Secrets of the MUD Wizards

Secrets of the MUD Wizards
Author: Andrew Busey
Publisher: Sams
Total Pages: 519
Release: 1995-01-01
Genre: Computers
ISBN: 9780672307232

Two MUD wizards with years of experience in playing and programming MUDs now teach readers how to play MUDs, create characters, and program new MUDs. Busey and Poirier walk readers through the process of telneting to a MUD, and explore the different kinds of MUDs, MOOs, and MUCKs in detail.

Learner Autonomy and CALL Environments

Learner Autonomy and CALL Environments
Author: Klaus Schwienhorst
Publisher: Routledge
Total Pages: 237
Release: 2012-11-12
Genre: Education
ISBN: 1134233639

This volume brings together two prominent strands in second language acquisition theory and research: the concept of learner autonomy and computer-assisted language learning (CALL). Learner autonomy supports learners in becoming more reflective and communicative and in experimenting with language and language learning. CALL environments offer more and qualitatively different opportunities for learner autonomy than the traditional language classroom. This book offers researchers a starting point into researching learner autonomy in CALL contexts and offers teachers practical advice on chances and pitfalls in realizing learner autonomy goals in the CALL-supported classroom.

Network World

Network World
Author:
Publisher:
Total Pages: 160
Release: 1996-09-16
Genre:
ISBN:

For more than 20 years, Network World has been the premier provider of information, intelligence and insight for network and IT executives responsible for the digital nervous systems of large organizations. Readers are responsible for designing, implementing and managing the voice, data and video systems their companies use to support everything from business critical applications to employee collaboration and electronic commerce.

Role-Playing Game Studies

Role-Playing Game Studies
Author: Sebastian Deterding
Publisher: Routledge
Total Pages: 905
Release: 2018-04-17
Genre: Games & Activities
ISBN: 1317268318

This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

The Routledge Handbook of Role-Playing Game Studies

The Routledge Handbook of Role-Playing Game Studies
Author: José P. Zagal
Publisher: Taylor & Francis
Total Pages: 588
Release: 2024-06-27
Genre: Games & Activities
ISBN: 1040029760

This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies.

Designing Virtual Worlds

Designing Virtual Worlds
Author: Richard A. Bartle
Publisher: New Riders
Total Pages: 768
Release: 2004
Genre: Computers
ISBN: 9780131018167

This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Fingerprint Wizards

Fingerprint Wizards
Author: Ross Piper
Publisher: Capstone
Total Pages: 36
Release: 2009
Genre: Juvenile Nonfiction
ISBN: 9781429631174

What links all of these subjects? Identifying a robber from a single hair Collecting evidence from a crime scene Underground escape tunnels Simple-they're all Extreme! Fingerprint Wizards is packed full of fascinating details about how forensic scientists help to track down criminals---using fingerprints, traces of blood, and even footprints in the mud. Extreme is an action-packed series that brings together incredible tales and secret facts about the most radical things you really want to know---such as how to avoid a shark, survive a snowstorm, or spot the world's most poisonous snake! Discover the fascinating stories behind how things work and why they happen. Book jacket.

Guardian of Secrets

Guardian of Secrets
Author: Brenda Drake
Publisher: Entangled: Teen
Total Pages: 331
Release: 2017-02-07
Genre: Young Adult Fiction
ISBN: 1633755908

The follow up to the New York Times bestselling novel, THIEF OF LIES! Being a Sentinel isn’t all fairytales and secret gardens. Sure, jumping through books into the world’s most beautiful libraries to protect humans from mystical creatures is awesome. No one knows that better than Gia Kearns, but she could do without the part where people are always trying to kill her. Oh, and the fact that Pop and her had to move away from her friends and life as she knew it. And if that isn’t enough, her boyfriend, Arik, is acting strangely. Like, maybe she should be calling him “ex,” since he’s so into another girl. But she doesn’t have time to be mad or even jealous, because someone has to save the world from the upcoming apocalypse, and it looks like that’s going to be Gia. Maybe. If she survives. The Library Jumpers series is best enjoyed in order. Reading Order: Book #1 Thief of Lies Book #2 Guardian of Secrets Book #3 Assassin of Truths