Robotica En Educacion Infantil Y Primaria
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Author | : Papadakis, Stamatios |
Publisher | : IGI Global |
Total Pages | : 651 |
Release | : 2020-12-05 |
Genre | : Education |
ISBN | : 1799867196 |
Over the last few years, increasing attention has been focused on the development of children’s acquisition of 21st-century skills and digital competences. Consequently, many education scholars have argued that teaching technology to young children is vital in keeping up with 21st-century employment patterns. Technologies, such as those that involve robotics or coding apps, come at a time when the demand for computing jobs around the globe is at an all-time high while its supply is at an all-time low. There is no doubt that coding with robotics is a wonderful tool for learners of all ages as it provides a catalyst to introduce them to computational thinking, algorithmic thinking, and project management. Additionally, recent studies argue that the use of a developmentally appropriate robotics curriculum can help to change negative stereotypes and ideas children may initially have about technology and engineering. The Handbook of Research on Using Educational Robotics to Facilitate Student Learning is an edited book that advocates for a new approach to computational thinking and computing education with the use of educational robotics and coding apps. The book argues that while learning about computing, young people should also have opportunities to create with computing, which have a direct impact on their lives and their communities. It develops two key dimensions for understanding and developing educational experiences that support students in engaging in computational action: (1) computational identity, which shows the importance of young people’s development of scientific identity for future STEM growth; and (2) digital empowerment to instill the belief that they can put their computational identity into action in authentic and meaningful ways. Covering subthemes including student competency and assessment, programming education, and teacher and mentor development, this book is ideal for teachers, instructional designers, educational technology developers, school administrators, academicians, researchers, and students.
Author | : José Manuel Ferrández Vicente |
Publisher | : Springer Nature |
Total Pages | : 560 |
Release | : 2024 |
Genre | : Artificial intelligence |
ISBN | : 3031611403 |
Zusammenfassung: The two volume set LNCS 14674 and 14675 constitutes the proceedings of the 10th International Work-Conference on the Interplay Between Natural and Artificial Computation, IWINAC 2024, which took place in Olhâo, Portugal, during June 4-7, 2024. The 99 full papers presented in these proceedings were carefully reviewed and selected from 193 submissions. They were organized in topical sections as follows: Part I: Machine learning in neuroscience; artificial intelligence in neurophysiology; neuromotor and cognitive disorders; intelligent systems for assessment, treatment, and assistance in early stages of Alzheimer's disease and other dementias; socio-cognitive, affective and physiological computing; affective computing and context awareness in ambientintelliigence; learning tools to lecture; Part II: Machine learning in computer vision and robotics; bio-inspired computing approaches; social and civil engineering through human AI translations; smart renewable energies: advancing AI algorithms in the renewable energy industry; bioinspired applications
Author | : Management Association, Information Resources |
Publisher | : IGI Global |
Total Pages | : 969 |
Release | : 2021-07-16 |
Genre | : Education |
ISBN | : 1668424126 |
The education system is constantly growing and developing as more ways to teach and learn are implemented into the classroom. Recently, there has been a growing interest in teaching computational thinking with schools all over the world introducing it to the curriculum due to its ability to allow students to become proficient at problem solving using logic, an essential life skill. In order to provide the best education possible, it is imperative that computational thinking strategies, along with programming skills and the use of robotics in the classroom, be implemented in order for students to achieve maximum thought processing skills and computer competencies. The Research Anthology on Computational Thinking, Programming, and Robotics in the Classroom is an all-encompassing reference book that discusses how computational thinking, programming, and robotics can be used in education as well as the benefits and difficulties of implementing these elements into the classroom. The book includes strategies for preparing educators to teach computational thinking in the classroom as well as design techniques for incorporating these practices into various levels of school curriculum and within a variety of subjects. Covering topics ranging from decomposition to robot learning, this book is ideal for educators, computer scientists, administrators, academicians, students, and anyone interested in learning more about how computational thinking, programming, and robotics can change the current education system.
