Recording Modeling And Visualization Of Cultural Heritage
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Author | : Manos Baltsavias |
Publisher | : CRC Press |
Total Pages | : 544 |
Release | : 2005-11-17 |
Genre | : Technology & Engineering |
ISBN | : 9780415392082 |
This book deals with the recording, modelling and visualization of cultural heritage (anthropogenic objects and natural scenes) and related processes. The areas discussed include data acquisition, using a variety of sensors (mainly optical sensors and laser scanners); platforms and mobile systems; data management and Spatial Information Systems; 3D modeling; and reconstruction, visualization and animation; Virtual and Augmented Reality, including innovative software and hardware systems; applications and interdisciplinary projects. A central focus is the development of methods for automated data processing. The aim of the workshop was to survey recent developments, trends, and new approaches and to bring together the various heterogeneous groups active in cultural heritage (sponsors, archaeologists and architects, scientists in remote sensing, photogrammetry, computer vision and computer graphics etc.). The involvement of these groups, representing both producers and users of information, allowed a cross-fertilisation and a multidisciplinary treatment of the workshop topics. This book offers a comprehensive selection of high-quality contributions from leading international research institutions and other organisations active in cultural heritage, treating theoretical issues as well as projects and applications and representing the cutting edge of this key subject as presented at the workshop organised by the Swiss Federal Institute of Technology (ETH) Zurich at Monte Verità, Ascona, Switzerland on 22-27 May 2005.
Author | : Fabio Remondino |
Publisher | : |
Total Pages | : 0 |
Release | : 2014 |
Genre | : |
ISBN | : 9781407312309 |
Author | : Filippo Stanco |
Publisher | : CRC Press |
Total Pages | : 521 |
Release | : 2017-12-19 |
Genre | : Computers |
ISBN | : 1439821747 |
This edition presents the most prominent topics and applications of digital image processing, analysis, and computer graphics in the field of cultural heritage preservation. The text assumes prior knowledge of digital image processing and computer graphics fundamentals. Each chapter contains a table of contents, illustrations, and figures that elucidate the presented concepts in detail, as well as a chapter summary and a bibliography for further reading. Well-known experts cover a wide range of topics and related applications, including spectral imaging, automated restoration, computational reconstruction, digital reproduction, and 3D models.
Author | : Chau-Chang Wang |
Publisher | : BoD – Books on Demand |
Total Pages | : 580 |
Release | : 2011-04-26 |
Genre | : Technology & Engineering |
ISBN | : 9533072059 |
Ever since the invention of laser by Schawlow and Townes in 1958, various innovative ideas of laser-based applications emerge very year. At the same time, scientists and engineers keep on improving laser's power density, size, and cost which patch up the gap between theories and implementations. More importantly, our everyday life is changed and influenced by lasers even though we may not be fully aware of its existence. For example, it is there in cross-continent phone calls, price tag scanning in supermarkets, pointers in the classrooms, printers in the offices, accurate metal cutting in machine shops, etc. In this volume, we focus the recent developments related to laser scanning, a very powerful technique used in features detection and measurement. We invited researchers who do fundamental works in laser scanning theories or apply the principles of laser scanning to tackle problems encountered in medicine, geodesic survey, biology and archaeology. Twenty-eight chapters contributed by authors around the world to constitute this comprehensive book.
Author | : Marinos Ioannides |
Publisher | : Springer |
Total Pages | : 594 |
Release | : 2017-04-26 |
Genre | : Computers |
ISBN | : 3319496077 |
This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.
Author | : Mark Greengrass |
Publisher | : Routledge |
Total Pages | : 417 |
Release | : 2017-05-15 |
Genre | : Language Arts & Disciplines |
ISBN | : 1317012577 |
This unique book critically evaluates the virtual representation of the past through digital media. A distinguished team of leading experts in the field approach digital research in history and archaeology from contrasting viewpoints, including philosophical, methodological and technical. They illustrate the challenges involved in representing the past digitally by focusing on specific cases of a particular historical period, place or technical problem.
Author | : Costantino Grana |
Publisher | : Springer |
Total Pages | : 225 |
Release | : 2012-01-24 |
Genre | : Computers |
ISBN | : 3642279783 |
This book constitutes the revised selected papers from the First International Workshop on Multimedia for Cultural Heritage, MM4CH 2011, held in Modena, Italy, on May 3, 2011. The 8 full papers and 9 poster papers included in this volume were carefully reviewed and selected from 25 submissions. In addition, the book contains a paper resuming the outcome of the discussion session. The workshop aimed on creating a profitable informal working day to discuss hot topics in multimedia, with special application to cultural heritage. The papers of the oral session are divided in topical sections named interaction and analysis and management.
