Return to the Interactive Past

Return to the Interactive Past
Author: Csilla E. Ariese-Vandemeulebroucke
Publisher:
Total Pages: 200
Release: 2021-12-21
Genre:
ISBN: 9789088909139

A defining fixture of our contemporary world, video games offer a rich spectrum of engagements with the past. Beyond a source of entertainment, video games are cultural expressions that support and influence social interactions. Games educate, bring enjoyment, and encourage reflection. They are intricate achievements of coding and creative works of art. Histories, ranging from the personal to the global, are reinterpreted and retold for broad audiences in playful, digital experiences. The medium also magnifies our already complicated and confrontational relation with the past, for instance through its overreliance on violent and discriminatory game mechanics. This book continues an interdisciplinary conversation on game development and play, working towards a better understanding of how we represent and experience the past in the present. Return to the Interactive Past offers a new collection of engaging writings by game creators, historians, computer scientists, archaeologists, and others. It shows us the thoughtful processes developers go through when they design games, as well as the complex ways in which players interact with games. Building on the themes explored in the book The Interactive Past (2017), the authors go back to the past to raise new issues. How can you sensitively and evocatively use veterans' voices to make a video game that is not about combat? How can the development of an old video game be reconstructed on the basis of its code and historic hardware limitations? Could hacking be a way to decolonize games and counter harmful stereotypes? When archaeologists study games, what kinds of maps do they draw for their digital fieldwork? And in which ways could we teach history through playing games and game-making?

The Interactive Past

The Interactive Past
Author: Angus A. A. Mol
Publisher:
Total Pages: 0
Release: 2017
Genre: Archaeology
ISBN: 9789088904363

Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.

World War II

World War II
Author: Elizabeth Raum
Publisher: Capstone Classroom
Total Pages: 113
Release: 2009
Genre: World War, 1939-1945
ISBN: 142963457X

"Describes the events of World War II and explains the significance of the war today. The reader's choices reveal the historical details from the perspective of a member of the Dutch resistance, a Canadian soldier, and an American soldier"--Provided by publisher.

History Alive!

History Alive!
Author: Bert Bower
Publisher:
Total Pages: 0
Release: 2001
Genre: History
ISBN: 9781583710524

An Interactive History of the Clean Air Act

An Interactive History of the Clean Air Act
Author: Jonathan Davidson
Publisher: Elsevier
Total Pages: 162
Release: 2011-12-05
Genre: Law
ISBN: 0124160352

The Clean Air Act of 1970 set out for the United States a basic, yet ambitious, objective to reduce pollution to levels that protect health and welfare. The Act set out state and federal regulations to limit emissions and the Environmental Protection Agency was established to help enforce the regulations. The Act has since had several amendments, notably in 1977 and 1990, and has successfully helped to increase air quality. This book reviews the history of the Clean Air Act of 1970 including the political, business, and scientific elements that went into establishing the Act, emphasizing the importance that scientific evidence played in shaping policy. The analysis then extends to examine the effects of the Act over the past forty years including the Environmental Protection Agency's evolving role and the role of states and industry in shaping and implementing policy. Finally, the book offers best practices to guide allocation of respective government and industry roles to guide sustainable development. The history and analysis of the Clean Air Act presented in this book illustrates the centrality of scientific analysis and technological capacity in driving environmental policy development. It would be useful for policy makers, environmental scientists, and anyone interested in gaining a clearer understand of the interaction of science and policy. Offers an overview of the 1970 Clean Air Act and its subsequent effects Highlights the relationship between policy and scientific discovery Extracts lessons from the United States to apply to other policy and national contexts

World War II Infantrymen

World War II Infantrymen
Author: Steven Otfinoski
Publisher: Capstone
Total Pages: 113
Release: 2013
Genre: History
ISBN: 1429699647

"Describes the role infantryman played during World War II. Readers' choices reveal various historical details"--Provided by publisher.

Westward Expansion

Westward Expansion
Author: Allison Lassieur
Publisher: Capstone
Total Pages: 113
Release: 2016-08
Genre: Juvenile Nonfiction
ISBN: 1515743004

"3 story paths, 47 choices, 19 endings"--Cover.

History of Digital Games

History of Digital Games
Author: Andrew Williams
Publisher: CRC Press
Total Pages: 273
Release: 2017-03-16
Genre: Computers
ISBN: 1317503813

The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "when," but "how" and "why." Andrew Williams takes the first step in creating a comprehensive survey on the history of digital games as commercial products and artistic forms in a textbook appropriate for university instruction. History of Digital Games adopts a unique approach and scope that traces the interrelated concepts of game design, art and design of input devices from the beginnings of coin-operated amusement in the late 1800s to the independent games of unconventional creators in the present. Rooted in the concept of videogames as designed objects, Williams investigates the sources that inspired specific game developers as well as establishing the historical, cultural, economic and technological contexts that helped shape larger design trends. Key Features Full-color images and game screenshots Focuses primarily on three interrelated digital game elements: visual design, gameplay design and the design of input devices This book is able to discuss design trends common to arcade games, home console games and computer games while also respecting the distinctions of each game context Includes discussion of game hardware as it relates to how it affects game design Links to online resources featuring games discussed in the text, video tutorial and other interactive resources will be included.

Ancient Egypt

Ancient Egypt
Author: Heather Adamson
Publisher: Capstone
Total Pages: 113
Release: 2016-08
Genre: Juvenile Nonfiction
ISBN: 1515742938

"3 story paths, 43 choices, 22 endings"--Cover.

Minds on Fire

Minds on Fire
Author: Mark C. Carnes
Publisher: Harvard University Press
Total Pages: 398
Release: 2014-09-15
Genre: Education
ISBN: 0674735358

A Choice Outstanding Academic Title of the Year In Minds on Fire, Mark C. Carnes shows how role-immersion games channel students’ competitive (and sometimes mischievous) impulses into transformative learning experiences. His discussion is based on interviews with scores of students and faculty who have used a pedagogy called Reacting to the Past, which features month-long games set during the French Revolution, Galileo’s trial, the partition of India, and dozens of other epochal moments in disciplines ranging from art history to the sciences. These games have spread to over three hundred campuses around the world, where many of their benefits defy expectations. “[Minds on Fire is] Carnes’s beautifully written apologia for this fascinating and powerful approach to teaching and learning in higher education. If we are willing to open our minds and explore student-centered approaches like Reacting [to the Past], we might just find that the spark of student engagement we have been searching for in higher education’s mythical past can catch fire in the classrooms of the present.” —James M. Lang, Chronicle of Higher Education “This book is a highly engaging and inspirational study of a ‘new’ technique that just might change the way educators bring students to learning in the 21st century.” —D. D. Bouchard, Choice