Sams Teach Yourself Adobe Premiere Pro in 24 Hours

Sams Teach Yourself Adobe Premiere Pro in 24 Hours
Author: Jeff Sengstack
Publisher: Sams Publishing
Total Pages: 700
Release: 2004
Genre: Computers
ISBN: 9780672326073

Written by an author with solid teaching experience and extensive television production credentials--TV anchor, reporter, photographer, and editor, plus recipient of a regional Emmy award and other honors--this guide reminds readers of the big picture and what they're trying to accomplish. Includes tips on shooting high-quality video, creating professional voice-overs, and effective editing methods.

Sams Teach Yourself Adobe Premiere 6.5 in 24 Hours

Sams Teach Yourself Adobe Premiere 6.5 in 24 Hours
Author: Jeff Sengstack
Publisher: Sams Publishing
Total Pages: 646
Release: 2003
Genre: Computers
ISBN: 9780672324284

"Sams Teach Yourself Adobe Premiere 6.5 in 24 Hours" offers practical advice from an author with a strong writing background, solid teaching experience, and extensive television production credentials. Rather than simply presenting a collection of disconnected lessons, "Sams Teach Yourself Adobe Premiere 6.5 in 24 Hours" always reminds its readers of the big picture and what they're trying to accomplish. The book includes not only instruction on the basics of using Premiere 6.5, but also tips on shooting high quality video, creating professional voice-overs, and effective methods. Adobe Premiere 6.5 brings high-end video editing to the PC (90% of Premiere users use Windows). Anyone with a Windows PC who wants to venture into anything more than very simple video editing will eventually turn to Premiere 6.5. The planned new version of Premiere, version 6.5 (slated for release in late summer 2002), will garner significant attention in part because it will add DVD authoring to its extensive feature set. The opportunity to create DVDs-from home movies to Hollywood productions-on PCs is a dramatic development, and Premiere 6.5 will be at the forefront of the emerging technology. The author has been working closely with Adobe, advising them on DVD software issues.

Maya in 24 Hours, Sams Teach Yourself

Maya in 24 Hours, Sams Teach Yourself
Author: Kenny Roy
Publisher: Sams Publishing
Total Pages: 512
Release: 2013-07-29
Genre: Computers
ISBN: 0133256332

In just 24 sessions of one hour or less, Sams Teach Yourself Maya® in 24 Hours will help you master Autodesk Maya 2014 and use it to create outstanding 3D graphics and animations. Using this book’s straightforward, step-by-step approach, you’ll master powerful Maya 2014 tools for modeling, texturing, rigging, animating, lighting, rendering, and more. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Maya tasks. Quizzes and exercises test your knowledge of key Maya 2014 tools at the end of each hour. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Learn how to... Get comfortable with Autodesk Maya 2014's complex interface Quickly access the Maya 2014 tools you need for any task Efficiently manage your assets and files Model with polygonal geometry and NURBS curves/surfaces Unfold UVs and apply textures Create node networks in the hypershade Model highly realistic characters Utilize relationships and make nodes work together Rig your objects and characters for animation Add animated movement to your scenes Create and adjust cameras Build diverse shapes with BlendShapes Animate using dynamics and simulations Script and automate common tasks Improve realism with particles, hair/cloth effects, and more Correctly light your scenes Render your final imagery Work effectively with film Manage your projects and scene workflows more efficiently On the DVD: The accompanying DVD contains how-to videos for dozens of key Maya 2014 tasks, extensive sample art and models, and additional bonus content.

