Realm of Racket

Realm of Racket
Author: Matthias Felleisen
Publisher: No Starch Press
Total Pages: 318
Release: 2013-06-13
Genre: Computers
ISBN: 1593274920

Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!

Land of Lisp

Land of Lisp
Author: Conrad Barski
Publisher: No Starch Press
Total Pages: 508
Release: 2010-10-15
Genre: Computers
ISBN: 1593272812

Lisp has been hailed as the world’s most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functional programming to the people! With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You’ll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick back with an action-packed comic book interlude! Along the way you’ll create (and play) games like Wizard Adventure, a text adventure with a whiskey-soaked twist, and Grand Theft Wumpus, the most violent version of Hunt the Wumpus the world has ever seen. You'll learn to: –Master the quirks of Lisp’s syntax and semantics –Write concise and elegant functional programs –Use macros, create domain-specific languages, and learn other advanced Lisp techniques –Create your own web server, and use it to play browser-based games –Put your Lisp skills to the test by writing brain-melting games like Dice of Doom and Orc Battle With Land of Lisp, the power of functional programming is yours to wield.

Racket Programming the Fun Way

Racket Programming the Fun Way
Author: James. W. Stelly
Publisher: No Starch Press
Total Pages: 362
Release: 2021-01-12
Genre: Computers
ISBN: 1718500831

An introduction to the Racket functional programming language and DrRacket development environment to explore topics in mathematics (mostly recreational) and computer science. At last, a lively guided tour through all the features, functions, and applications of the Racket programming language. You'll learn a variety of coding paradigms, including iterative, object oriented, and logic programming; create interactive graphics, draw diagrams, and solve puzzles as you explore Racket through fun computer science topics--from statistical analysis to search algorithms, the Turing machine, and more. Early chapters cover basic Racket concepts like data types, syntax, variables, strings, and formatted output. You'll learn how to perform math in Racket's rich numerical environment, and use programming constructs in different problem domains (like coding solutions to the Tower of Hanoi puzzle). Later, you'll play with plotting, grapple with graphics, and visualize data. Then, you'll escape the confines of the command line to produce animations, interactive games, and a card trick program that'll dazzle your friends. You'll learn how to: Use DrRacket, an interactive development environment (IDE) for writing programs Compute classical math problems, like the Fibonacci sequence Generate two-dimensional function plots and create drawings using graphics primitives Import and export data to and from Racket using ports, then visually analyze it Build simple computing devices (pushdown automaton, Turing machine, and so on) that perform tasks Leverage Racket's built-in libraries to develop a command line algebraic calculator Racket Programming the Fun Way is just like the language itself--an embodiment of everything that makes programming interesting and worthwhile, and that makes you a better programmer.

How to Design Programs, second edition

How to Design Programs, second edition
Author: Matthias Felleisen
Publisher: MIT Press
Total Pages: 793
Release: 2018-05-25
Genre: Computers
ISBN: 0262344122

A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.

Racquet

Racquet
Author: David Shaftel
Publisher: Watkins Media Limited
Total Pages: 236
Release: 2020-08-11
Genre: Sports & Recreation
ISBN: 1913462021

The best writing on tennis from the best tennis writers in the business. Racquet was founded in 2016 to be the voice of a new tennis boom. When the popularity of tennis peaked in the late '70s and early '80s, the sport was populated by buccaneering talents with outsize personas, such as Borg, Evert, McEnroe, Navratilova, Gerulaitis, Austin, King, and Connors. The game was played in every park, and tennis clothes became appropriate attire for cocktails as well as for a match. With success, however, came polish, and tennis--if not the game itself, then how it came to be represented in the culture--got boring. Having a big personality was no longer a virtue. Tennis went back to being a bastion of the elite. Racquet is a place for those who knew all along that the spirit of the tennis boom was alive. Tennis has always been present in the arts, in the popular culture, in the skateboarding, hip-hop, and fashion worlds. That side of tennis was--and is--obscured by the tightly controlled messaging of the athletes, the corporate glean of the major tournaments, and the all-white attire of the country-club scene. Racquet was launched to represent the latent, diverse, and large constituency of tennis that has not been embraced by the sport writ large. Featuring the work of some of today's finest writers, the quarterly independent magazine highlights the art, culture, and style that are adjacent to the sport--and just enough of the pro game to keep the diehards satisfied. This collection features some of the best writing from the first four years of Racquet and tackles such immediate topics as: How should tennis smell? What's the deal with Andre Agassi's private jet? What can a professional tennis player learn from Philip Roth? Why is tennis important in Lolita? How was Arthur Ashe like Muhammad Ali? And, crucially, what lessons have we learned from the implosion of that first tennis boom?

