Scripting Enhanced Interactions in Adobe Captivate 5

Scripting Enhanced Interactions in Adobe Captivate 5
Author: Wayne Pascall
Publisher: Wayne Pascall
Total Pages: 198
Release: 2011-04-15
Genre: Computers
ISBN: 1461098211

This book is intended for those who have already mastered the fundamentals on using Adobe Captivate 5. In particular, it targets developers and designers desiring to master using Advanced Actions and Variables to achieve greater interactivity in Captivate projects. This book goes beyond providing mere step by step tutorials on how to use advanced actions, by providing the instruction in the context of five real-life scenarios. Each scenario applies advanced actions and variables in a different way. Each scenario is a little more complex than the previous. They are presented with clear sequential screenshots of each step, so that you can easily follow along using your Captivate software. In addition, one chapter is dedicated towards achieving professional results in text-to-speech projects. If you are a new user to Adobe Captivate 5, we recommend that you also read "Adobe Captivate 5 - the Quick Visual Guide."Learn Step-by-step on the following subjects : Introduction to Variables and Advanced Actions Scripting for Advanced Actions and Variables In 5 different interactions Scenario 1 - Clicking each image for information Scenario 2 - Clicking each image for information with navigation control Scenario 3 - Navigation completely disabled until all objects are clicked Scenario 4 - A personalized and customized course based on a personality assessment Scenario 5 - A personalized and customized course based on a pretest Recommended voices for text-to-speech tasks Scripting with VTML tags in Text-to-speech projects How to improve the quality of audio in text-to-speech projects Captivate source files are available for all interactions.

Adobe Captivate 5

Adobe Captivate 5
Author: Wayne Pascall
Publisher: Wayne Pascall
Total Pages: 151
Release: 2011
Genre: Computers
ISBN: 1453768610

A visual guide on how to use Adobe Captivate 5 for developing e-Learning modules. Step-by-step guide with screen shots and clear guidelines how accomplish various tasks in Captivate quickly. Topics include: * The new features in Captivate 5 * Setting project preferences and quiz settings * Using Templates, master slides and object styles * Recording * Adding Text Captions * Adding Images * Adding Interactivity * Adding Emphasis and Attracting Attention * Adding Audio & Configuring Closed Captions * Using the Text-to-Speech Feature * Adding video * Keeping it Organized & Standardized * Working with PowerPoint Projects * Adding a Table of Contents & Skins * Creating Quizzes * Creating LMS-Ready Files * Publishing for a Learning Management System * Publishing for an Autorun CD

e-Learning by Design

e-Learning by Design
Author: William Horton
Publisher: John Wiley & Sons
Total Pages: 639
Release: 2011-01-20
Genre: Business & Economics
ISBN: 1118047125

From William Horton -- a world renowned expert with more than thirty-five years of hands-on experience creating networked-based educational systems -- comes the next-step resource for e-learning training professionals. Like his best-selling book Designing Web-Based Training, this book is a comprehensive resource that provides practical guidance for making the thousand and one decisions needed to design effective e-learning. e-Learning by Design includes a systematic, flexible, and rapid design process covering every phase of designing e-learning. Free of academic jargon and confusing theory, this down-to-earth, hands-on book is filled with hundreds of real-world examples and case studies from dozens of fields. "Like the book's predecessor (Designing Web-based Training), it deserves four stars and is a must read for anyone not selling an expensive solution. -- From Training Media Review, by Jon Aleckson, www.tmreview.com, 2007

Adobe Creative Cloud All-in-One For Dummies

Adobe Creative Cloud All-in-One For Dummies
Author: Jennifer Smith
Publisher: John Wiley & Sons
Total Pages: 768
Release: 2021-03-10
Genre: Computers
ISBN: 1119724163

Fly higher in your Creative Cloud Adobe Creative Cloud makes the most popular tools used by designers, photographers, and other creative professionals accessible in a single place. Adobe Creative Cloud All-in-One For Dummies is the ultimate one-stop reference guide for how to use them all. Whatever gets your creative juices flowing, you'll find the in-depth guidance required to deliver the results you want, from polishing-up photos and images to creating illustrations and designs. And once your assets are just how you want them, you can pick up best practices for managing and publishing via the amazing Adobe Bridge. Written by pro designers for those getting started with this powerful set of tools, this book gives you an overview of Creative Cloud and step-by-step coverage of the major applications—InDesign, Illustrator, Photoshop, Acrobat Pro, and Adobe XD, and Adobe Bridge—in seven mini-books that take you from the basics to more advanced topics. You'll also discover how to get your work noticed by building personal galleries and displaying your creative wares. Find the essentials on the top tools in Adobe Creative Cloud Build and enhance your design skills Protect your documents with Acrobat Pro Get the most out of each program with insider tips Whatever your skill level and project needs, you'll find the essentials you need to demystify these complex programs and the knowledge to make your work shine even more brightly through the Cloud!