The Cool Stuff in Premiere Pro

The Cool Stuff in Premiere Pro
Author: Jarle Leirpoll
Publisher: Apress
Total Pages: 1267
Release: 2017-10-11
Genre: Computers
ISBN: 1484228901

Gain in-depth knowledge of Premiere Pro, and learn how the software “thinks.” You'll acquire new skills that will help you choose the best workflow for your project, and simplify and accelerate your video editing process. Learn how you can edit a lot faster with smarter workflows that automate several steps in the editing process. You'll also see how custom settings, presets, keyboard shortcuts and templates saves hours of work. By tailoring the software to your needs you save clicks on just about every task. With many traditional jobs now being done by one person, its important to understand audio smoothing, color grading, motion graphics, and advanced editing techniques. You’ll learn these skills and disciplines and see how they'll enhance your project's workflow. All the authors are professional editors and want to know exactly how to cut your film as fast as possible with top quality output. There is invaluable information in The Cool Stuff in Premiere Pro that’s not available anywhere else – not even in Adobe’s own manuals. What You'll Learn Edit faster, no matter what the project Understand the technical stuff, like timeline settings, render codecs, color subsampling, export settings, effect controls and monitor settings Know when to send your clips to other Adobe software, and how to treat them there. Master the Premiere Pro timeline, even stacks of timelines, and edit, trim and adjust with ease Who This Book Is For Video journalists (and everyone else) will learn how to edit faster and get home in time for dinner. Bloggers will learn how to make their online video and audio “pop”. Film cutters will learn how to organize, rough cut and fine tune huge amounts of material effectively and how to output for digital cinema. Experienced video editors will learn how to deal with multi-track audio and to work faster in every step of the edit. Marketing people who edit video for social media and web pages will learn simpler ways to make a faster cut. Teachers in media studies will understand the logic in Premiere Pro, and be better prepared for teaching video editing.

Adobe Premiere Pro 2.0

Adobe Premiere Pro 2.0
Author: Adobe Systems
Publisher: Adobe Press
Total Pages: 552
Release: 2006
Genre: Computers
ISBN: 0321385519

"DVD includes the lesson files that you'll need to complete the exercises in this book".

Videojournalism

Videojournalism
Author: Kenneth Kobre
Publisher: Taylor & Francis
Total Pages: 274
Release: 2013-01-17
Genre: Language Arts & Disciplines
ISBN: 1136023135

Videojournalism is a new field that has grown out of traditional print photojournalism, slideshows that combine sound and pictures, public radio, documentary filmmaking and the best of television news features. This amalgam of traditions has emerged to serve the Internet's voracious appetite for video stories.Videojournalism is written for the new generation of "backpack" journalists. The solo videojournalist must find a riveting story; gain access to charismatic characters who can tell their own tales; shoot candid clips; expertly interview the players; record clear, clean sound; write a script with pizzazz; and, finally, edit the material into a piece worthy of five minutes of a viewer's attention. Videojournalism addresses all of these challenges, and more - never losing sight of the main point: telling a great story. This book, based on extensive interviews with professionals in the field, is for anyone learning how to master the art and craft of telling real short-form stories with words, sound and pictures for the Web or television. The opening chapters cover the foundations of multimedia storytelling, and the book progresses to the techniques required to shoot professional video, and record high quality sound and market the resulting product. Videojournalism also has its own website - go to just one URL and find all the stories mentioned in the book. You also will find various "how-to videos on the site. To keep up with the latest changes in the field such as new cameras, new books, new stories or editing software, check the site regularly and "like" www.facebook.com/KobreGuide.

C Programming in One Hour a Day, Sams Teach Yourself

C Programming in One Hour a Day, Sams Teach Yourself
Author: Bradley L. Jones
Publisher: Sams Publishing
Total Pages: 696
Release: 2013-10-07
Genre: Computers
ISBN: 0133414388