Author | : Cândida Silva |
Publisher | : Springer Nature |
Total Pages | : 222 |
Release | : |
Genre | : |
ISBN | : 9819706610 |
Author | : Margherita Antona |
Publisher | : Springer Nature |
Total Pages | : 655 |
Release | : 2023-07-08 |
Genre | : Computers |
ISBN | : 303135897X |
This two-volume set constitutes the refereed proceedings of the 17th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2023, held as part of the 25th International Conference, HCI International 2023, in Copenhagen, Denmark, during July 23-28, 2023. The total of 1578 papers and 396 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 7472 submissions. The UAHCI 2023 proceedings were organized in the following topical sections: Part I: Design for All Methods, Tools and Practice; Interaction Techniques, Platforms and Metaphors for Universal Access; Understanding the Universal Access User Experience; and Designing for Children with Autism Spectrum Disorders. Part II: Universal Access to XR; Universal Access to Learning and Education; Assistive Environments and Quality of Life Technologies.
Author | : Pixel |
Publisher | : libreriauniversitaria.it Edizioni |
Total Pages | : 710 |
Release | : 2018-03-19 |
Genre | : Education |
ISBN | : 8862929765 |
Author | : Marina Umaschi Bers |
Publisher | : Routledge |
Total Pages | : 169 |
Release | : 2020-10-05 |
Genre | : Education |
ISBN | : 1000194523 |
Coding as a Playground, Second Edition focuses on how young children (aged 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem-solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. Featuring all-new case studies, vignettes, and projects, as well as an expanded focus on teaching coding as a new literacy, this second edition helps you learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach and a positive attitude to learning.
Author | : |
Publisher | : |
Total Pages | : 1880 |
Release | : 2013 |
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Author | : Linda Daniela |
Publisher | : Springer |
Total Pages | : 368 |
Release | : 2019-06-28 |
Genre | : Education |
ISBN | : 3030199134 |
This book will offer ideas on how robots can be used as teachers' assistants to scaffold learning outcomes, where the robot is a learning agent in self-directed learning who can contribute to the development of key competences for today's world through targeted learning - such as engineering thinking, math, physics, computational thinking, etc. starting from pre-school and continuing to a higher education level. Robotization is speeding up at the moment in a variety of dimensions, both through the automation of work, by performing intellectual duties, and by providing support for people in everyday situations. There is increasing political attention, especially in Europe, on educational systems not being able to keep up with such emerging technologies, and efforts to rectify this. This edited volume responds to this attention, and seeks to explore which pedagogical and educational concepts should be included in the learning process so that the use of robots is meaningful from the point of view of knowledge construction, and so that it is safe from the technological and cybersecurity perspective.
Author | : SÁEZ LÓPEZ José Manuel |
Publisher | : Editorial UNED |
Total Pages | : 164 |
Release | : 2019-04-08 |
Genre | : Education |
ISBN | : 8436275063 |
La programación va adquiriendo progresivamente más presencia en la educación formal y no formal. Teniendo en cuenta que la informática utiliza las computadoras para resolver problemas, la programación es un conjunto de instrucciones que el ordenador ejecuta para alcanzar un objetivo particular. La robótica y la programación por bloques en Educación Infantil, Primaria y Secundaria pueden aportar las competencias necesarias desde planteamientos activos y dinámicos que propician una motivación y participación del alumnado. Estos planteamientos pueden ser la base que nos permita afrontar retos formativos y profesionales en el siglo XXI. ORCID: orcid.org/0000-0001-5938-1547 El Dr. José Manuel Sáez López es profesor ayudante doctor en la Universidad Nacional de Educación a Distancia (UNED), España. Su trabajo científico y académico ha sido publicado en 37 revistas revisadas por pares (5 JCR y 8 Scopus). Sus líneas de investigación son la integración de la tecnología educativa, estrategias metodológicas, ludificación y programación en el aula. Está acreditado como "Profesor Contratado Doctor" por la la Agencia Nacional de Calidad y Acreditación de España. Ha sido reconocido como Microsoft Expert Educator 2014 y Microsoft Innovative Expert 2015. Destacan las investigaciones: -Sáez-López, J. M., Román-González, M. & Vázquez-Cano, E. (2016). Visual programming languages integrated across the curriculum in elementary school. A two year case study using scratch in five schools. Computers & Education, 97, 129-141. http://dx.doi.org/10.1016/j.compedu.2016.03.003 -Sáez-López, J. M. & Sevillano-García, M. L. (2017). Sensors, programming and devices in art education sessions. One case in the context of primary education. Culture and Education, 29(2), 350-384 http://dx.doi.org/10.1080/11356405.2017.1305075