Robotic Landscapes

Robotic Landscapes
Author: Ilmar Hurkxkens
Publisher: Park Publishing (WI)
Total Pages: 208
Release: 2022-01-10
Genre: Landscape design
ISBN: 9783038602545

The first book on the use of robotic technology in landscape design that introduces new, dynamic methods and previously inconceivable scenarios for implementation. The Department of Architecture at ETH Zurich has been researching the integration of robots into the architectural practice, both in design and the fabrication process, for some time. This book--created in collaboration with the chair of Christophe Girot, Gramazio Kohler Research, and Marco Hutter at ETH Zurich's Robotic Systems Lab--is the first to investigate the use of robot-based construction equipment for large-scale soil grading in landscape architecture. As landscapes evolve due to ever-changing environmental conditions, the application of autonomous systems that respond to the environment rather than perform predefined and static earthwork is of particular interest in this field. Robotic Landscapes sheds light on a series of groundbreaking experiments in an interdisciplinary collaboration of landscape design, environmental engineering, and robotics that aims to make landscape architecture sustainable and ecological in the long term.

Machine Landscapes

Machine Landscapes
Author: Liam Young
Publisher: John Wiley & Sons
Total Pages: 144
Release: 2019-02-11
Genre: Architecture
ISBN: 1119453011

The most significant architectural spaces in the world are now entirely empty of people. The data centres, telecommunications networks, distribution warehouses, unmanned ports and industrialised agriculture that define the very nature of who we are today are at the same time places we can never visit. Instead they are occupied by server stacks and hard drives, logistics bots and mobile shelving units, autonomous cranes and container ships, robot vacuum cleaners and internet-connected toasters, driverless tractors and taxis. This issue is an atlas of sites, architectures and infrastructures that are not built for us, but whose form, materiality and purpose is configured to anticipate the patterns of machine vision and habitation rather than our own. We are said to be living in a new geological epoch, the Anthropocene, in which humans are the dominant force shaping the planet. This collection of spaces, however, more accurately constitutes an era of the Post-Anthropocene, a period where it is technology and artificial intelligence that now computes, conditions and constructs our world. Marking the end of human-centred design, the issue turns its attention to the new typologies of the post-human, architecture without people and our endless expanse of Machine Landscapes. Contributors: Rem Koolhaas, Merve Bedir and Jason Hilgefort, Benjamin H Bratton, Ingrid Burrington, Ian Cheng, Cathryn Dwyre, Chris Perry, David Salomon and Kathy Velikov, John Gerrard, Alice Gorman, Adam Harvey, Jesse LeCavalier, Xingzhe Liu, Clare Lyster, Geoff Manaugh, Tim Maughan, Simone C Niquille, Jenny Odell, Trevor Paglen, Ben Roberts. Featured interviews: Deborah Harrison, designer of Microsoft’s Cortana; and Paul Inglis, designer of the urban landscapes of Blade Runner 2049.

Responsive Landscapes

Responsive Landscapes
Author: Bradley E Cantrell
Publisher: Routledge
Total Pages: 357
Release: 2015-11-19
Genre: Architecture
ISBN: 1317634055

The sensing, processing, and visualizing that are currently in development within the environment boldly change the ways design and maintenance of landscapes are perceived and conceptualised. This is the first book to rationalize interactive architecture and responsive technologies through the lens of contemporary landscape architectural theory. Responsive Landscapes frames a comprehensive view of design projects using responsive technologies and their relationship to landscape and environmental space. Divided into six insightful sections, the book frames the projects through the terms; elucidate, compress, displace, connect, ambient, and modify to present and construct a pragmatic framework in which to approach the integration of responsive technologies into landscape architecture. Complete with international case studies, the book explores the various approaches taken to utilise responsive technologies in current professional practice. This will serve as a reference for professionals, and academics looking to push the boundaries of landscape projects and seek inspiration for their design proposals.

The Absent Hand

The Absent Hand
Author: Suzannah Lessard
Publisher: Catapult
Total Pages: 218
Release: 2019-03-12
Genre: Social Science
ISBN: 1640092226

"Of beach plums, ramps, and Ramada Inns: a quietly sensitive eminently sensible consideration of the landscapes of our lives . . . A gift." —Kirkus Reviews Following her bestselling The Architect of Desire, Suzannah Lessard returns with a remarkable book, a work of relentless curiosity and a graceful mixture of observation and philosophy. This intriguing hybrid will remind some of W. G. Sebald’s work and others of Rebecca Solnit’s, but it is Lessard’s singular talent to combine this profound book–length mosaic— a blend of historical travelogue, reportorial probing, philosophical meditation, and prose poem—into a work of unique genius, as she describes and reimagines our landscapes. In this exploration of our surroundings, The Absent Hand contends that to reimagine landscape is a form of cultural reinvention. This engrossing work of literary nonfiction is a deep dive into our surroundings—cities, countryside, and sprawl—exploring change in the meaning of place and reimagining the world in a time of transition. Whether it be climate change altering the meaning of nature, or digital communications altering the nature of work, the effects of global enclosure on the meaning of place are panoramic, infiltrative, inescapable. No one will finish this book, this journey, without having their ideas of living and settling in their surroundings profoundly enriched.

