Scanline Rendering

Scanline Rendering
Author: Fouad Sabry
Publisher: One Billion Knowledgeable
Total Pages: 102
Release: 2024-05-14
Genre: Computers
ISBN:

What is Scanline Rendering Scanline rendering is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather than a polygon-by-polygon or pixel-by-pixel basis. All of the polygons to be rendered are first sorted by the top y coordinate at which they first appear, then each row or scan line of the image is computed using the intersection of a scanline with the polygons on the front of the sorted list, while the sorted list is updated to discard no-longer-visible polygons as the active scan line is advanced down the picture. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Scanline rendering Chapter 2: Painter's algorithm Chapter 3: Rasterisation Chapter 4: Texture mapping Chapter 5: Z-buffering Chapter 6: Graphics pipeline Chapter 7: Clipping (computer graphics) Chapter 8: Hidden-surface determination Chapter 9: Shader Chapter 10: Shadow volume (II) Answering the public top questions about scanline rendering. (III) Real world examples for the usage of scanline rendering in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Scanline Rendering.

Rendering with mental ray®

Rendering with mental ray®
Author: Thomas Driemeyer
Publisher: Springer
Total Pages: 534
Release: 2013-12-21
Genre: Computers
ISBN: 3709138094

"Mental ray" is one of the leading rendering engines for generating photorealistic images. On the one hand the text provides a general introduction into rendering with mental ray, whilst on the other, it includes tips and tricks for advanced and professional users. A comprehensive definition of mental ray's scene description language and the standard shader libraries are included and used as the basis for all examples. This second edition covers the new generation of mental ray, version 3.0. The text is accompanied by a CD-ROM, featuring a fully programmable demo version of the software together with example scene data and shaders. An excellent text for both beginners and advanced users of mental ray.

Rendering with mental ray and 3ds Max

Rendering with mental ray and 3ds Max
Author: Joep van der Steen
Publisher: CRC Press
Total Pages: 267
Release: 2012-10-02
Genre: Computers
ISBN: 1136141421

Create stunning renders of your 3ds Max models in mental ray with this concise guide. Learn all of the essential concepts such as indirect illumination, materials, render options, shaders, and lighting. Rendering with mental ray and 3ds Max, Second Edition is now revised to cover Autodesk Revit and special effects. The companion website includes all of the necessary project files from inside the book.

Essential CG Lighting Techniques with 3ds Max

Essential CG Lighting Techniques with 3ds Max
Author: Darren Brooker
Publisher: CRC Press
Total Pages: 410
Release: 2012-11-12
Genre: Art
ISBN: 1136142460

Expert guidance on creating cg lighting techniques with 3ds Max in an inspirational book and DVD package!

Ray Tracing: A Tool for All

Ray Tracing: A Tool for All
Author: Jon Peddie
Publisher: Springer
Total Pages: 381
Release: 2019-08-08
Genre: Computers
ISBN: 3030174905

This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the challenges, without having to learn how to program or be an optics scientist. It demystifies ray tracing and brings forward the need and benefit of using ray tracing throughout the development of a film, product, or building — from pitch to prototype to marketing. Ray Tracing and Rendering clarifies the difference between conventional faked rendering and physically correct, photo-realistic ray traced rendering, and explains how programmer’s time, and backend compositing time are saved while producing more accurate representations with 3D models that move. Often considered an esoteric subject the author takes ray tracing out of the confines of the programmer’s lair and shows how all levels of users from concept to construction and sales can benefit without being forced to be a practitioner. It treats both theoretical and practical aspects of the subject as well as giving insights into all the major ray tracing programs and how many of them came about. It will enrich the readers’ understanding of what a difference an accurate high-fidelity image can make to the viewer — our eyes are incredibly sensitive to flaws and distortions and we quickly disregard things that look phony or unreal. Such dismissal by a potential user or customer can spell disaster for a supplier, producer, or developer. If it looks real it will sell, even if it is a fantasy animation. Ray tracing is now within reach of every producer and marketeer, and at prices one can afford, and with production times that meet the demands of today’s fast world.

Rendering Techniques 2000

Rendering Techniques 2000
Author: B. Peroche
Publisher: Springer Science & Business Media
Total Pages: 435
Release: 2013-11-11
Genre: Computers
ISBN: 370916303X

This book contains the proceedings of the 11th Eurographics Workshop on Rendering, which took place from the 26th to the 28th of June, 2000, in Brno, Czech Republic. Over the past 10 years, the Workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the Workshop. This year we received a total of 84 submissions. Bachpaper was carefully reviewed by two of the 25 international programme committee members, as weil as external reviewers, selected by the co-chairs from a pool of 121 individuals (The programme committee and external reviewers are listed following the contents pages). In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers (however, some mpeg movies were also sent electronically). The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 33 papers were accepted, and they appear here. Almost all papers are accompanied by color images, which appear at the end of the book. The papers treat the following varied topics: radiosity, ray tracing, methods for global illumination, visibility, reftectance, filtering, perception, hardware assisted methods, real time rendering, modeling for effi cient rendering and new image representations.

