Real World Windows 10 Development

Real World Windows 10 Development
Author: Edward Moemeka
Publisher: Apress
Total Pages: 617
Release: 2015-12-29
Genre: Computers
ISBN: 1484214498

Emphasizing XAML and C#, this book provides readers with all the tools, ideas, and inspiration to begin Windows Universal App development for Windows 10. Real World Windows 10 Development addresses developers who want to break into this market by providing detailed explanations of the various aspects of Universal App development. Written by authors with deep knowledge in Windows 10 universal app development, you will learn how to make the most of the Windows 10 SDK to build applications that can be published on IoT devices, phones, tablets, laptops, desktops, Xbox, HoloLens, and the Surface Hub. Readers will learn how to: Extend the appeal of their native, web-based, or universal apps with media, shell integration, and inter-app communications Build adaptive user interfaces that scale to the screen dimensions they are displayed on Monitize your apps Introduce mapping What if you already have pre-existing software in the form of native win32 applications or a website? Real World Windows 10 Development tackles this by providing detailed tutorials on the approaches used to leverage your existing code investment. Finally, Real World Windows 10 Development provides a step-by-step walk through of the various approaches developers can use to distribute their universal apps. In this book, you’ll get: Detailed descriptions of Windows 10 app development Samples emphasizing the use of XAML/C# Adherence to Windows 10 guidelines for successful app acceptance

Real World Windows 8 App Development with JavaScript

Real World Windows 8 App Development with JavaScript
Author: Edward Moemeka
Publisher: Apress
Total Pages: 281
Release: 2013-08-24
Genre: Computers
ISBN: 143025081X

Real World Windows 8 App Development with JavaScript offers you practical advice and hard-earned insights that will help you create and publish apps to a worldwide market. Led by authors with deep Windows 8 app development experience, you’ll learn how to make the most of Microsoft’s APIs for hooking into Windows 8 on all devices, including the core ideas of promises and the asynchronous programming model. You’ll also discover such important tips as how to Adhere to Windows 8 guidelines for successful app acceptance Extend the appeal of your app with media, contracts, charms, and user notifications Capture and work with media, including the ability to play video wirelessly to a television Manage background processing and file transfers Gain visibility for your app and add monetization options Get the lowdown from authors with experience from the front lines of Windows 8 app development. Theory is all well and good, but when it comes down to it, you can’t beat practical advice from people who’ve been there and done it! You’ll come away from this book with all the tools, ideas, and inspiration you need to create successful Windows 8 JavaScript apps. Development with JavaScript features real-world examples that emphasize the use of JavaScript and HTML 5 and that also adhere to the stylistic guidelines Microsoft has put in place to maintain a consistent look and feel for all applications on this platform.

Developing Windows 10 Applications with C#

Developing Windows 10 Applications with C#
Author: Sergii Baidachnyi
Publisher: Createspace Independent Publishing Platform
Total Pages: 520
Release: 2016-01-14
Genre:
ISBN: 9781522894919

Thanks to the Universal Windows Platform, you can develop applications that will successfully work on all Windows 10 devices including desktops, laptops, phones, Internet of Things devices, Xboxes and even HoloLens. The UWP allows you to use the same API set to create applications, which have adaptive interface and support variety of interaction models including touch, a game controller and a pen. Therefore, for the first time, you can use the same code base and even the same binaries in order to create applications for the whole family of the devices.This book will help readers understand the Universal Windows Platform in details. Reading the first part you can find basic information that helps you to create simple applications and even publish it to the Store. In the second part you can find answers to the questions how to integrate your applications with the operating system, use more advanced user controls and monetize your applications. Finally, in the third part, you can learn some topics about Azure, Internet of Things and more advanced graphic frameworks.Readers will learn how to:* Use XAML and basic user controls* Create efficient 2D vector graphics and animations* Handle input from touch, mouse, pen and keyboard* Create adaptive user interfaces for different screen sizes* Use styles, templates, and visual states* Bring your apps to life thanks to live tiles and notifications* Organize communication between Windows 10 applications* Integrate applications with some operating system contracts* Work with camera, networking and video* Use advanced user controls like maps, media controls, inking controls * Enable voice using Cortana and speech recognition API* Publish web applications to the Store* Build own user controls* Use Azure services that are suitable for mobile applications* Monetize applications using sales, in-app purchases and advertising* Create advanced effects using Win2D and Composition API* Publish existing Unity 3D games to the Store* Enable Internet of Things scenariosThis book will work for anyone who wants to develop Windows 10 applications. Readers should be familiar with C# but no previous experience with XAML and Windows Runtime are needed in order to use this book.