Beautiful Minecraft

Beautiful Minecraft
Author: James Delaney
Publisher: No Starch Press
Total Pages: 116
Release: 2016-11-01
Genre: Games & Activities
ISBN: 1593277652

With a bit of imagination and a heavy dose of artistic talent, Minecraft blocks can be used to build almost anything. But as you’ll see, some artists are taking Minecraft building to a whole new level. Beautiful Minecraft is a compendium of stunning artwork built in Minecraft. Using millions of blocks and spending hundreds of hours, these artists have created floating steampunk cities, alien worlds, detailed classical sculptures, fantastical landscapes, architectural marvels, and more. The results are simply beautiful.

Impact: Design With All Senses

Impact: Design With All Senses
Author: Christoph Gengnagel
Publisher: Springer Nature
Total Pages: 793
Release: 2019-08-28
Genre: Technology & Engineering
ISBN: 3030298299

This book reflects and expands on the current trend in the building industry to understand, simulate and ultimately design buildings by taking into consideration the interlinked elements and forces that act on them. Shifting away from the traditional focus, which was exclusively on building tasks, this approach presents new challenges in all areas of the industry, from material and structural to the urban scale. The book presents contributions including research papers and case studies, providing a comprehensive overview of the field as well as perspectives from related disciplines, such as computer science. The chapter authors were invited speakers at the 7th Symposium “Impact: Design With All Senses”, which took place at the University of the Arts in Berlin in September 2019.

Towards a Robotic Architecture

Towards a Robotic Architecture
Author: Mahesh Daas
Publisher: Applied Research and Design Publishing
Total Pages: 300
Release: 2018
Genre: Architecture
ISBN: 9781939621634

The past decade's surge towards more computationally defined building systems and highly adaptable open-source design software has left the field ripe for the integration of robotics whether through large-scale building fabrication or through more intelligent/adaptive building systems. Through this surge, architecture has not only been greatly influenced by these emerging technologies, but has also begun influencing other disciplines in unexpected ways. The purpose of this book is to provide systems of classification, categorisation, and taxonomies of robotics in architecture so that a more systematic and holistic body of work could take place while addressing the multifarious aspects of possible research and production.

The Frank Book

The Frank Book
Author: Jim Woodring
Publisher: Fantagraphics Books
Total Pages: 353
Release: 2011-10-17
Genre: Comics & Graphic Novels
ISBN: 1606995006

In honor of Frank’s 20th anniversary Fantagraphics is re-releasing the massive, long out of print Frank Book omnibus, which collected all the Frank material up to the mid-aughts, including several jaw-droppingly beautiful full-color stories, literally dozens of lushly-delineated black-and-white stories, and a treasure trove of covers and illustrations. The Frank Book also features an introduction by one of Frank’s biggest fans (himself a Frank, or almost): Francis Ford Coppola.

Our Robots, Ourselves

Our Robots, Ourselves
Author: David A. Mindell
Publisher: Penguin
Total Pages: 274
Release: 2015-10-13
Genre: Business & Economics
ISBN: 0698157664

“[An] essential book… it is required reading as we seriously engage one of the most important debates of our time.”—Sherry Turkle, author of Reclaiming Conversation: The Power of Talk in a Digital Age From drones to Mars rovers—an exploration of the most innovative use of robots today and a provocative argument for the crucial role of humans in our increasingly technological future. In Our Robots, Ourselves, David Mindell offers a fascinating behind-the-scenes look at the cutting edge of robotics today, debunking commonly held myths and exploring the rapidly changing relationships between humans and machines. Drawing on firsthand experience, extensive interviews, and the latest research from MIT and elsewhere, Mindell takes us to extreme environments—high atmosphere, deep ocean, and outer space—to reveal where the most advanced robotics already exist. In these environments, scientists use robots to discover new information about ancient civilizations, to map some of the world’s largest geological features, and even to “commute” to Mars to conduct daily experiments. But these tools of air, sea, and space also forecast the dangers, ethical quandaries, and unintended consequences of a future in which robotics and automation suffuse our everyday lives. Mindell argues that the stark lines we’ve drawn between human and not human, manual and automated, aren’t helpful for understanding our relationship with robotics. Brilliantly researched and accessibly written, Our Robots, Ourselves clarifies misconceptions about the autonomous robot, offering instead a hopeful message about what he calls “rich human presence” at the center of the technological landscape we are now creating.

Deep Learning for Robot Perception and Cognition

Deep Learning for Robot Perception and Cognition
Author: Alexandros Iosifidis
Publisher: Academic Press
Total Pages: 638
Release: 2022-02-04
Genre: Computers
ISBN: 0323885721

Deep Learning for Robot Perception and Cognition introduces a broad range of topics and methods in deep learning for robot perception and cognition together with end-to-end methodologies. The book provides the conceptual and mathematical background needed for approaching a large number of robot perception and cognition tasks from an end-to-end learning point-of-view. The book is suitable for students, university and industry researchers and practitioners in Robotic Vision, Intelligent Control, Mechatronics, Deep Learning, Robotic Perception and Cognition tasks. Presents deep learning principles and methodologies Explains the principles of applying end-to-end learning in robotics applications Presents how to design and train deep learning models Shows how to apply deep learning in robot vision tasks such as object recognition, image classification, video analysis, and more Uses robotic simulation environments for training deep learning models Applies deep learning methods for different tasks ranging from planning and navigation to biosignal analysis