Large Scale Collaborative Virtual Environments

Large Scale Collaborative Virtual Environments
Author: Chris Greenhalgh
Publisher: Springer Science & Business Media
Total Pages: 237
Release: 2012-12-06
Genre: Computers
ISBN: 1447108671

Collaborative virtual environments are multi-user virtual realities which actively support communication and co-operation. This book addresses the theory, design, realisation and evaluation of such systems, with a particular emphasis on support for large numbers of distributed users. A broad approach is taken, which ranges from the sociology of interpersonal communication to the management of communication in distributed systems. The emphasis on multi-user environments distinguishes this book from the many general books on virtual reality which only deal with single-user systems. This book presents: models of multi-party awareness and interaction in space-based systems; detailed designs of two prototypes (MASSIVE-1 and MASSIVE-2); experiences with collaborative virtual environments created using these; and analyses of the corresponding network requirements. Many of these results and ideas are applicable to other systems and approaches.

Telepresence: Actual and Virtual

Telepresence: Actual and Virtual
Author: Thomas B. Sheridan
Publisher: CRC Press
Total Pages: 128
Release: 2022-11-15
Genre: Computers
ISBN: 1000774120

Telepresence: Actual and Virtual explores the history of telepresence from the 1948 developments of master–slave manipulation, through to current telepresence technology used in space, undersea, surgery and telemedicine, operations in nuclear and other hazardous environments, policing and surveillance, agriculture, construction, mining, warehousing, education, amusement, social media, and other contexts. It also describes the various operator hand and body controls and the corresponding telerobotic actuation of robotic hands, arms, and locomotion. This book reviews the sensing and control technology, its history and likely future, and discusses the many research and policy issues that are raised. The book also takes up key questions relating to social and ethical issues, given that a person’s mechanical reach is becoming unlimited, enabling one to perform mischievous or harmful acts without identification, and what that portends for future developments in telepresence, including regulation and recommended directions of development. The primary audience for this book is professionals interested in human–robot interaction, human factors engineering, virtual reality, applications to space and undersea exploration, telemedicine and telesurgery, firefighting, mechanized agriculture, policing, drone surveillance, warehouse parts' fetching, mining, and military operations.

Networked Graphics

Networked Graphics
Author: Anthony Steed
Publisher: Elsevier
Total Pages: 535
Release: 2009-10-30
Genre: Computers
ISBN: 0080922236

Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. - Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources - The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments - Case studies describing real-world systems show how requirements and constraints can be managed

Virtual Environments 2000

Virtual Environments 2000
Author: J.D. Mulder
Publisher: Springer Science & Business Media
Total Pages: 227
Release: 2012-12-06
Genre: Computers
ISBN: 370916785X

This book contains the proceedings of the sixth Eurographics Workshop on Vir tual Environments. The event took place from June 1 to June 2, 2000, in Am sterdam. We hope that readers will find these proceedings to be valuable, not only for virtual environment researchers, but also for practitioners developing or using virtual environment applications. We are glad to report that visibility of the workshop continues to expand and that virtual environment researchers and practitioners from allover the world are submitting papers. This year, 40 papers and case studies were submitted of which 20 were accepted. In addition, we are glad to see that the focus of the workshop is also expanding. We accepted 6 research papers on evaluation of virtual environments and there was a broad sampling of other topics. We would like to thank all those involved in organizing the symposium. In particular, thanks go to Mieke Brune who was in charge of the local organization. In addition, we want to thank the international program committee for their excellent, yet laborious, job in reviewing all submitted papers. The quality of the workshop is a reflection of the quality of the submitted papers and the quality of the reviewing process.

