Sense Training And Games
Download Sense Training And Games full books in PDF, epub, and Kindle. Read online free Sense Training And Games ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Ray Breed |
Publisher | : Human Kinetics |
Total Pages | : 305 |
Release | : 2020-07-31 |
Genre | : Education |
ISBN | : 1492594156 |
Authors Ray Breed and Michael Spittle, long recognized as experts in the game sense model and teaching games for understanding approach, have created a complete resource for physical educators and coaches of games and team sports. Their new book, Developing Game Sense in Physical Education and Sport, provides both the theoretical foundation and the practical application that teachers and coaches need to confidently teach their students and athletes the skills and game sense they need to successfully compete in games and sports. This text, inspired by the authors’ previous book, Developing Game Sense Through Tactical Learning, offers new material since the publication of that 2011 book, particularly in relation to curriculum, assessment, and physical literacy. “Our version of a game sense model has been modified over time and adjusted to meet the changing needs and requirements of learners and programs,” Breed says. “This book is an updated and improved variation of our original book, and it will assist teachers and coaches in integrating game sense into their sessions and curricula.” Through Developing Game Sense in Physical Education and Sport, teachers and coaches will be able to do the following: Provide a logical sequence and step-by-step instructions for maximal learning, skill transfer, and game skill development Accelerate learning by linking technical, tactical, and strategic similarities in three thematic game categories (There are 19 invasion games, 13 striking and fielding games, and 14 net and wall games.) Save preparation and planning time by using the extensive planning and game implementation resources Set up games with ease and effectively relate game sense concepts by following the 90 illustrations and diagrams created for those purposes The text includes curriculum ideas and specific units for children ages 8 to 16. Unit plan chapters provide six sessions for each of the two skill levels (easy to moderate and moderate to difficult). The book also offers assessment tools and guidance for measuring learning as well as links to different curriculum frameworks. The appendixes supply teachers and coaches with useful tools, including score sheets, performance assessment and self-assessment tools, session plan outlines, and more. Developing Game Sense in Physical Education and Sport takes into account regional differences in the game sense model and teaching games for understanding approach. Its organization will facilitate users’ ready application of the material. The text first provides an overview and theoretical framework of the concepts of skill, skill development, game sense, and assessment. It then goes on to explore the links between fundamental motor skills, game sense, and physical literacy. Later chapters offer thematic unit and lesson plans as well as assessment ideas. Practical resources, game ideas and descriptions, and assessment ideas are supplied, along with the practical application of game sense, teaching for skill transfer, structuring games, developing questioning techniques, and organizing sessions. Developing Game Sense in Physical Education and Sport will allow coaches and teachers to develop the tactical, technical, and strategic skills their athletes and students need in game contexts. Coaches and teachers will also be able to help learners develop personal, social, and relationship skills. As a result, learners will be able to more effectively participate in, and enjoy, team games.
Author | : Christiana Stagg Mount |
Publisher | : |
Total Pages | : 232 |
Release | : 1910 |
Genre | : Creative activities and seat work |
ISBN | : |
Author | : Linda L. Griffin |
Publisher | : Human Kinetics |
Total Pages | : 252 |
Release | : 2005 |
Genre | : Education |
ISBN | : 9780736045940 |
Presents a comprehensive guide for teachers and coaches that details the history, theory, research, and practice of the Teaching Games for Understanding model, and how to incorporate it in both elementary and secondary curriculum.
Author | : Lt. Gen. Arthur S. Collins, Jr. |
Publisher | : Presidio Press |
Total Pages | : 257 |
Release | : 2011-04-06 |
Genre | : History |
ISBN | : 0307788520 |
Leadership is so much a part of the conduct of training that at times it is difficult to tell where one stops and the other starts. . . . “The best book on military training from platoon to division level that has been published in any army.”—Army magazine “His message is that whatever works and gets results by the most direct and efficient means is good. All else should be eliminated.”—Air University Review “A utilitarian book that talks intelligently of leadership, management and common sense.”—ARMOR magazine “A hardhitting and unvarnished . . . authoritative work that should be read and reread by everyone who aspires to be a truly professional soldier.”—General Bruce Palmer, U.S. Army (Ret.) “A gem, with few peers, invaluable . . . [Arthur Collins'] advice is always performance oriented. Don't talk so much about it, he says, Don't make so many fancy charts about training. Instead, do it. Teach it. Perform it.”—Parameters
Author | : James Paul Gee |
Publisher | : Macmillan |
Total Pages | : 233 |
Release | : 2014-12-02 |
Genre | : Education |
ISBN | : 1466886420 |
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Author | : Richard Light |
Publisher | : Routledge |
Total Pages | : 257 |
Release | : 2012-06-25 |
Genre | : Education |
ISBN | : 1136291709 |
Game Sense is an exciting and innovative approach to coaching and physical education that places the game at the heart of the session. It encourages the player to develop skills in a realistic context, to become more tactically aware, to make better decisions and to have more fun. Game Sense is a comprehensive, research-informed introduction to the Game Sense approach that defines and explores key concepts and essential pedagogical theory, and that offers an extensive series of practical examples and plans for using Game Sense in real teaching and coaching situations. The first section of the book helps the reader to understand how learning occurs and how this informs player-centred pedagogy. It also explains the relationship between Game Sense and other approaches to Teaching Games for Understanding. The second section of the book demonstrates how the theory can be applied in practice, providing a detailed, step-by-step guide to using Game Sense in eleven sports, including soccer, basketball, field hockey and softball. No other book explores the Game Sense approach in such depth, or combines theory and innovative practical techniques. Game Sense is invaluable reading for all students of physical education or sports coaching, any in-service physical education teacher or any sports coach working with children or young people.
Author | : Richard Lawrence Light |
Publisher | : Routledge |
Total Pages | : 258 |
Release | : 2013 |
Genre | : Education |
ISBN | : 0415532876 |
Game Sense is an exciting and innovative approach to coaching and physical education that places the gameat the heart of the session. It encourages the player to develop skills in a realistic context, to become more tactically aware, to make better decisions and to have more fun. Game Senseis a comprehensive, research-informed introduction to the Game Sense approach that defines and explores key concepts and essential pedagogical theory, and that offers an extensive series of practical examples and plans for using Game Sense in real teaching and coaching situations. The first section of the book helps the reader to understand how learning occurs and how this informs player-centred pedagogy.It also explains the relationship between Game Sense and other approaches to Teaching Games for Understanding. The second section of the book demonstrates how the theory can be applied in practice, providing a detailed, step-by-step guide to using Game Sense in eleven sports, including soccer, basketball, field hockey and softball. No other book explores the Game Sense approach in such depth, or combines theory and innovative practical techniques. Game Senseis invaluable reading for all students of physical education or sports coaching, any in-service physical education teacher or any sports coach working with children or young people.
Author | : Minnesota. Department of Education |
Publisher | : |
Total Pages | : 272 |
Release | : 1912 |
Genre | : Education |
ISBN | : |
Author | : |
Publisher | : |
Total Pages | : 570 |
Release | : 1903 |
Genre | : Education |
ISBN | : |
Author | : New Jersey. Department of Public Instruction |
Publisher | : |
Total Pages | : 240 |
Release | : 1917 |
Genre | : Physical education and training |
ISBN | : |