Serious Game Design And Development Technologies For Training And Learning
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Author | : Cannon-Bowers, Jan |
Publisher | : IGI Global |
Total Pages | : 382 |
Release | : 2010-02-28 |
Genre | : Computers |
ISBN | : 1615207406 |
"With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.
Author | : Talib S. Hussain |
Publisher | : Cambridge University Press |
Total Pages | : 571 |
Release | : 2015 |
Genre | : Computers |
ISBN | : 1107051746 |
Leaders in the field of serious games share practical guidelines and lessons learned from researching and developing learning games.
Author | : Minhua Ma |
Publisher | : Springer |
Total Pages | : 694 |
Release | : 2017-03-03 |
Genre | : Computers |
ISBN | : 3319516450 |
With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.
Author | : Bryan P. Bergeron |
Publisher | : |
Total Pages | : 452 |
Release | : 2006 |
Genre | : Computers |
ISBN | : 9781584504443 |
Describes the various types of serious games, including military, academic, and medical, and provides information on their economic potential, customer base, and design.
Author | : J. Michael Spector |
Publisher | : Springer Nature |
Total Pages | : 4144 |
Release | : 2023-11-15 |
Genre | : Education |
ISBN | : 3319174614 |
The multiple, related fields encompassed by this Major Reference Work represent a convergence of issues and topics germane to the rapidly changing segments of knowledge and practice in educational communications and technology at all levels and around the globe. There is no other comparable work that is designed not only to gather vital, current, and evolving information and understandings in these knowledge segments but also to be updated on a continuing basis in order to keep pace with the rapid changes taking place in the relevant fields. The Handbook is composed of substantive (5,000 to 15,000 words), peer-reviewed entries that examine and explicate seminal facets of learning theory, research, and practice. It provides a broad range of relevant topics, including significant developments as well as innovative uses of technology that promote learning, performance, and instruction. This work is aimed at researchers, designers, developers, instructors, and other professional practitioners.
Author | : Ralf Dörner |
Publisher | : Springer |
Total Pages | : 549 |
Release | : 2016-10-05 |
Genre | : Computers |
ISBN | : 3319461524 |
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.
Author | : Khosrow-Pour, Mehdi |
Publisher | : IGI Global |
Total Pages | : 7972 |
Release | : 2014-07-31 |
Genre | : Computers |
ISBN | : 1466658894 |
"This 10-volume compilation of authoritative, research-based articles contributed by thousands of researchers and experts from all over the world emphasized modern issues and the presentation of potential opportunities, prospective solutions, and future directions in the field of information science and technology"--Provided by publisher.
Author | : Cruz-Cunha, Maria Manuela |
Publisher | : IGI Global |
Total Pages | : 1434 |
Release | : 2012-02-29 |
Genre | : Education |
ISBN | : 1466601507 |
"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.
Author | : Khosrow-Pour, D.B.A., Mehdi |
Publisher | : IGI Global |
Total Pages | : 771 |
Release | : 2018-10-19 |
Genre | : Business & Economics |
ISBN | : 1522576029 |
Media and communication advancements allow individuals across the globe to connect in the blink of an eye. Individuals can share information and collaborate on new projects like never before while also remaining informed on global issues through ever-improving media outlets and technologies. Advanced Methodologies and Technologies in Media and Communications provides emerging research on the modern effects of media on cultures, individuals, and groups. While highlighting a range of topics such as social media use and marketing, media influence, and communication technology, this book explores how these advancements shape and further the global society. This book is an important resource for media researchers and professionals, academics, students, and communications experts seeking new information on the effective use of modern technology in communication applications.
Author | : Dharmendra Sharma |
Publisher | : Springer |
Total Pages | : 214 |
Release | : 2015-02-11 |
Genre | : Technology & Engineering |
ISBN | : 3319146459 |
This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include: ·Smart Gamification and Smart Serious Games. ·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology. ·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach. ·Evaluation of Student Knowledge using an e-Learning Framework. ·The iTEC Eduteka. ·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies. ·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull. The book is directed to researchers, students and software developers working in the areas of education and information technologies.