Introducing Blockchain with Lisp

Introducing Blockchain with Lisp
Author: Boro Sitnikovski
Publisher:
Total Pages: 0
Release: 2021
Genre:
ISBN: 9781484269701

Implement blockchain from scratch covering all the details with Racket, a general-purpose Lisp. You'll start by exploring what a blockchain is, so you have a solid foundation for the rest of the book. You'll then be ready to learn Racket before starting on your blockchain implementation. Once you have a working blockchain, you'll move onto extending it. The book's appendices provide supporting resources to help you in your blockchain projects. The recommended approach for the book is to follow along and write the code as it's being explained instead of reading passively. This way you will get the most out of it. All of the source code is available for free download from GitHub. You will: Discover the Racket programming language and how to use it Implement a blockchain from scratch using Lisp Implement smart contracts and peer-to-peer support Learn how to use macros to employ more general abstractions.

Book of F#

Book of F#
Author: Dave Fancher
Publisher: No Starch Press
Total Pages: 314
Release: 2014-03-01
Genre: Computers
ISBN: 1593275528

F# brings the power of functional-first programming to the .NET Framework, a platform for developing software in the Microsoft Windows ecosystem. If you're a traditional .NET developer used to C# and Visual Basic, discovering F# will be a revelation that will change how you code, and how you think about coding. In The Book of F#, Microsoft MVP Dave Fancher shares his expertise and teaches you how to wield the power of F# to write succinct, reliable, and predictable code. As you learn to take advantage of features like default immutability, pipelining, type inference, and pattern matching, you'll be amazed at how efficient and elegant your code can be. You'll also learn how to: * Exploit F#'s functional nature using currying, partial application, and delegation * Streamline type creation and safety with record types and discriminated unions * Use collection types and modules to handle data sets more effectively * Use pattern matching to decompose complex types and branch your code within a single expression * Make your software more responsive with parallel programming and asynchronous workflows * Harness object orientation to develop rich frameworks and interact with code written in other .NET languages * Use query expressions and type providers to access and manipulate data sets from disparate sources Break free of that old school of programming. The Book of F# will show you how to unleash the expressiveness of F# to create smarter, leaner code.

Building Parsers with Java

Building Parsers with Java
Author: Steven John Metsker
Publisher: Addison-Wesley Professional
Total Pages: 226
Release: 2001
Genre: Computers
ISBN: 9780201719628

CD-ROM contains: Examples from text -- Parser toolkit -- Example programs.

Math Adventures with Python

Math Adventures with Python
Author: Peter Farrell
Publisher: No Starch Press
Total Pages: 305
Release: 2019-01-08
Genre: Computers
ISBN: 1593278683

Learn math by getting creative with code! Use the Python programming language to transform learning high school-level math topics like algebra, geometry, trigonometry, and calculus! Math Adventures with Python will show you how to harness the power of programming to keep math relevant and fun. With the aid of the Python programming language, you'll learn how to visualize solutions to a range of math problems as you use code to explore key mathematical concepts like algebra, trigonometry, matrices, and cellular automata. Once you've learned the programming basics like loops and variables, you'll write your own programs to solve equations quickly, make cool things like an interactive rainbow grid, and automate tedious tasks like factoring numbers and finding square roots. You'll learn how to write functions to draw and manipulate shapes, create oscillating sine waves, and solve equations graphically. You'll also learn how to: - Draw and transform 2D and 3D graphics with matrices - Make colorful designs like the Mandelbrot and Julia sets with complex numbers - Use recursion to create fractals like the Koch snowflake and the Sierpinski triangle - Generate virtual sheep that graze on grass and multiply autonomously - Crack secret codes using genetic algorithms As you work through the book's numerous examples and increasingly challenging exercises, you'll code your own solutions, create beautiful visualizations, and see just how much more fun math can be!

In the Realm of the Diamond Queen

In the Realm of the Diamond Queen
Author: Anna Lowenhaupt Tsing
Publisher: Princeton University Press
Total Pages: 366
Release: 2021-04-13
Genre: Social Science
ISBN: 1400843472

In this highly original and much-anticipated ethnography, Anna Tsing challenges not only anthropologists and feminists but all those who study culture to reconsider some of their dearest assumptions. By choosing to locate her study among Meratus Dayaks, a marginal and marginalized group in the deep rainforest of South Kalimantan, Indonesia, Tsing deliberately sets into motion the familiar and stubborn urban fantasies of self and other. Unusual encounters with her remarkably creative and unconventional Meratus friends and teachers, however, provide the opportunity to rethink notions of tradition, community, culture, power, and gender--and the doing of anthropology. Tsing's masterful weaving of ethnography and theory, as well as her humor and lucidity, allow for an extraordinary reading experience for students, scholars, and anyone interested in the complexities of culture. Engaging Meratus in wider conversations involving Indonesian bureaucrats, family planners, experts in international development, Javanese soldiers, American and French feminists, Asian-Americans, right-to-life advocates, and Western intellectuals, Tsing looks not for consensus and coherence in Meratus culture but rather allows individual Meratus men and women to return our gaze. Bearing the fruit from the lively contemporary conversations between anthropology and cultural studies, In the Realm of the Diamond Queen will prove to be a model for thinking and writing about gender, power, and the politics of identity.