Sams Teach Yourself C Programming in One Hour a Day, Seventh Edition is the newest version of the worldwide best-seller Sams Teach Yourself C in 21 Days. Fully revised for the new C11 standard and libraries, it now emphasizes platform-independent C programming using free, open-source C compilers. This edition strengthens its focus on C programming fundamentals, and adds new material on popular C-based object-oriented programming languages such as Objective-C. Filled with carefully explained code, clear syntax examples, and well-crafted exercises, this is the broadest and deepest introductory C tutorial available. It’s ideal for anyone who’s serious about truly mastering C – including thousands of developers who want to leverage its speed and performance in modern mobile and gaming apps. Friendly and accessible, it delivers step-by-step, hands-on experience that starts with simple tasks and gradually builds to professional-quality techniques. Each lesson is designed to be completed in hour or less, introducing and clearly explaining essential concepts, providing practical examples, and encouraging you to build simple programs on your own. Coverage includes: Understanding C program components and structure Mastering essential C syntax and program control Using core language features, including numeric arrays, pointers, characters, strings, structures, and variable scope Interacting with the screen, printer, and keyboard Using functions and exploring the C Function Library Working with memory and the compiler Contents at a Glance PART I: FUNDAMENTALS OF C 1 Getting Started with C 2 The Components of a C Program 3 Storing Information: Variables and Constants 4 The Pieces of a C Program: Statements, Expressions, and Operators 5 Packaging Code in Functions 6 Basic Program Control 7 Fundamentals of Reading and Writing Information PART II: PUTTING C TO WORK 8 Using Numeric Arrays 9 Understanding Pointers 10 Working with Characters and Strings 11 Implementing Structures, Unions, and TypeDefs 12 Understanding Variable Scope 13 Advanced Program Control 14 Working with the Screen, Printer, and Keyboard PART III: ADVANCED C 15 Pointers to Pointers and Arrays of Pointers 16 Pointers to Functions and Linked Lists 17 Using Disk Files 18 Manipulating Strings 19 Getting More from Functions 20 Exploring the C Function Library 21 Working with Memory 22 Advanced Compiler Use PART IV: APPENDIXES A ASCII Chart B C/C++ Reserved Words C Common C Functions D Answers

Adobe Premiere Pro Studio Techniques

Adobe Premiere Pro Studio Techniques
Author: Jeff I. Greenberg
Publisher: Adobe Press
Total Pages: 505
Release: 2013-12-27
Genre: Computers
ISBN: 0133065405

Ready to learn not just the hows but also the whys behind the most powerful features of Adobe Premiere Pro? Whether you need to boost your editing skills, composite shots, or fix your audio, you’ll see immediate results when you incorporate these tested and proven techniques from the pros. Adobe Premiere Pro Studio Techniques inspires you to take your work to the next level with real-world examples and insider techniques. In it, you’ll get an in-depth view into Premiere Pro and how it works, cutting through the fat to focus on the most essential features and workflows to help busy professionals perform their jobs faster and smoother. This book goes beyond conventional step-by-step instruction, teaching you the art behind editing video that you can adapt for countless projects. Real solutions from real professionals: Learn from the top trainers and pros who know Premiere Pro in and out and explain the concepts in a clear, easy-to-read format. Editing essentials: No matter how sophisticated your editing projects, they all begin with the same building blocks. Find out what you’ve been missing about Timeline edits, trimming, creating transitions, setting audio levels, color and light matching, keying and matting, working with a variety of video formats, and more. Advanced techniques: You’ll learn best-practice techniques for setting up your system, organizing your projects, editing for single and multicam shots, perfecting the audio mix, fixing problems with color, compositing your shots, exporting your projects, and managing your workflow, including workflows with other Adobe Creative Cloud tools such as SpeedGrade and Audition. Project files provided: Work along with many of the techniques using the provided HD video clips and project files. For access, go to www.peachpit.com/redeem and redeem the unique code provided inside this book. Adobe Premiere Pro Studio Techniques will thrust you deeper into ideas and advanced methods of working with the tools. Along the way you’ll learn a bunch of tricks that make you more proficient in not only the end result, but in the details of getting there; quicker ways to get things done, shortcuts, workflow tips and ways to make your content look better and your flow to be more efficient.–From the Foreword by Jacob Rosenberg, director of Waiting for Lighting and CTO of Bandito Brothers

Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself

Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself
Author: Aram Cookson
Publisher: Sams Publishing
Total Pages: 0
Release: 2016
Genre: Computers
ISBN: 9780672337628

"In just 24 lessons of one hour or less, learn how to start using Unreal Engine 4 to build amazing games for Windows, Mac, PS4, Xbox One, iOS, Android, the web, Linux -- all of them! This book's straightforward, step-by-step approach shows you how to work with Unreal Engine 4's interface, its workflows, and its most powerful editors and tools. In just hours you'll be creating effects, scripting warfare, implementing physics--even developing for mobile devices and HUDs. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success." --