Serial Games
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Author | : K. Victoria Chase |
Publisher | : K. Victoria Chase |
Total Pages | : 249 |
Release | : 2014-05-28 |
Genre | : Fiction |
ISBN | : 0990375714 |
Serial Killer vs Profiler FBI Profiler Maggie Weston has caught Virginia's deadliest serial killer before. His escape from prison will lure Maggie into a dangerous game he plans on winning. US Marshal Brandon Worth can't catch the one who destroyed his life five years ago, but he'll stop at nothing to keep Maggie safe from this evil. This hunt will test Brandon and Maggie's abilities, and tempt their hearts. If you want a thrilling story, great suspense, and well-developed characters, then you'll love K. Victoria Chase's Serial Games. Don't forget to read the sequel novella, Off Track.
Author | : Tristan Cazenave |
Publisher | : Springer |
Total Pages | : 188 |
Release | : 2017-04-27 |
Genre | : Computers |
ISBN | : 331957969X |
This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.
Author | : Tomek Bogacki |
Publisher | : Scholastic Incorporated |
Total Pages | : 36 |
Release | : 1996 |
Genre | : Juvenile Fiction |
ISBN | : 9780590183710 |
An unusual friendship results when one little cat and one little mouse fail to pay attention while their mothers teach their children about the world.
Author | : Asu Ozdaglar |
Publisher | : Morgan & Claypool Publishers |
Total Pages | : 161 |
Release | : 2011-01-02 |
Genre | : Technology & Engineering |
ISBN | : 1608454096 |
Traditional network optimization focuses on a single control objective in a network populated by obedient users and limited dispersion of information. However, most of today's networks are large-scale with lack of access to centralized information, consist of users with diverse requirements, and are subject to dynamic changes. These factors naturally motivate a new distributed control paradigm, where the network infrastructure is kept simple and the network control functions are delegated to individual agents which make their decisions independently ("selfishly"). The interaction of multiple independent decision-makers necessitates the use of game theory, including economic notions related to markets and incentives. This monograph studies game theoretic models of resource allocation among selfish agents in networks. The first part of the monograph introduces fundamental game theoretic topics. Emphasis is given to the analysis of dynamics in game theoretic situations, which is crucial for design and control of networked systems. The second part of the monograph applies the game theoretic tools for the analysis of resource allocation in communication networks. We set up a general model of routing in wireline networks, emphasizing the congestion problems caused by delay and packet loss. In particular, we develop a systematic approach to characterizing the inefficiencies of network equilibria, and highlight the effect of autonomous service providers on network performance. We then turn to examining distributed power control in wireless networks. We show that the resulting Nash equilibria can be efficient if the degree of freedom given to end-users is properly designed. Table of Contents: Static Games and Solution Concepts / Game Theory Dynamics / Wireline Network Games / Wireless Network Games / Future Perspectives
Author | : |
Publisher | : |
Total Pages | : 1866 |
Release | : 1926 |
Genre | : |
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Author | : Jack Botermans |
Publisher | : Sterling Publishing Company |
Total Pages | : 744 |
Release | : 2008 |
Genre | : Games & Activities |
ISBN | : 9781402742217 |
This lavishly illustrated 736-page reference provides a lifetime of entertainment! It contains complete rules, playing tips, and instructive move-by-move examples of 65 fun and diverse games. They range from Senat, a pastime enjoyed by King Tut, to Hex, invented by a 20th-century mathematician; from strategy games like Siege of Paris to dice games like Chuck-a-Luck to chase games like Pachisi; from Asian Shogi to African Wari; and from traditional Chess and Go to modern creations like Mastermind and Othello. Colorful illustrations show old-time and modern players, game boards, and equipment alongside fascinating anecdotes and curious facts about games throughout history. For every player, this one’s a sure winner!
Author | : Nancy Mehl |
Publisher | : Baker Books |
Total Pages | : 336 |
Release | : 2018-12-04 |
Genre | : Fiction |
ISBN | : 1493416065 |
Kaely Quinn's talents as an FBI behavior analyst are impossible to ignore, no matter how unorthodox her methods. But when a reporter outs her as the daughter of an infamous serial killer, she's demoted to field agent and transferred to St. Louis. When the same reporter who ruined her career claims to have received an anonymous poem predicting a string of murders, ending with Kaely's, the reporter's ulterior motives bring his claim into question. But when a body is found that fits the poem's predictions, the threat is undeniable, and the FBI sends Special Agent Noah Hunter to St. Louis. Initially resentful of the assignment, Noah is surprised at how quickly his respect for Kaely grows, despite her oddities. But with a brazen serial killer who breaks all the normal patterns on the loose, Noah and Kaely are tested to their limits to catch the murderer before anyone else--including Kaely herself--is killed.
Author | : Jouni Smed |
Publisher | : John Wiley & Sons |
Total Pages | : 497 |
Release | : 2017-06-16 |
Genre | : Computers |
ISBN | : 1119259835 |
The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.
Author | : Paul Harrison |
Publisher | : Urbane Publications |
Total Pages | : 0 |
Release | : 2018 |
Genre | : Psychology |
ISBN | : 9781912666010 |
Mind Games is the author's journey with the worst offenders incarcerated in the global criminal justice system. It will shock, surprise and astound the reader. Paul Harrison has a unique set of skills and experiences based upon his life in the British police service and later as a crime writer. Now, for the first time in print you can read of his experiences as a profiler dealing with the world's most notorious serial killers and violent offenders. Mind Games is a forensic examination of the psyche of the world's most vicious and evil offenders in their own words, just as they related it. It's an exploration into the darkest recesses of the criminal mind and possibly the most in-depth examination of the serial killer phenomenon ever published.
Author | : |
Publisher | : |
Total Pages | : 738 |
Release | : 1998 |
Genre | : Computer games |
ISBN | : |