Rules Compendium

Rules Compendium
Author: Rob Heinsoo
Publisher:
Total Pages: 0
Release: 2010
Genre: Dungeons and Dragons (Game)
ISBN: 9780786956210

A quick and handy rules reference and guide for the Dungeons & Dragons® Fantasy Roleplaying Game. This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. In addition to providing an overview of the game and how it's played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement, combat, experience points, treasure, skills, equipment, and more.

Rules Compendium

Rules Compendium
Author: Chris Sims
Publisher:
Total Pages: 0
Release: 2007-10
Genre: Dungeons and Dragons (Game)
ISBN: 9780786947256

The definitive reference guide of "Dungeons & Dragons]" core rules, this supplement takes all of the games most important rules and presents them in a single comprehensive, easy-to-reference volume for players and Dungeon Masters.

The Wargaming Compendium

The Wargaming Compendium
Author: Henry Hyde
Publisher: Casemate Publishers
Total Pages: 573
Release: 2013-08-19
Genre: Games & Activities
ISBN: 1783830697

An extensive reference guide to the exciting hobby, for beginners as well as longtime players. Wargaming is a fascinating, engrossing, and exciting pastime that encompasses a wide range of different talents. The average wargamer uses the skills of artist, designer, sculptor, illustrator, historian, librarian, researcher, mathematician, and creative writer, as well as the more obvious ones of general, admiral, or air marshal for large games, or perhaps lieutenant, commodore, or squadron leader for skirmishes. Aside from calling upon many skills, wargaming also covers many aspects of combat, spanning the history of Earth. With science fiction gaming, we plunge into imagined worlds many thousands of years into the future, and a fantasy gamer, of course, deals with eons of imagined history, as anyone who has read The Lord of the Rings will know. A wargamer may find themselves recreating an encounter between a handful of adversaries one day, or a massed battle involving perhaps hundreds of miniature troops the next. Moreover, it is possible to play wargames that recreate warfare on land, on sea, in the air, or even in outer space. This book demonstrates the wonderfully varied hobby of wargaming with miniatures, looking at the broad scope of what it has to offer as well as detailed explanations of how to get involved, including comprehensive rules for gladiator combat, Wild West skirmishes, and the horse and musket era, as well as lots of advice for anyone new to wargaming. Whether you’re a complete newcomer to the hobby, or a veteran of many years, you’ll find plenty in The Wargaming Compendium to entertain and inspire you.

Design Rules

Design Rules
Author: Elaine Griffin
Publisher: Penguin
Total Pages: 262
Release: 2009-11-03
Genre: Architecture
ISBN: 1101162937

Recipient of the Gold Medal in the Living Now Awards-Home Improvement The essential do-it-yourself guide from one of the top designers in the country that uncovers the secret home design rules used by the pros Many design books are filled with lavish photography of perfect rooms that most of us can only dream of re-creating. Without any practical advice, the look is unattainable. That's where Design Rules comes in. Here, Elaine Griffin, one of the country's 100 top designers (House Beautiful), explains all the practical decorating standards that professionals use behind the scenes to create flowing, balanced, gorgeous design. Packed with helpful illustrations and hundreds of step-by-step tips, Design Rules includes essential advice such as: ?Pick a pleasing color palette (that really works) ?Correctly size their bedsize tables (so they don't tower over their beds) ?Enhance the visual appeal of windowless rooms (so they're not dungeons) ?Design furniture arrangements that function and flow ?Style up even the most forlorn kitchens, baths and yes, basements and laundry rooms (honey, no space is too dreadful to be made ultra fab) ?Brighten up their kitchens with a can of paint and a burst of strategically- placed color (location, location, location!) ?Figure out which styles of furniture go together (there is a rule and it's easy!) ?Make their own personalities shine throughout their homes (because they should) ?And oodles more! Design Rules is for the growing number of savvy, novice home designers who are well-versed in what good design looks like, but need advice on how to translate it into their own home. It is the home design bible people have been waiting for.

Magic Item Compendium

Magic Item Compendium
Author: Andy Collins
Publisher:
Total Pages: 0
Release: 2007
Genre: Dungeons and Dragons (Game)
ISBN: 9780786943456

This supplement for the D & D game presents more than 500 new magic items that no adventurer should be without.

Battletech Compendium

Battletech Compendium
Author: FASA Corp
Publisher:
Total Pages: 188
Release: 1995-09
Genre: Adventure games
ISBN:

BattleTech celebrates its tenth anniversary with the BattleTech Compendium: the Rules of Warfare, the ultimate guide to combat in the 31st century. All the rules needed to simulate exciting conflicts between BattleMechs, vehicles, and infantry are included, revising and streamlining material from BattleTech, 3rd Edition, CityTech, 2nd Edition, and the original BattleTech Compendium. The Rules of Warfare also contains a concise history of the BattleTech universe and its movers and shakers, several new BattleMech and OmniTech designs, rules for miniatures play, and full-color illustrations.

Blood Pact

Blood Pact
Author: Abnett Dan
Publisher: Games Workshop
Total Pages: 0
Release: 2010-09-28
Genre: Fiction
ISBN: 9781844168231

Gaunt and his men are his men are drawn into a web of intrigue and murder surrounding an enemy prisoner. Twelfth novel in the eternally popular SF series Gaunt's Ghosts, which follows the story of Commissar Ibram Gaunt and his regiment the Tanith First-and-Only on the bloody battlefields of the far future.

NUTS Compendium

NUTS Compendium
Author: John Cunningham
Publisher:
Total Pages: 140
Release: 2017-10
Genre:
ISBN: 9781721859962

The NUTS Compendium contains a series of rules that can enhance and customize your NUTS games and campaigns, allowing you to run scenarios from the blazing hot deserts of North Africa to the frozen steppes of Russia. We've gathered the rules from all the supplements and scenario books and brought them together in one place. These are all optional rules; you do not need this book to play NUTS. However, you must have the core NUTS game in order to use this book and a familiarity with the basic mechanics of those rules.We've gathered the rules from all the supplements and scenario books and brought them together in one place. Inside you'll find:-Updated Character and figure rules, including new NUTS Attributes and morale levels like Plucky and Fanatic.-Privation, fatigue and Out of Supply rules for when your games get tough.-Cavalry combat.-Boat combat and amphibious landings.-Night fighting.-Rules for Airborne assaults, Ski troops, K-9 teams and Engineers.-Enhanced artillery and air strike rules.-Additional Chocolate & Cigarette lite RPG rules and attributes such as Wheeling & Dealing and Shell Shock.-Optional vehicle rules, including multi-turreted tanks, top armor attacks, bogging and getting tracked.-New terrain, weather and environment rules including Desert, Jungle, Alpine and Urban.-Additional mission and campaign rules.-New unit lists covering all combatants in WW2*Note: If you purchase this title from Amazon.com you can get the PDF for free. Contact Two Hour Wargames by email at [email protected] and provide your purchase details from Amazon.com