Retro Games
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Author | : Marty Allen |
Publisher | : Dog n Bone |
Total Pages | : 0 |
Release | : 2018-11-13 |
Genre | : Computers |
ISBN | : 9781911026624 |
Discover over 40 of the best-loved video games from the 80s and 90s and relive those awesome moments from your childhood. Discover over 40 of the best-loved video games from the 80s and 90s and relive those awesome moments from your childhood. Packed with creativity and charm, classic video games provide endless fun—one press of the power button and you’re instantly in pixelated paradise. But what are the ultimate games from this hallowed chapter in gaming history? Were you a Nintendo die-hard and Mario loyalist or seduced by Sonic and SEGA? Maybe you obsessed over GoldenEye or perhaps Tekken 3 on the Playstation was more your scene? Retro Games celebrates some of the most influential shoot-em-ups, platformers, role-players, and more that ripped up the rule book for what we believed video games were capable of. It’s a must read for anyone who has fallen in love with this golden age of gaming. How many have you completed?
Author | : Justin Severson |
Publisher | : |
Total Pages | : |
Release | : 2021-06 |
Genre | : |
ISBN | : 9781736359303 |
From Argool to Zane, The Legend of Argus: The Complete History of Rygar is a comprehensive look at the history of the games, characters, and world of Rygar (AKA Argus no Senshi). The book includes the history of every Rygar game and port, an interview with Rygar Amiga developer Graeme (mcgeezer) Cowie, Q&A with ROM hack developers, fan art from over 30 artists, action figures, mods, cover bands, classic ads, arcade flyers, speedrunner spotlight, magazines, guides, and reviews of the era. With a Foreword by Kurt Kalata, Editor-in-Chief of Hardcore Gaming 101. This book is not affiliated with Tecmo or Koei Tecmo.
Author | : Tony Mott |
Publisher | : Hachette UK |
Total Pages | : 1773 |
Release | : 2011-12-05 |
Genre | : Games & Activities |
ISBN | : 1844037150 |
In fewer than fifty years videogames have become one of the most popular forms of entertainment, but which are the best games, the ones you must play? This action packed book presents the best videogames from around the world - from 80's classic Donkey Kong to Doom, Frogger and Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed. Video game expert Tony Mott presents 1001 of the best video games from around the world and on all formats, from primitive pioneering consoles like Atari's VCS to modern-day home entertainment platforms such as Sony's PlayStation 3. 1001 VIDEO GAMES defines arcade experiences that first turned video gaming into a worldwide phenomenon such as Space Invaders, Asteroids, and Pac-Man - games that made the likes of Atari, Sinclair and Commadore household names. It also includes the games that have taken the console era by storm from Nintendo Wii to Sony Playstation and beyond - games of the modern era that have become cultural reference points in their own right including multi-million selling series such as Halo, Grand Theft Auto and Resident Evil. For aficionados this is a keepsake - charting the highlights of the past fifty years giving them key information for games they must play. For those just discovering the appeal of gaming this extensive volume will provide everything they need to ensure they don't miss out on the games that revolutionized this overwhelmingly popular medium.
Author | : Mike Diver |
Publisher | : LOM ART |
Total Pages | : 192 |
Release | : 2022-08-18 |
Genre | : |
ISBN | : 9781912785865 |
Author | : Peter Leigh |
Publisher | : Ilex Press |
Total Pages | : 224 |
Release | : 2018-11-01 |
Genre | : Computers |
ISBN | : 1781576823 |
Remember what a wild frontier the early days of home gaming were? Manufacturers releasing new consoles at a breakneck pace; developers creating games that kept us up all night, then going bankrupt the next day; and what self-respecting kid didn't beg their parents for an Atari or a Nintendo? This explosion of computers, consoles, and games was genuinely unlike anything the tech world has seen before or since. This thoroughly researched and geeky trip down memory lane pulls together the most entertaining stories from this dynamic era, and brings you the classic tech that should never be forgotten.
Author | : Evan Amos |
Publisher | : No Starch Press |
Total Pages | : 314 |
Release | : 2021-09-08 |
Genre | : Games & Activities |
ISBN | : 1718500610 |
This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.
Author | : Brett Weiss |
Publisher | : Schiffer Publishing |
Total Pages | : 0 |
Release | : 2014 |
Genre | : Antiques & Collectibles |
ISBN | : 9780764346187 |
Here are the best of the early video games, shown in over 400 color photos and described in incredible detail in the entertaining and informative text. Each game's entry features production history, critical commentary, quotes from industry professionals, gameplay details, comparisons to other games, and more. This book celebrates the very best of the interactive entertainment industry's games from this highly crucial, fondly remembered decade. This pivotal period was marked by the introduction of the indispensable Atari 2600, Odyssey2, and Intellivision, the unleashing of the underrated Vectrex, the mind-blowing debut of the next-gen ColecoVision and Atari 5200, plus the rebirth of the industry through Nintendo's legendary juggernaut, the NES.
Author | : Chris Kohler |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 568 |
Release | : 2005-10-12 |
Genre | : Games & Activities |
ISBN | : 1449303900 |
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.
Author | : Simon Parkin |
Publisher | : |
Total Pages | : 0 |
Release | : 2014-01-07 |
Genre | : Video games |
ISBN | : 9780754823902 |
More than any other entertainment medium, videogames offer the chance for us to participate in a worldbeyond the ordinary. Whether you are playing as asupersonic hedgehog, an athletic archeologist, or amoustachioed Italian plumber, video games allow theirplayers to inhabit spaces where the usual parameters ofexistence do not apply. The medium's history ischronicled through the individual stories of 151 of themost iconic video games. Beginning in the early 1970s, the book charts five decades of the pixel revolution. Thestory of each game is accompanied by trivia andquotations, and illustrated with photographs, screenshotsand artwork. This celebratory reference, and up-to-datehistory, will enthral any video games aficionado. - Chronicles the history of gaming through an analysis of151 of the world's most-iconic and best-loved games - Expert analysis of the story of each game, accompaniedby fascinating trivia, memorable quotes, and informationon the year of publication and where the game can beplayed today - Includes titles across all platforms, including arcade, console, PC, online and handheld games - Charts five decades of video game evolution, fromComputer Space to Fez - Compulsively illustrated with over 1000 actionscreenshots, game artworks and photographs
Author | : W. D. Mayberry |
Publisher | : W D Mayberry |
Total Pages | : 160 |
Release | : 2023-12-05 |
Genre | : Computers |
ISBN | : |
In thousands and maybe even millions of homes, basements, and antics all around the world are boxes and boxes of old technology. Old phones that will never make another call, an old high school calculator with someone’s initials etched on it. While these old bits of tech are interesting, they are not what this book is about. This book is about that box containing the stuff your mum didn’t want to throw away when you moved out. The stuff you had spent hours, days, and months with. The once brand-new Nintendo Game Boy Advance and the twenty or so games you saved up and purchased. “It’s in the attic if you want it” your mum says, “I saw online those Game Boys and games are worth a bit now”. As you open the box you remember that you kept each game box and it’s all still there. Everything is in great condition. Mario Cart, Rayman Advance and even your favourite Pokémon Leaf Green Version. As you get home and set yourself up on the lounge with a coffee and your newly reclaimed box of goodies, you start to remember just how much fun this was. Thinking back to when you would lie on your bed for hours levelling up your newly evolved Pokémon and visiting Brock’s Gym. What a great time, even if your homework was left undone. In this book, I discuss Retro Gaming. What it is. Why it’s a thing and my journey and all the learning and fun I’ve had along the way.