Sams Teach Yourself Node.js in 24 Hours

Sams Teach Yourself Node.js in 24 Hours
Author: George Ornbo
Publisher: Sams Publishing
Total Pages: 1029
Release: 2012-09-05
Genre: Computers
ISBN: 0132966263

In just 24 sessions of one hour or less, Sams Teach Yourself Node.js in 24 Hours will help you master the Node.js platform and use it to build server-side applications with extraordinary speed and scalability. Using this text’s straightforward, step-by-step approach, you’ll move from basic installation, configuration, and programming all the way through real-time messaging between browser and server, testing and deployment. Every lesson and case-study application builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Node.js development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present valuable additional information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... · Create end-to-end applications entirely in JavaScript · Master essential Node.js concepts like callbacks and quickly create your first program · Create basic sites with the HTTP module and Express web framework · Manage data persistence with Node.js and MongoDB · Debug and test Node.js applications · Deploy Node.js applications to thirdparty services, such as Heroku and Nodester · Build powerful real-time solutions, from chat servers to Twitter clients · Create JSON APIs using JavaScript on the server · Use core components of the Node.js API, including processes, child processes, events, buffers, and streams · Create and publish a Node.js module

Sams Teach Yourself JavaScript in 24 Hours

Sams Teach Yourself JavaScript in 24 Hours
Author: Michael G. Moncur
Publisher: Sams Publishing
Total Pages: 460
Release: 2002
Genre: Computers
ISBN: 9780672324062

One in a series of Teach Yourself books designed for users with time limitations, this book offers a structured guide to learning how to use JavaScript 1.3.

Sams Teach Yourself Beginning Programming in 24 Hours

Sams Teach Yourself Beginning Programming in 24 Hours
Author: Greg M. Perry
Publisher: Sams Publishing
Total Pages: 508
Release: 2001
Genre: Computers
ISBN: 9780672323072

"Sams Teach Yourself Beginning Programming in 24 Hours, Second Edition" explains the basics of programming in the successful 24-Hours format. The book begins with the absolute basics of programming: Why program? What tools to use? How does a program tell the computer what to do? It teaches readers how to program the computer and then moves on by exploring the some most popular programming languages in use. The author starts by introducing the reader to the Basic language and finishes with basic programming techniques for Java, C++, and others.

JavaScript in 24 Hours, Sams Teach Yourself

JavaScript in 24 Hours, Sams Teach Yourself
Author: Phil Ballard
Publisher: Sams Publishing
Total Pages: 1045
Release: 2018-10-04
Genre: Computers
ISBN: 0135166950

In just 24 lessons of one hour or less, Sams Teach Yourself JavaScript in 24 Hours helps you learn the fundamentals of web programming using the JavaScript language. Designed for beginners with no previous programming experience, this book’s straightforward, step-by-step approach shows you how to use JavaScript to add a wide array of interactive features and effects to your web pages. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common JavaScript programming tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Learn how to... · Use JavaScript to build dynamic, interactive web pages · Debug scripts · Create scripts that work in all browsers · Write clear, reliable, and reusable code · Use object-oriented programming techniques · Script with the DOM · Manipulate JSON data · Work with HTML5 and CSS3 · Control CSS with simple JavaScript code · Read and write cookies · Use some of the new ECMAScript features today · Match patterns using regular expressions · Understand and use closures · Organize your code with modules

Sams Teach Yourself Java 2 in 24 Hours

Sams Teach Yourself Java 2 in 24 Hours
Author: Rogers Cadenhead
Publisher:
Total Pages: 462
Release: 1999
Genre: Computers
ISBN: 9780672316302

Here is the quickest way for readers to learn everything they really need to know about Java 2. "Teach Yourself Java 2 in 24 Hours" is a step-by-step tutorial broken up into 24 short, easy one-hour chapters.

Sams Teach Yourself CGI in 24 Hours

Sams Teach Yourself CGI in 24 Hours
Author: Rafe Colburn
Publisher: Sams Publishing
Total Pages: 543
Release: 2003
Genre: CGI (Computer network protocol)
ISBN: 0672324040

A guide to the Web programming technology covers implementation in C and Perl, customizing existing programs, and writing CGI scripts for survey forms, interactive games, order forms, search tools, and guest books.

Sams Teach Yourself WPF in 24 Hours

Sams Teach Yourself WPF in 24 Hours
Author: Rob Eisenberg
Publisher: Sams Publishing
Total Pages: 0
Release: 2009
Genre: Application program interfaces (Computer software)
ISBN: 9780672329852

Printed entirely in color, with helpful figures and syntax coloring to make code samples appear as they do in Visual Studio. In just 24 sessions of one hour or less, you will be able to begin effectively using WPF to solve real-world problems, developing rich user interfaces in less time than you thought possible. Using a straightforward, step-by-step approach, each lesson builds on a real-world foundation forged in both technology and business matters, allowing you to learn the essentials of WPF from the ground up. Step-by-step instructions carefully walk you through the most common questions, issues, and tasks. The Q&A sections, quizzes, and exercises help you build and test your knowledge. By the Way notes present interesting pieces of information. Did You Know? tips offer advice or teach an easier way to do something. Watch Out! cautions advise you about potential problems and help you steer clear of disaster. Learn how to... Use XAML to build user interfaces Leverage data binding to minimize tedious code Create visually engaging applications Architect and design WPF applications using proven patterns such as MVP Incorporate audio and video into your applications Customize controls with styles, templates, and animation Apply best practices for developing software with WPF Deploy WPF applications to the desktop and Web Take advantage of WPF''s advanced printing capabilities Grow as a developer by improving your overall software design skills Introduction 1 Part I Getting Started 1 What WPF Is and Isn''t 5 2 Understanding XAML 17 3 Introducing the Font Viewer 27 4 Handling Application Layout 41 5 Using Basic Controls 59 6 Introducing Data Binding 75 Part II Reaching the User 7 Designing an Application 93 8 Building a Text Document Editor 107 9 Getting a Handle on Events 121 10 Commands 145 11 Output 157 Part III Visualizing Data 12 Building a Contact Manager 177 13 Presenters and Views 193 14 Resources and Styles 211 15 Digging Deeper into Data Binding 229 16 Visualizing Lists 251 Part IV Creating Rich Experiences 17 Building a Media Viewer 267 18 Drawing with Shapes 291 19 Colors and Brushes 315 20 Transforms and Effects 331 21 Using Control Templates 347 22 Triggers 369 23 Animation 383 24 Best Practices 407 Part V Appendixes Appendix A: Tools and Resources 423 Appendix B: 3D Tutorial Using ZAM 3D 427 Appendix C: Project Source (downloadable) 437 Index 439