Word Searches For Dummies

Word Searches For Dummies
Author: Denise Sutherland
Publisher: John Wiley & Sons
Total Pages: 436
Release: 2009-05-11
Genre: Games & Activities
ISBN: 0470453664

A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.

Around the World Word Search Puzzles

Around the World Word Search Puzzles
Author: Victoria Fremont
Publisher: Courier Dover Publications
Total Pages: 131
Release: 2018-03-21
Genre: Games & Activities
ISBN: 0486824039

These 100 word search puzzles feature an international array of 50 countries and 50 cities, and include the names of capitals, rivers, famous residents, landmarks, natural resources, more. Includes solutions.

The New York Times Super Saturday Crosswords

The New York Times Super Saturday Crosswords
Author: The New York Times
Publisher: Macmillan
Total Pages: 104
Release: 2002-11-16
Genre: Games & Activities
ISBN: 9780312306045

The Saturday New York Times crossword puzzle is the most challenging puzzle of the week, which is why it has gained such an eager following. The most serious solvers know that actually finishing the puzzle is no small feat. Collected for the first time in a convenient and portable book form, Super Saturday has 75 puzzles sure to test not only knowledge but patience as well.

Encyclopaedia Britannica

Encyclopaedia Britannica
Author: Hugh Chisholm
Publisher:
Total Pages: 1090
Release: 1910
Genre: Encyclopedias and dictionaries
ISBN:

This eleventh edition was developed during the encyclopaedia's transition from a British to an American publication. Some of its articles were written by the best-known scholars of the time and it is considered to be a landmark encyclopaedia for scholarship and literary style.

A Night to Remember

A Night to Remember
Author: Walter Lord
Publisher: Macmillan
Total Pages: 212
Release: 2005-01-07
Genre: History
ISBN: 9780805077643

A cloth bag containing eight copies of the title.

The Art and Craft of Problem Solving

The Art and Craft of Problem Solving
Author: Paul Zeitz
Publisher: John Wiley & Sons
Total Pages: 389
Release: 2017
Genre: Problem solving
ISBN: 1119239907

This text on mathematical problem solving provides a comprehensive outline of "problemsolving-ology," concentrating on strategy and tactics. It discusses a number of standard mathematical subjects such as combinatorics and calculus from a problem solver's perspective.

Permanent Present Tense

Permanent Present Tense
Author: Suzanne Corkin
Publisher: Basic Books
Total Pages: 402
Release: 2013-05-14
Genre: Biography & Autobiography
ISBN: 0465033490

In 1953, 27-year-old Henry Gustave Molaison underwent an experimental "psychosurgical" procedure -- a targeted lobotomy -- in an effort to alleviate his debilitating epilepsy. The outcome was unexpected -- when Henry awoke, he could no longer form new memories, and for the rest of his life would be trapped in the moment. But Henry's tragedy would prove a gift to humanity. As renowned neuroscientist Suzanne Corkin explains in Permanent Present Tense, she and her colleagues brought to light the sharp contrast between Henry's crippling memory impairment and his preserved intellect. This new insight that the capacity for remembering is housed in a specific brain area revolutionized the science of memory. The case of Henry -- known only by his initials H. M. until his death in 2008 -- stands as one of the most consequential and widely referenced in the spiraling field of neuroscience. Corkin and her collaborators worked closely with Henry for nearly fifty years, and in Permanent Present Tense she tells the incredible story of the life and legacy of this intelligent, quiet, and remarkably good-humored man. Henry never remembered Corkin from one meeting to the next and had only a dim conception of the importance of the work they were doing together, yet he was consistently happy to see her and always willing to participate in her research. His case afforded untold advances in the study of memory, including the discovery that even profound amnesia spares some kinds of learning, and that different memory processes are localized to separate circuits in the human brain. Henry taught us that learning can occur without conscious awareness, that short-term and long-term memory are distinct capacities, and that the effects of aging-related disease are detectable in an already damaged brain. Undergirded by rich details about the functions of the human brain, Permanent Present Tense pulls back the curtain on the man whose misfortune propelled a half-century of exciting research. With great clarity, sensitivity, and grace, Corkin brings readers to the cutting edge of neuroscience in this deeply felt elegy for her patient and friend.

Travels in Siberia

Travels in Siberia
Author: Ian Frazier
Publisher: Farrar, Straus and Giroux
Total Pages: 541
Release: 2010-10-12
Genre: Travel
ISBN: 1429964316

A Dazzling Russian travelogue from the bestselling author of Great Plains In his astonishing new work, Ian Frazier, one of our greatest and most entertaining storytellers, trains his perceptive, generous eye on Siberia, the storied expanse of Asiatic Russia whose grim renown is but one explanation among hundreds for the region's fascinating, enduring appeal. In Travels in Siberia, Frazier reveals Siberia's role in history—its science, economics, and politics—with great passion and enthusiasm, ensuring that we'll never think about it in the same way again. With great empathy and epic sweep, Frazier tells the stories of Siberia's most famous exiles, from the well-known—Dostoyevsky, Lenin (twice), Stalin (numerous times)—to the lesser known (like Natalie Lopukhin, banished by the empress for copying her dresses) to those who experienced unimaginable suffering in Siberian camps under the Soviet regime, forever immortalized by Aleksandr Solzhenitsyn in The Gulag Archipelago. Travels in Siberia is also a unique chronicle of Russia since the end of the Soviet Union, a personal account of adventures among Russian friends and acquaintances, and, above all, a unique, captivating, totally Frazierian take on what he calls the "amazingness" of Russia—a country that, for all its tragic history, somehow still manages to be funny. Travels in Siberia will undoubtedly take its place as one of the twenty-first century's indispensable contributions to the travel-writing genre.

Games Magazine Junior Kids' Big Book of Games

Games Magazine Junior Kids' Big Book of Games
Author: Karen C. Anderson
Publisher: Workman Publishing
Total Pages: 180
Release: 1990-01-01
Genre: Juvenile Nonfiction
ISBN: 9780894806575

Presents over 125 games, including picture puzzles, scrambled comics, riddle searches, logic defiers, memory contests, connect-the-dots, out-of-orders, mazes, crisscrosses, and rebuses.

Actionable Gamification

Actionable Gamification
Author: Yu-kai Chou
Publisher: Packt Publishing Ltd
Total Pages: 500
Release: 2019-12-03
Genre: Computers
ISBN: 183921077X

Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.