Author | : Antonella Versaci |
Publisher | : Springer Nature |
Total Pages | : 525 |
Release | : 2022-03-01 |
Genre | : Science |
ISBN | : 3030744825 |
This book focuses on the management and conservation of architectural heritage with the aim of increasing awareness about the value of such conservation and of saving what is left of history, which in turn rewards societies by supporting the tourism industry, generating economic return, and preserving communities’ identities. Since it has become an essential need to manage and conserve the architectural heritage in order to protect the identity and heritage of a city, there appeared a gap between the theory and its application. Therefore, a considerable amount of attention has been directed by experts in this field toward emphasizing the contribution of heritage conservation in order to inspire the development of imaginative, useful high-quality design.
Author | : Anupama Mallik |
Publisher | : Springer |
Total Pages | : 398 |
Release | : 2018-03-31 |
Genre | : Computers |
ISBN | : 9811057389 |
The book represents the culmination of a hugely successful heritage preservation project initiated by the Government of India’s Department of Science and Technology. It presents extensive research on the digital preservation of the history, mythology, art, architecture and culture of the world heritage site Hampi in Karnataka, the seat of the Vijayanagara dynasty in medieval India. Further, the book introduces readers to a range of techniques developed by Indian technical research groups for digitally preserving both the tangible and intangible cultural heritage of the region. These techniques are sufficiently generic to be applied in heritage preservation efforts for other historical sites around the world as well. Technological advances have made it possible to not only create digital archives of these heritage artifacts, but to also share these resources for people to view, explore, experience, and analyze. This book showcases how cutting-edge technology can be combined with cultural and historical research to digitize and preserve heritage. It is the consolidation of work conducted under the Indian Digital Heritage project, a unique initiative of the Department of Science & Technology (DST), Government of India. The project involved collaboration between researchers in the areas of Technology, Computer Science, Architecture and the Humanities for the digital documentation and interpretation of India’s tangible and intangible heritage. It highlights the art, architecture, and cultural legacy of the world heritage site of Hampi in Karnataka, the medieval capital of the 14th-16th century Vijayanagara dynasty. The contributors to this book are scientists and technology experts from prominent academic institutes in India such as the IITs (Indian Institutes of Technology), NIIT, and NID (National Institute of Design) working in collaboration with some of India’s top architects, art historians, anthropologists, heritage groups and multi-disciplinary cultural institutions such as the National Institute of Advanced Studies (NIAS). Their papers will introduce readers to cutting-edge technologies from research areas such as computer vision, 3D modeling and artificial intelligence as they are employed to preserve art and culture in the digital domain. The book is divided into four parts. Part 1 details efforts and techniques for modeling and representing the tangible heritage of Hampi, such as the reconstruction of damaged structures, realistic walk-throughs, and haptic rendering. Part 2 includes chapters detailing the analysis and digital restoration of artifacts such as mural paintings, inscriptions and sculptures, as well as mobile-based visual search for artifacts. Part 3 includes chapters on conjectural re-constructions of the architectural life, social life and traditions of Hampi. Lastly, Part 4 addresses the knowledge-based archiving and exploration of cultural heritage.
Author | : Marinos Ioannides |
Publisher | : Springer |
Total Pages | : 305 |
Release | : 2016-10-30 |
Genre | : Computers |
ISBN | : 3319489747 |
This two-volume set LNCS 10058 and LNCS 10059 constitutes the refereed proceedings of the 6th International Conference on Digital Heritage, EuroMed 2016, held in Nicosia, Cyprus, in October/November 2016. The 29 full papers, 44 project papers, and 32 short papers presented were carefully reviewed and selected from 502 submissions. The papers are organized in topical sections on 3D Reconstruction and 3D Modelling; Heritage Building Information Models; Innovative Methods on Risk Assessment, Monitoring and Protection of Cultural Heritage; Intangible Cultural Heritage Documentation; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; Non-Destructive Techniques in Cultural Heritage Conservation; Visualisation, VR and AR Methods and Applications; The New Era of Museums and Exhibitions: Digital Engagement and Dissemination; Digital Cultural Heritage in Education, Learning and Training; Data Acquisition, Process and Management in Cultural Heritage; Data, Metadata, Semantics and Ontologies in Cultural Heritage; Novel Approaches to Landscapes in Cultural Heritage; Digital Applications for Materials' Preservation and Conservation in Cultural Heritage; and Serious Games for Cultural Heritage.