Spirituality 101 - Relating to Non-Visible Reality

Spirituality 101 - Relating to Non-Visible Reality
Author: Suzanne R. Miller
Publisher: iUniverse
Total Pages: 250
Release: 2000-08
Genre: Religion
ISBN: 0595098509

Religion without nonsense. A handbook for seekers. This book melds the best of current scholarship in religion, psychology, history, medicine and science into a life-enriching perspective for today's spiritual person. It gives you the information and shows you how to choose your own path for life-enhancing spirituality. Spirituality 101 is written by a person who has walked that walk and prospered.

Investigating Rollenwahrnehmung, Perspective and Space through Virtual Reality related Game Interfaces

Investigating Rollenwahrnehmung, Perspective and Space through Virtual Reality related Game Interfaces
Author: Daniel P. O. Wiedemann
Publisher: BoD – Books on Demand
Total Pages: 300
Release: 2021-01-03
Genre: Computers
ISBN: 3752611405

This book is the publication of my PhD dissertation and is written in the corresponding style. The included research provides explorations and investigative reflections on Rollenwahrnehmung (a newly coined phrase meaning role perception/fulfillment), Perspective and Space through Virtual Reality (VR) game interfaces. A number of important topics will be addressed, like the creation of new experiences in the context of VR, the extension and new development of various interaction paradigms, various User Experience (UX) aspects and user guidance in a sophisticated new medium. Placed in the field of design practice, this research focuses on the creation of digital gaming artifacts, while extrapolating insights and guidelines concerning VR interfaces. Hence, this practice-based research is derived from a portfolio of specifically developed interactive artifacts, following the methodological approach of Constructive Design Research. These include the VR related games Nicely Dicely, LizzE - And the Light of Dreams and Gooze. They were used for various Lab experiments and Showroom presentations, while continually being refined throughout an iterative process. Nicely Dicely is an abstract game based on physics. In Local Multiplayer, up to four players are able to compete or collaborate. It is not a VR game per se, but features both, Monoscopic and 3D Stereoscopic Vision modes, which were tested in an experiment on their effect on Player Immersion. LizzE - And the Light of Dreams is a Singleplayer 3rd Person Hack and Slay game based in a fantasy universe. In an experiment, the game was used to primarily investigate in which ways 3rd Person VR games can work for a broad audience, regarding camera behavior. Gooze is a 1st Person VR puzzle game, taking place in a realistic horror environment with supernatural aspects. It was designed with diverse VR interaction technologies in mind and offers users different options to play the game, depending on available hardware and preferences. The Locomotion and Virtual Object Interaction mechanics were tested in an experiment regarding their UX. In summary, this book illustrates various game, interface and VR designs, informing the emerging field of VR game development of the relationship between UX, interfaces and gameplay. Furthermore, guidelines for designing and developing specific aspects of VR games were identified and each single artifact can be used as a design and development precedent for practice and academia.

Head-Related Transfer Function and Acoustic Virtual Reality

Head-Related Transfer Function and Acoustic Virtual Reality
Author: Kazuhiro Iida
Publisher: Springer Nature
Total Pages: 234
Release: 2019-10-23
Genre: Medical
ISBN: 9811397457

This book covers all aspects of head-related transfer function (HRTF), from the fundamentals through to the latest applications, such as 3D sound systems. An introductory chapter defines HRTF, describes the coordinate system used in the book, and presents the most recent research achievements in the field. HRTF and sound localization in the horizontal and median planes are then explained, followed by discussion of individual differences in HRTF, solutions to this individuality (personalization of HRTF), and methods of sound image control for an arbitrary 3D direction, encompassing both classic theory and state of the art data. The relations between HRTF and sound image distance and between HRTF and speech intelligibility are fully explored, and measurement and signal processing methods for HRTF are examined in depth. Here, supplementary material is provided to enable readers to measure and analyze HRTF by themselves. In addition, some typical HRTF databases are compared. The final two chapters are devoted to the principles and applications of acoustic virtual reality. This clearly written book will be ideal for all who wish to learn about HRTF and how to use it in their research.

Encyclopædia of Religion and Ethics: Picts-Sacraments

Encyclopædia of Religion and Ethics: Picts-Sacraments
Author: James Hastings
Publisher:
Total Pages: 944
Release: 1919
Genre: Encyclopedias and dictionaries
ISBN:

Scope: theology, philosophy, ethics of various religions and ethical systems and relevant portions of anthropology, mythology, folklore, biology, psychology, economics and sociology.

The Atlas of Reality

The Atlas of Reality
Author: Robert C. Koons
Publisher: John Wiley & Sons
Total Pages: 1067
Release: 2017-02-14
Genre: Philosophy
ISBN: 1119116090

The Atlas of Reality: A Comprehensive Guide to Metaphysics presents an extensive examination of the key topics, concepts, and guiding principles of metaphysics. Represents the most comprehensive guide to metaphysics available today Offers authoritative coverage of the full range of topics that comprise the field of metaphysics in an accessible manner while considering competing views Explores key concepts such as space, time, powers, universals, and composition with clarity and depth Articulates coherent packages of metaphysical theses that include neo-Aristotelian, Quinean, Armstrongian, and neo-Humean Carefully tracks the use of common assumptions and methodological principles in metaphysics