Fundamentals of ActionScript 3.0

Fundamentals of ActionScript 3.0
Author: Doug Winnie
Publisher: Peachpit Press
Total Pages: 471
Release: 2011-07-11
Genre: Computers
ISBN: 0132789043

Adobe Flash Professional is the most popular software available for creating animations for the Web. Most people start using Flash to create vector-based animations that output small file sizes perfect for the Web. Later they want to branch out into creating rich interactive experiences for websites and mobile devices, and for that they need to learn ActionScript. Doug Winnie draws on the experience he’s gained from his years as an educator to teach not only what ActionScript can do, but also to show how the code works. This gives the reader a deeper understanding of how ActionScript functions, and gives them the power to come up with original solutions when creating their own projects. Doug’s book dives right into the concepts of manipulating Flash objects and the fundamentals of functions and mathematical operators. After presenting events and using scripts to control the Flash timeline, classes and conditionals are covered in depth. The final part of the book covers creating desktop applications with Adobe AIR, developing mobile applications, and working with external code libraries. Real-world projects are sprinkled generously throughout the book and Appendices include information on debugging, deciphering documentation, and using Adobe Flash Builder as an ActionScript development environment.

Multimedia

Multimedia
Author: Tay Vaughan
Publisher: Osborne Publishing
Total Pages: 636
Release: 1996
Genre: Computers
ISBN: 9780078822254

Thoroughly updated for newnbsp;breakthroughs in multimedia nbsp; The internationally bestselling Multimedia: Making it Work has been fully revised and expanded to cover the latest technological advances in multimedia. You will learn to plan and manage multimedia projects, from dynamic CD-ROMs and DVDs to professional websites. Each chapter includes step-by-step instructions, full-color illustrations and screenshots, self-quizzes, and hands-on projects. nbsp;

Resonate

Resonate
Author: Nancy Duarte
Publisher: John Wiley & Sons
Total Pages: 276
Release: 2013-07-02
Genre: Business & Economics
ISBN: 1118008936

Reveals the underlying story form of all great presentations that will not only create impact, but will move people to action Presentations are meant to inform, inspire, and persuade audiences. So why then do so many audiences leave feeling like they've wasted their time? All too often, presentations don't resonate with the audience and move them to transformative action. Just as the author's first book helped presenters become visual communicators, Resonate helps you make a strong connection with your audience and lead them to purposeful action. The author's approach is simple: building a presentation today is a bit like writing a documentary. Using this approach, you'll convey your content with passion, persuasion, and impact. Author has a proven track record, including having created the slides in Al Gore's Oscar-winning An Inconvenient Truth Focuses on content development methodologies that are not only fundamental but will move people to action Upends the usual paradigm by making the audience the hero and the presenter the mentor Shows how to use story techniques of conflict and resolution Presentations don't have to be boring ordeals. You can make them fun, exciting, and full of meaning. Leave your audiences energized and ready to take action with Resonate.

Learning to Think Spatially

Learning to Think Spatially
Author: National Research Council
Publisher: National Academies Press
Total Pages: 333
Release: 2005-02-03
Genre: Education
ISBN: 0309092086

Learning to Think Spatially examines how spatial thinking might be incorporated into existing standards-based instruction across the school curriculum. Spatial thinking must be recognized as a fundamental part of Kâ€"12 education and as an integrator and a facilitator for problem solving across the curriculum. With advances in computing technologies and the increasing availability of geospatial data, spatial thinking will play a significant role in the information-based economy of the twenty-first century. Using appropriately designed support systems tailored to the Kâ€"12 context, spatial thinking can be taught formally to all students. A geographic information system (GIS) offers one example of a high-technology support system that can enable students and teachers to practice and apply spatial thinking in many areas of the curriculum.

E-learning Methodologies

E-learning Methodologies
Author: Beatrice Ghirardini
Publisher: Food & Agriculture Organization of the UN (FAO)
Total Pages: 0
Release: 2011
Genre: Education
ISBN: 9789251070970

The "E-Learning Methodologies" guide will support professionals involved in the design and development of e-learning projects and products. The guide reviews the basic concepts of e-learning with a focus on adult learning, and introduces the various activities and roles involved in an e-learning project. The guide covers methodologies and tips for creating interactive content and for facilitating online learning, as well as some of the technologies used to create and deliver e-learning.

Game Architecture and Design

Game Architecture and Design
Author: Andrew Rollings
Publisher: New Riders Publishing
Total Pages: 964
Release: 2004
Genre: Computers
ISBN: 9780735713635

A guide to computer game design, architecture, and management explores the application of design principles, shares the experiences of game programmers, and offers an overview of game development software.