Rules Of Play
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Author | : Katie Salen Tekinbas |
Publisher | : MIT Press |
Total Pages | : 680 |
Release | : 2003-09-25 |
Genre | : Computers |
ISBN | : 9780262240451 |
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Author | : Fenorris Pearson |
Publisher | : Agate Publishing |
Total Pages | : 195 |
Release | : 2010-04-15 |
Genre | : Business & Economics |
ISBN | : 1572846631 |
Before starting his own successful company, Fenorris Pearson was a top executive with Dell and Motorola with responsibilities in Asia, Europe, the Middle East, Africa, and the Americas. He worked with top people on top teams building and selling top products to global audiences. Smart people like to work with smart people and when cutting-edge technology, big-name corporate players, major new product launches, and billions of dollars are on the line, there is no room for sleepwalkers, jokers, or phoning it in. Top performers get to the top by bringing their A-game every day. But now even that isn’t enough. You have to come fully prepared to work at the top of your game, every day. Pearson reveals how to do just that, opening up the corporate play book and providing a glimpse into the inner workings of the men and women driving American business today: the consummate corporate executives.
Author | : George Skaff Elias |
Publisher | : MIT Press |
Total Pages | : 331 |
Release | : 2020-12-08 |
Genre | : Games & Activities |
ISBN | : 0262542692 |
Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.
Author | : Eve Rodsky |
Publisher | : Penguin |
Total Pages | : 385 |
Release | : 2021-01-05 |
Genre | : Social Science |
ISBN | : 0525541942 |
AN INSTANT NEW YORK TIMES BESTSELLER • A REESE'S BOOK CLUB PICK Tired, stressed, and in need of more help from your partner? Imagine running your household (and life!) in a new way... It started with the Sh*t I Do List. Tired of being the “shefault” parent responsible for all aspects of her busy household, Eve Rodsky counted up all the unpaid, invisible work she was doing for her family—and then sent that list to her husband, asking for things to change. His response was...underwhelming. Rodsky realized that simply identifying the issue of unequal labor on the home front wasn't enough: She needed a solution to this universal problem. Her sanity, identity, career, and marriage depended on it. The result is Fair Play: a time- and anxiety-saving system that offers couples a completely new way to divvy up domestic responsibilities. Rodsky interviewed more than five hundred men and women from all walks of life to figure out what the invisible work in a family actually entails and how to get it all done efficiently. With 4 easy-to-follow rules, 100 household tasks, and a series of conversation starters for you and your partner, Fair Play helps you prioritize what's important to your family and who should take the lead on every chore, from laundry to homework to dinner. “Winning” this game means rebalancing your home life, reigniting your relationship with your significant other, and reclaiming your Unicorn Space—the time to develop the skills and passions that keep you interested and interesting. Stop drowning in to-dos and lose some of that invisible workload that's pulling you down. Are you ready to try Fair Play? Let's deal you in.
Author | : David Leheny |
Publisher | : Cornell University Press |
Total Pages | : 210 |
Release | : 2018-07-05 |
Genre | : Political Science |
ISBN | : 1501731890 |
The Japanese government seeks to influence the use of leisure time to a degree that Americans or Europeans would likely find puzzling. Through tourism-promotion initiatives, financing for resort development, and systematic research on recreational practices, the government takes a relentless interest in its citizens' "free time." David Leheny argues that material interests are not a sufficient explanation for such a large and consistent commitment of resources. In The Rules of Play, he reveals the link between Japan's leisure politics and its long-term struggle over national identity. Since the Meiji Restoration, successive Japanese governments have stressed the nation's need to act like a "real" (that is, a Western) advanced industrial power. As part of their express desire to catch up, generations of policymakers have examined the ways Americans and Europeans relax or have fun, then tried to persuade Japanese citizens to behave in similar fashion—while subtly redefining these recreational choices as distinctively "Japanese." In tracing the development of leisure politics and the role of the state in cultural change, the author focuses on the importance of international norms and perceptions of Japanese national identity. Leheny regards globalization as a "failure of imagination" on the part of policymakers. When they absorb lessons from Western nations, they aim for a future that has already been revealed elsewhere rather than envision a locally distinctive lifestyle for citizens.
Author | : Roger Caillois |
Publisher | : University of Illinois Press |
Total Pages | : 228 |
Release | : 2001 |
Genre | : Games & Activities |
ISBN | : 9780252070334 |
According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.
Author | : Richard L. Frey |
Publisher | : Ballantine Books |
Total Pages | : 302 |
Release | : 1996-08-27 |
Genre | : Games & Activities |
ISBN | : 044991156X |
"A must for anyone who wants to play a game and play it correctly." Charles H. Goren Whether you play card games, dice games, parlor games, word games, chess, checker, backgammon, or solitaire games, here is a comprehensive, up-to-date book with the complete rules of your favorite games of skill and chance. ACCORDING TO HOYLE gives not only the rules but expert advice on winning, too.
Author | : Mike Basemann |
Publisher | : |
Total Pages | : 408 |
Release | : 2020-05-03 |
Genre | : |
ISBN | : |
Defeat All Your Board Game Rivals In A Snap With The Help Of This Life-Changing, Easy-To-Follow Guide! Want to become a master of Chess, Backgammon, Cribbage, Go, and Mah Jong and conquer every rival you play against? Are you looking for easy-to-follow guides that will teach a beginner like you how to learn these games in the fastest way possible? Today is your lucky day! How To Play Board Games by Mike Basemann is the complete 5-in-1 guide... that covers everything you need to learn from the basic rules, to foolproof strategies and tips! Playing games with family and friends is all fun and games... until someone challenges you to raise the stakes. When this day comes, you have to come prepared with all the insider knowledge that will help you boost your chances and overcome your odds! Over the course of this life-changing guide, you will: Get FOOLPROOF strategies and tactics that you can use so you can maximize movement for each Chess piece and win every game Expertly move your Backgammon checkers with the help of a QUICK and EASY introduction to the rules of the game Skillfully mix Cribbage cards properly and accordingly to showcase your skills among your fellow players Cleverly capture and save your groups using MASTERFUL tips and tricks to easily understand the Go board Master Mah Jong using FIELD-TESTED tips and tricks to EASILY defeat your rivals and win a ton of money And so much more! When it comes to playing board games, having the mental agility and focus to cover all your bases is not enough. You also need to know all the expert-approved strategies that will help you win against all odds! In this guide, you will get all that... and MORE! This 5-in-1 guide has laid out in simple, easy-to-follow terms all the rules and advanced strategies that beginners like you will be able to use. Plus, it comes with clear illustrations that will effectively guide you and maximize your learning! Scroll up, Click on "Buy Now with 1-Click", and Get Your Own Copy Today!
Author | : Bryant Lloyd |
Publisher | : Rourke Publishing (FL) |
Total Pages | : 28 |
Release | : 1997 |
Genre | : Juvenile Nonfiction |
ISBN | : 9781559162142 |
Provides a simple introduction to the game of football, covering layout of the field, rules of play, scoring, and terminology.
Author | : Katie Salen Tekinbas |
Publisher | : MIT Press |
Total Pages | : 689 |
Release | : 2003-09-25 |
Genre | : Computers |
ISBN | : 0262299933 |
Gain a deeper understanding of games and game design through 18 pioneering frameworks—with examples from board games, computer games, video games, and more. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like “play,” “design,” and “interactivity.” They look at games through a series of 18 “game design schemas,” or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.