Red Dead Redemption 2 Unofficial Cheats, Hacks, Hints, Tips, And Tricks Guide

Red Dead Redemption 2 Unofficial Cheats, Hacks, Hints, Tips, And Tricks Guide
Author: Trevor Clinger
Publisher: Trevor Clinger
Total Pages: 19
Release: 2024-10-09
Genre: Games & Activities
ISBN:

Dive into the wild world of "Red Dead Redemption 2 Unofficial Cheats, Hacks, Hints, Tips, and Tricks Guide." This essential companion for gamers is brimming with insider knowledge to enhance your experience in the expansive frontier. Uncover powerful cheats, clever hacks, and expert tips that will help you master combat, maximize your resources, and navigate the intricate storyline like a pro. Whether you're a seasoned outlaw or a newcomer to the game, this guide will elevate your gameplay, ensuring you never miss a treasure or a thrilling moment in this iconic adventure. Saddle up and get ready for your ultimate journey through the West!

No Logo

No Logo
Author: Naomi Klein
Publisher: Macmillan
Total Pages: 520
Release: 2000-01-15
Genre: Business & Economics
ISBN: 9780312203436

"What corporations fear most are consumers who ask questions. Naomi Klein offers us the arguments with which to take on the superbrands." Billy Bragg from the bookjacket.

More Brilliant than the Sun

More Brilliant than the Sun
Author: Kodwo Eshun
Publisher: Verso Books
Total Pages: 0
Release: 2020-02-04
Genre: Music
ISBN: 1784786748

The classic work on the music of Afrofuturism, from jazz to jungle More Brilliant than the Sun: Adventures in Sonic Fiction is one of the most extraordinary books on music ever written. Part manifesto for a militant posthumanism, part journey through the unacknowledged traditions of diasporic science fiction, this book finds the future shock in Afrofuturist sounds from jazz, dub and techno to funk, hip hop and jungle. By exploring the music of such musical luminaries as Sun Ra, Alice Coltrane, Lee Perry, Dr Octagon, Parliament and Underground Resistance, theorist and artist Kodwo Eshun mobilises their concepts in order to open the possibilities of sonic fiction: the hitherto unexplored intersections between science fiction and organised sound. Situated between electronic music history, media theory, science fiction and Afrodiasporic studies, More Brilliant than the Sun is one of the key works to stake a claim for the generative possibilities of Afrofuturism. Much referenced since its original publication in 1998, but long unavailable, this new edition includes an introduction by Kodwo Eshun as well as texts by filmmaker John Akomfrah and producer Steve Goodman aka kode9.

Video Games and Creativity

Video Games and Creativity
Author:
Publisher: Academic Press
Total Pages: 330
Release: 2015-08-03
Genre: Psychology
ISBN: 0128017058

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: - Can video games be used to develop or enhance creativity? - Is there a place for video games in the classroom? - What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. - Summarizes research relating to creativity and video games - Incorporates creativity research on both game design and game play - Discusses physical design, game mechanics, coding, and more - Investigates how video games may encourage creative problem solving - Highlights applications of video games for educational purposes

YouTube For Dummies

YouTube For Dummies
Author: Doug Sahlin
Publisher: John Wiley & Sons
Total Pages: 413
Release: 2011-02-10
Genre: Computers
ISBN: 111805170X

YouTube For Dummies takes the classic Dummies tact in helping tech novices get a handle on a popular technology that more tech-savvy audiences consider "simple." With so much content on YouTube getting media attention, more first-timers are jumping on the site and they need help. The book also helps the next step audience of users looking to add content to YouTube. Content includes: Watching the Tube - includes getting your PC ready for YouTube viewing, finding video, signing up for an account, and creating favorites. Loading Video to YouTube—covers the nuts and bolts of shooting video, transferring it to a PC, editing it, and sending it up to YouTube. Bringing Along YouTube—covers the various ways you can use YouTube video in places other than on the site. Includes mobile YouTube and adding videos to your MySpace page or another Web site. I Always Wanted To Direct—explores how to use YouTube's directors program to upload longer video, use the site for marketing, or launch your own videoblog.

Paratextualizing Games

Paratextualizing Games
Author: Benjamin Beil
Publisher: transcript Verlag
Total Pages: 364
Release: 2021-11-30
Genre: Social Science
ISBN: 3732854213

Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

Men of Wealth

Men of Wealth
Author: John T. Flynn
Publisher: Ludwig von Mises Institute
Total Pages: 570
Release: 1941
Genre: Capitalists and financiers
ISBN: 161016329X

All this Could be Yours

All this Could be Yours
Author: Jami Attenberg
Publisher: Ecco
Total Pages: 309
Release: 2019
Genre: Fiction
ISBN: 0544824253

Now that her power-hungry father Victor is on his deathbed, Alex travels to New Orleans to unearth the secrets of who Victor is and what he did over the course of his life and career

Star Wars and the History of Transmedia Storytelling

Star Wars and the History of Transmedia Storytelling
Author: Sean Guynes
Publisher:
Total Pages: 0
Release: 2018
Genre: Communication. Mass media
ISBN: 9789462986213

Star Wars has reached more than three generations of casual and hardcore fans alike, and as a result many of the producers of franchised Star Wars texts (films, television, comics, novels, games, and more) over the past four decades have been fans-turned-creators. Yet despite its dominant cultural and industrial positions, Star Wars has rarely been the topic of sustained critical work. Star Wars and the History of Transmedia Storytelling offers a corrective to this oversight by curating essays from a wide range of interdisciplinary scholars in order to bring Star Wars and its transmedia narratives more fully into the fold of media and cultural studies. The collection places Star Wars at the center of those studies' projects by examining video games, novels and novelizations, comics, advertising practices, television shows, franchising models, aesthetic and economic decisions, fandom and cultural responses, and other aspects of Star Wars and its world-building in their multiple contexts of production, distribution, and reception. In emphasizing that Star Wars is both a media franchise and a transmedia storyworld, Star Wars and the History of Transmedia Storytelling demonstrates the ways in which transmedia storytelling and the industrial logic of media franchising have developed in concert over the past four decades, as multinational corporations have become the central means for subsidizing, profiting from, and selling modes of immersive storyworlds to global audiences. By taking this dual approach, the book focuses on the interconnected nature of corporate production, fan consumption, and transmedia world-building. As such, this collection grapples with the historical, cultural, aesthetic, and political-economic implications of the relationship between media franchising and transmedia storytelling as they are seen at work in the world's most profitable transmedia franchise.