Autodesk 3ds Max 2021 Rendering Book

Autodesk 3ds Max 2021 Rendering Book
Author: Serdar Hakan DÜZGÖREN
Publisher: Serdar Hakan DÜZGÖREN
Total Pages: 392
Release:
Genre: Computers
ISBN:

Preface Hello everyone, in this book, we talked about the rendering systems and rendering features of Autodesk 3ds Max 2021 in detail. Thanks to this book, how to render with Autodesk 3ds Max 2021, what are the existing render engines and you will have detailed information about the network rendering process, now let's briefly look at the topics; · Rendering · Cameras · To Render a Still Image or an Animation · Rendered Frame Window · Render Output File Dialog · To View an Image File · Rendering Commands · Renderers · To Render Separate Elements · Baking to Texture · Rendering to Texture (Legacy) · To Create a Snapshot of a Viewport · To Render a Preview Animation · Compare Media Files (RAM Player) · To Create a Panorama · Network Rendering · To Use the Batch Render Tool · Command-Line Rendering Our book consists of 18 main titles in total and many more topics are covered in detail. Serdar Hakan DÜZGÖREN Autodesk Expert Elite | Autodesk Offical Member | Autodesk Int. Moderator | Autodesk Consultant

Mastering mental ray

Mastering mental ray
Author: Jennifer O'Connor
Publisher: John Wiley & Sons
Total Pages: 485
Release: 2010-07-01
Genre: Computers
ISBN: 0470644478

Proven techniques for using mental ray effectively If you're a busy artist seeking high-end results for your 3D, design, or architecture renders using mental ray, this is the perfect book for you. It distills the highly technical nature of rendering into easy-to-follow steps and tutorials that you can apply immediately to your own projects. The book uses 3ds Max and 3ds Max Design to show the integration with mental ray, but users of any 3D or CAD software can learn valuable techniques for incorporating mental ray into their pipelines. Takes you under the hood of mental ray, a stand-alone or bundled product that is often used with 3D or CAD software in the creation of movies, games, architectural renders, and television Focuses on only the most pertinent tools and techniques for busy professionals who need to quickly apply them on the job Provides compelling, practical tutorials so you can start incorporating mental ray into your own production pipelines Includes a DVD with step-by-step videos to help drive home concepts and techniques Learn effective mental ray techniques with this great guide, then keep this practical book at your workstation for reference while you work! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Hidden Surface Determination

Hidden Surface Determination
Author: Fouad Sabry
Publisher: One Billion Knowledgeable
Total Pages: 120
Release: 2024-05-04
Genre: Computers
ISBN:

What is Hidden Surface Determination In 3D computer graphics, hidden-surface determination is the process of identifying what surfaces and parts of surfaces can be seen from a particular viewing angle. A hidden-surface determination algorithm is a solution to the visibility problem, which was one of the first major problems in the field of 3D computer graphics. The process of hidden-surface determination is sometimes called hiding, and such an algorithm is sometimes called a hider. When referring to line rendering it is known as hidden-line removal. Hidden-surface determination is necessary to render a scene correctly, so that one may not view features hidden behind the model itself, allowing only the naturally viewable portion of the graphic to be visible. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Hidden-surface determination Chapter 2: Rendering (computer graphics) Chapter 3: Painter's algorithm Chapter 4: Scanline rendering Chapter 5: Rasterisation Chapter 6: Binary space partitioning Chapter 7: Texture mapping Chapter 8: Z-buffering Chapter 9: Shadow volume Chapter 10: Ray casting (II) Answering the public top questions about hidden surface determination. (III) Real world examples for the usage of hidden surface determination in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Hidden Surface Determination.

Computer Graphics

Computer Graphics
Author: Fouad Sabry
Publisher: One Billion Knowledgeable
Total Pages: 123
Release: 2024-05-04
Genre: Computers
ISBN:

What is Computer Graphics Computer graphics deals with generating images and art with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Computer graphics Chapter 2: Rendering (computer graphics) Chapter 3: Raster graphics Chapter 4: Vector graphics Chapter 5: Scanline rendering Chapter 6: Rasterisation Chapter 7: Texture mapping Chapter 8: Framebuffer Chapter 9: Scientific visualization Chapter 10: Volume rendering (II) Answering the public top questions about computer graphics. (III) Real world examples for the usage of computer graphics in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Computer Graphics.