10-23
Genre: Fiction
ISBN: 1626496196

Homicide detective Levi Abrams is barely holding his life together. He's reeling from the fallout of a fatal shooting, and his relationship with his boyfriend is crumbling. The last thing he's prepared for is a serial killer stalking the streets of Las Vegas. Or how he keeps getting thrown into the path of annoyingly charming bounty hunter Dominic Russo. Dominic likes his life free of complications. That means no tangling with cops -- especially prickly, uptight detectives. But when he stumbles across one of the Seven of Spades's horrifying crime scenes, he can't let go, despite Levi's warnings to stay away. The Seven of Spades is ruthless and always two moves ahead. Worst of all, they've taken a dangerously personal interest in Levi and Dominic. Forced to trust each other, the two men race to discover the killer's identity, revealing hidden truths along the way and sparking a bond neither man expected. But that may not be enough to protect them. This killer likes to play games, and the deck is not stacked in Levi and Dominic's favor.

The Quillan Games

The Quillan Games
Author: D.J. MacHale
Publisher: Simon and Schuster
Total Pages: 498
Release: 2006-05-16
Genre: Juvenile Fiction
ISBN: 1416934499

Let the Games Begin.... Quillan is a territory on the verge of destruction. The people have lost control of their own future and must struggle simply to survive. The only chance they have of finding a better life is by playing the Quillan Games. Hosted by a strange pair of game masters, Veego and LaBerge, the games are a mix of sport and combat. They use the people of Quillan as pawns for their amusement as they force them to enter competitions that range from physical battles, to impossible obstacle courses, to computer-driven tests of agility. To triumph in the games is to live the life of a king. To lose is to die. This is the dangerous and deadly situation Bobby Pendragon finds on Quillan. He quickly realizes that the only way to save this troubled territory is to beat Veego and LaBerge at their own games and dismantle their horrible fun house. But there is more at stake for Bobby. The prize for winning the Quillan Games may be discovering the truth of what it really means a Traveler.

Golf for Enlightenment

Golf for Enlightenment
Author: Deepak Chopra, M.D.
Publisher: Harmony
Total Pages: 210
Release: 2003-03-04
Genre: Sports & Recreation
ISBN: 140005088X

Deepak Chopra has discovered the delights—and frustrations—of golf, and he is passionate about the game. Confronted by the wild ups and downs of his own play, he consulted with golf professionals and developed a new approach to the game that any golfer can follow—from the novice to the expert. The results can be measured not only in increased enjoyment and skill, but also in greater wisdom about life beyond the 18th hole. Chopra’s own game has improved dramatically since incorporating the elements of his program. Instead of focusing on the mechanics of a “perfect” swing, Chopra reveals how golf can be mastered through mindfulness, a form of awareness that combines sharp focus and relaxation at the same time. Expanded awareness, he tells us, can accomplish much more than external mechanics to improve one’s game. But Golf for Enlightenment is also an engrossing story about Adam, an Everyman who is playing a terrible round of golf when he meets a mysterious young teaching pro named Leela. In seven short but profound lessons detailing spiritual strategies, she teaches Adam the essence of a game that has much to explain about life itself. Chopra has spent the last year taking the unique message in Golf for Enlightenment nationwide, teaching the essential tenets of his program at lectures and seminars to golfers everywhere. His message continues to help players turn an obsession into a positive life path.