Professional Test Driven Development with C#

Professional Test Driven Development with C#
Author: James Bender
Publisher: John Wiley & Sons
Total Pages: 368
Release: 2011-05-10
Genre: Computers
ISBN: 047064320X

Hands-on guidance to creating great test-driven development practice Test-driven development (TDD) practice helps developers recognize a well-designed application, and encourages writing a test before writing the functionality that needs to be implemented. This hands-on guide provides invaluable insight for creating successful test-driven development processes. With source code and examples featured in both C# and .NET, the book walks you through the TDD methodology and shows how it is applied to a real-world application. You’ll witness the application built from scratch and details each step that is involved in the development, as well as any problems that were encountered and the solutions that were applied. Clarifies the motivation behind test-driven development (TDD), what it is, and how it works Reviews the various steps involved in developing an application and the testing that is involved prior to implementing the functionality Discusses unit testing and refactoring Professional Test-Driven Development with C# shows you how to create great TDD processes right away.

Building Windows 8 Apps with C# and XAML

Building Windows 8 Apps with C# and XAML
Author: Jeremy Likness
Publisher: Addison-Wesley
Total Pages: 679
Release: 2012-10-25
Genre: Computers
ISBN: 0132982455

“Jeremy builds real apps for real customers. That’s why I can heartily recommend this book. Go out and write some great apps...and keep this book handy.” —From the Foreword by Jeff Prosise Build Exceptionally Immersive and Responsive Touch-Based Windows Store Apps for Windows 8 with C# and XAML This is the first practical guide to building breakthrough applications for Windows 8 from project templates through publication to the new Windows Store. Microsoft “MVP of the Year” Jeremy Likness helps you combine your existing developer skills with new Visual Studio 2012 tools and best practices to create apps that are intuitive and innovative. His guidance and insight will help you dive into Windows 8 development—and gain a powerful competitive advantage for years to come. Likness illuminates the entire apps lifecycle, from planning and Model-View-View Model (MVVM) based design through coding, testing, packaging, and deployment. He covers both business and consumer apps, showing how Windows 8/WinRT development builds upon and contrasts with older WPF and Silverlight approaches. Using carefully crafted downloadable code examples and sample projects, Likness shows how to make the most of new platform features, including integrated social networking, search, contracts, charms, and tiles. Throughout, he addresses crucial development challenges that have only been discussed on MSDN, blog posts, and Twitter feeds—and never with this depth and clarity before. Coverage includes • Mastering real-world Windows 8 development for all devices and form factors • Understanding the new WinRT framework and the unique characteristics of Windows 8 apps • Designing apps that are faster, more responsive, do more with less, and maximize battery life • Creating exceptionally fluid interfaces with VS 2012 templates, built-in animations, and XAML • Building apps that respond consistently to multiple forms of input, including complex touch manipulations • Using contracts and charms to expose services or enable users to do so • Providing information to users through Live Tiles even when your app isn’t running • Connecting your app seamlessly to multiple data sources, including social networks and cloud storage • Syndicating rich, network-based content • Using Model-View-ViewModel (MVVM) • Securing Windows 8 apps through authentication and authorization • Efficiently testing, debugging, packaging, and deploying apps

Real World Windows 8 Development

Real World Windows 8 Development
Author: Samidip Basu
Publisher: Apress
Total Pages: 479
Release: 2013-05-14
Genre: Computers
ISBN: 1430250259