Human-Machine Collaboration and Emotional Intelligence in Industry 5.0

Human-Machine Collaboration and Emotional Intelligence in Industry 5.0
Author: Kumar, Nitendra
Publisher: IGI Global
Total Pages: 514
Release: 2024-07-22
Genre: Computers
ISBN:

In the rapidly evolving landscape of Industry 5.0, integrating emotional intelligence into the industrial framework is becoming increasingly crucial. Organizations are trying to navigate this uncharted territory and seeking guidance on understanding, implementing, and ethically managing artificial emotional intelligence (AEI). However, the absence of a comprehensive resource addressing these complexities has left a significant void in academic scholarship and industrial practice. Human-Machine Collaboration and Emotional Intelligence in Industry 5.0 offers a holistic exploration of emotion recognition, affective computing, and human-robot interaction. It equips readers with the knowledge and tools to successfully integrate AEI into Industry 5.0, ensuring a harmonious collaboration between humans and machines. This book is a go-to resource for scholars, industry professionals, and decision-makers seeking to leverage emotional intelligence in the Fifth Industrial Revolution by addressing practical implementations, ethical considerations, and real-world impacts.

Working Through Synthetic Worlds

Working Through Synthetic Worlds
Author: Kenneth W. Kisiel
Publisher: CRC Press
Total Pages: 484
Release: 2018-04-17
Genre: Computers
ISBN: 1134783329

Virtual environments (VE) are human-computer interfaces in which the computer creates a sensory-immersing environment that interactively responds to and is controlled by the behaviour of the user. Since these technologies will continue to become more reliable, more resolute and more affordable, it's important to consider the advantages that VEs may offer to support business processes. The term 'synthetic world' refers to a subset of VEs, having a large virtual landscape and a set of rules that govern the interactions among participants. Currently, the primary motivators for participation in these synthetic worlds appear to be fun and novelty. As the novelty wears off, synthetic worlds will need to demonstrate a favourable value proposition if they are to survive. In particular, non-game-oriented worlds will need to facilitate business processes to a degree that exceeds their substantial costs for development and maintenance. Working Through Synthetic Worlds explores a variety of different tasks that might benefit by being performed within a synthetic world. The editors use a distinctive format for the book, consisting of a set of chapters composed of three parts: ¢ a story or vignette that describes work conducted within a synthetic world based loosely on the question, 'what will work be like in the year 2025?', founded on the expert authors' expectations of plausible future technologies ¢ a scholarly review of the technologies described by the stories and the current theories related to those technologies ¢ a prescription for future research required to bridge the current state-of-the-art with the notional worlds described in the stories. The book will appeal to undergraduate and graduate students, professors, scientists and engineers, managers in high-tech industries and software developers.

3rd IEEE International Workshop on Distributed Interactive Simulation and Real-Time Applications

3rd IEEE International Workshop on Distributed Interactive Simulation and Real-Time Applications
Author: IEEE Computer Society
Publisher: Institute of Electrical & Electronics Engineers(IEEE)
Total Pages: 156
Release: 1999
Genre: Computers
ISBN:

Annotation The 15 papers from the October 1999 workshop are arranged in five sessions: distributed virtual environments, applications, communication issues, language and modeling issues, and architectures. Specific papers topics include analysis of dead reckoning procedures by using hybrid automata, object and ownership management in air traffic control simulations, performance analysis of packet bundling techniques in DIS, HLA support in a discrete event simulation language, and simulation of multimedia systems based on actors and QoS synchronizers. No subject index. Annotation copyrighted by Book News, Inc., Portland, OR.

HWM

HWM
Author:
Publisher:
Total Pages: 96
Release: 2003-08
Genre:
ISBN:

Singapore's leading tech magazine gives its readers the power to decide with its informative articles and in-depth reviews.

Cutting-Edge Technologies and Social Media Use in Higher Education

Cutting-Edge Technologies and Social Media Use in Higher Education
Author: Benson, Vladlena
Publisher: IGI Global
Total Pages: 462
Release: 2014-02-28
Genre: Education
ISBN: 146665175X

"This book brings together research on the multi-faceted nature and overarching impact of social technologies on the main opportunities and challenges facing today's post-secondary classrooms, from issues of social capital formation to student support and recruitment"--