Glosario Del Banco Mundial

Glosario Del Banco Mundial
Author: World Bank
Publisher: World Bank Publications
Total Pages: 468
Release: 1996
Genre: Business & Economics
ISBN:

This edition of the World Bank has been revised and expanded by the Terminology Unit in the Languages Services Division of the World Bank in collaboration with the English, Spanish, and French Translation Sections. The Glossary is intended to assist the Bank's translators and interpreters, other Bank staff using French and Spanish in their work, and free-lance translator's and interpreters employed by the Bank. For this reason, the Glossary contains not only financial and economic terminology and terms relating to the Bank's procedures and practices, but also terms that frequently occur in Bank documents, and others for which the Bank has a preferred equivalent. Although many of these terms, relating to such fields as agriculture, education, energy, housing, law, technology, and transportation, could be found in other sources, they have been assembled here for ease of reference. A list of acronyms occurring frequently in Bank texts (the terms to which they refer being found in the Glossary) and a list of international, regional, and national organizations will be found at the end of the Glossary.

101 Life Skills Games for Children

101 Life Skills Games for Children
Author: Bernie Badegruber
Publisher: Turner Publishing Company
Total Pages: 247
Release: 2011-01-01
Genre: Family & Relationships
ISBN: 089793590X

How do you teach tolerance, self-awareness, and responsibility? How can you help children deal with fear, mistrust, or aggression? Play a game with them! Games are an ideal way to help children develop social and emotional skills; they are exciting, relaxing, and fun. 101 LIFE SKILLS GAMES FOR CHILDREN: LEARNING, GROWING, GETTING ALONG (Ages 6-12) is a resource that can help children understand and deal with problems that arise in daily interactions with other children and adults. These games help children develop social and emotional skills and enhance self-awareness. The games address the following issues: dependence, aggression, fear, resentment, disability, accusations, boasting, honesty, flexibility, patience, secrets, conscience, inhibitions, stereotypes, noise, lying, performance, closeness, weaknesses, self confidence, fun, reassurance, love, respect, integrating a new classmate, group conflict. Organized in three main chapters: (I-Games, You-Games and We-Games), the book is well structured and easily accessible. It specifies an objective for every game, gives step-by-step instructions, and offers questions for reflection. It provides possible variations for each game, examples, tips, and ideas for role plays. Each game contains references to appropriate follow-up games and is illustrated with charming drawings.

Object Recognition by Computer

Object Recognition by Computer
Author: William Eric Leifur Grimson
Publisher: Mit Press
Total Pages: 532
Release: 2003-02-01
Genre: Computers
ISBN: 9780262571883

This book describes an extended series of experiments into the role of geometry in the critical area of object recognition.

2018 6th International Symposium on Digital Forensic and Security (ISDFS)

2018 6th International Symposium on Digital Forensic and Security (ISDFS)
Author: IEEE Staff
Publisher:
Total Pages:
Release: 2018-03-22
Genre:
ISBN: 9781538634509

ISDFS provides a platform for researchers and experts in academia, industry and government to exchange ideas and recent developments in digital forensics and security After several successful events, the sixth ISDFS conference will continue to promote and disseminate knowledge concerning several topics and technologies related to Digital Forensics and Security Special sessions, workshops, tutorials, keynotes, panel discussions, poster and oral presentations will be included in the symposium program Topics within the scope of the symposium include, but are not limited to, the following areas Digital Forensics Data Privacy Cryptography Information Security