Real World Windows 8 Development is a developer’s handbook - an essential guide to building complete, end-user ready Windows 8 applications on the XAML and C# programming stack from start to finish. Starting with Windows 8 basics and walking through practical aspects of building your Windows 8 application, you'll find step-by-step instructions and practical advice that will leave you with a modern, elegant app written to the highest of standards. Author Samidip Basu, an early adopter of Windows 8 app development techniques, breaks down the design, development, and polish of a real-world business application, adding handy tips and tricks around controls, user interface design, storage, navigation, contracts, and more. Give your Windows 8 application development efforts a kick-start with Real World Windows 8 Development. What you’ll learn Discover the pertinent points of the technology stack in Windows 8 from a developer’s perspective. Familiarize yourself with best practices around usage of controls, user experience paradigms, navigation, storage, service integration, contracts, and more. Incrementally make your Windows 8 application feature-rich and an integrated well-behaved citizen in the operating system. Learn from crisp, standalone discussion of topics in each chapter Who this book is for Real World Windows 8 Development is by a developer, for developers. The book is for .NET developers wanting to utilize their existing skills in XAML and C# towards building a Windows 8 application. On the fence about how your C# and .NET skills apply in the new WinRT world? Have a dream application idea that you slowly want to build up? This book is for you. Table of Contents Part I - Knowing the Ecosystem: Introduction to Windows 8 Part I - Knowing the Ecosystem: Modern UI Design Part II - Getting Started: The Platform & Developer Tools Part II - Getting Started: The Right Controls Part II - Getting Started: The Look & Feel Part II - Getting Started: Content Structuring & Navigation Part III - Into the Groove: Orientation & Visual States Part III - Into the Groove: Handling Data Part III - Into the Groove: Application Lifecycle Management Part III - Into the Groove: Contracts Part IV - The Bling: Media & Sensors Part IV - The Bling: Tiles, Badges, and Toasts Part V - Above & Beyond: Cloud Augmentation Part V - Above & Beyond: Live Service Integration Part V - Above & Beyond: Real-World Techniques Part V - Above & Beyond: Deployment

Microsoft Mobile Development Handbook

Microsoft Mobile Development Handbook
Author: Andy Wigley
Publisher:
Total Pages: 651
Release: 2007
Genre: COMPUTERS
ISBN: 9780735623583

Presents the basics for designing mobile applications for wireless-capable devices using .NET Compact Framework 2.0, SQL Server 2005, and Microsoft Windows Mobile 5.0.

Professional Windows Phone 7 Game Development

Professional Windows Phone 7 Game Development
Author: Chris G. Williams
Publisher: John Wiley & Sons
Total Pages: 554
Release: 2011-02-23
Genre: Computers
ISBN: 1118067967

Create the next generation of gaming titles for Windows Phone 7! Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away. Serves as a comprehensive reference on Windows Phone 7 game development with XNA Game Studio 4 Includes real-world examples and anecdotes, making this book a popular choice for those taking their first steps into the game development industry Demonstrates how to program for device orientation, incorporate Touch Input, add music to a game, work with 3D, and take your game to the marketplace Put your game face on and start designing games for Windows Phone 7 with Professional Windows Phone 7 Game Development!

Real World Haskell

Real World Haskell
Author: Bryan O'Sullivan
Publisher: "O'Reilly Media, Inc."
Total Pages: 714
Release: 2008-11-15
Genre: Computers
ISBN: 0596554303

This easy-to-use, fast-moving tutorial introduces you to functional programming with Haskell. You'll learn how to use Haskell in a variety of practical ways, from short scripts to large and demanding applications. Real World Haskell takes you through the basics of functional programming at a brisk pace, and then helps you increase your understanding of Haskell in real-world issues like I/O, performance, dealing with data, concurrency, and more as you move through each chapter.

Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp

Programming for Mixed Reality with Windows 10, Unity, Vuforia, and UrhoSharp
Author: Dawid Borycki
Publisher: Microsoft Press
Total Pages: 824
Release: 2018-08-30
Genre: Computers
ISBN: 1509306897

Develop AI-powered apps and games for HoloLens and mixed reality headsets This is a complete guide to programming AI-powered mixed reality apps with the Windows Mixed Reality platform. Step by step, Dawid Borycki guides you through every type of mixed reality development, from simple 2D to cutting-edge apps for Microsoft HoloLens and immersive headsets. First, you’ll learn to write UWP 2D apps that adapt for any Windows 10 device, transfer camera images to machine learning services, and use mobile sensor readings to control headset content. Then, building on these skills, you’ll master every facet of building cross-platform 3D apps that link augmented reality content to real objects. Advanced Microsoft technology expert Dawid Borycki shows how to: Set up a mixed reality development environment with all the tools you’ll need, including HoloLens and Mixed Reality simulators Write Universal Windows 2D apps for all Windows 10 devices, and adjust their views and capabilities to specific hardware Render media streams, acquire video from world-facing cameras, and detect human faces in those images Generate descriptions of what the user sees, and present them via text or speech Build AI-powered voice-controlled apps with Microsoft Cognitive Services (MCS) Master core concepts and techniques for building 3D mixed reality apps with Unity Format 3D objects with materials to create holograms Add interactions to holograms based on user input Integrate HoloLens capabilities, including air gestures, spatial sound, and mapping